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  1. Editing UOsteam and sallos client mods

    You come off as a dick, all the time. I do want to modify the client side, not to break rules just to change animations etc. I want to make it so it's easily to toggle for others.
  2. Editing UOsteam and sallos client mods

    I'm wanting to edit UO steam so I can have modded client options toggleable like stump hack etc. I could of sworn I have seen a open source steam file. Also, does anyone know where I could find information about the lightning spell animations from sallos, I would love to edit my client to...
  3. Paying $ us dollars for achievement system and guild perk system

    Pm me for details on what I'm looking for and let me know how you would achieve the systems.
  4. spell animations with salos

    Is the lightning spell animation I see on salos clients available for normal clients or is that custom.
  5. Spawn Treasure without the Chest

    So you want the items to spawn on the ground or you want to be able to choose which way the chest faces?
  6. ML server looking for a few staff members

    The server is coming together nicely, still looking for anyone with minimal experience to help anyway they are able. Currently working on a better website, guild perks system and a achievement system. I am willing to take on a co owner if they are skilled in advertising and public relations.
  7. Change spawn actions on char creation

    The items is changeable by you and the location. I'm not sure about making the other options disappear though.
  8. Achievement System

    Im currently developing a achievement system that does not use any core edits, if I can get it working correctly I will post here for you guys.
  9. Achievement System

    Ok thank you for the info.
  10. Achievement System

    If you don't mind me asking which xml attachment does it use. I have been attempting to build a achievement system based on the current quest system, I also am attempting to use the eventsink, can't figure it out either. Any help would be appreciated.
  11. Help using UOFiddler

    No problem, thank you for the help. With your first explanation I did learn how to create my own item from scratch. Which was fun.
  12. Help using UOFiddler

    I didn't think my question was that complicated, maybe there is a disconnect between the new people and the experienced people. I ask a question that seems straightforward, but in the eyes of the more experienced people they interpret it differently. I wanted to add a bench, the solution I was...
  13. Help using UOFiddler

    Well, a friend told me how to add the items in game. Maybe you misunderstood my question Milva, either way here is the solution: [Add item 0x0b98 Find the item you want in game and replace the graphic id where I put 0x0b98 in the above. Make sure to set movable to false after placing.
  14. Help using UOFiddler

    will this work just for addons, or can I make custom items, like that blood bag, and use that addon generator, instead of taking the normal bag script and changing out the pic id number
  15. Help using UOFiddler

    hmm, so I could just add a script say bench1 and replace the graphic with the graphic I want? The bench I want is cut in two pieces not sure how to get it into one piece. 0x0b91 and 0x0b92. Hmm after looking at the lordbritishthroneaddon I think I know how to create it. I will just create a...
  16. Help using UOFiddler

    I have searched high and low, I am looking for any documentation on how to use UOfiddler past the initial set up. I found some awesome items in there I would like to add to my game world, but I am unsure how to. Any help would be greatly appreciated. If there is a newer better program let me know.
  17. Increasing whirlwind area

    Yea but if I edit the weapons range they would be able to whirlwind targets from 10 tiles away, I was wanting it to work more like hit area but in a smaller area.
  18. Increasing whirlwind area

    Fixed original post. Thank you for the advice.
  19. Increasing whirlwind area

    I did that and didn't seem to change, I'll try again.
  20. Increasing whirlwind area

    Any pointers towards where to change this, I looked in the whirlwindattack.cs and changed the following and it did not extend the range. foreach (Mobile m in attacker.GetMobilesInRange(1)) list.Add(m); to foreach (Mobile m in attacker.GetMobilesInRange(10)) list.Add(m); After this change...
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