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  1. UltimaLive Lumber Harvesting

    @Cody messaged me with an "Index out of bounds" exception he was getting. I was less experienced with C# and programming when I wrote the changes 4 years ago, it could have been much better... anyway, I have no idea why I wrote it that way. There's an error in my changes, in...
  2. Modified TileData.cs to extract AnimID/GumpID from ItemID

    It's intended to work with items and return item's GumpID (same gump as shown in paperdoll) based on ItemID. Mobiles do not have a corresponding GumpID as far as I know
  3. Modified TileData.cs to extract AnimID/GumpID from ItemID

    Have a look at the "Installation" in the Overview - it's /Server/TileData.cs - put this file into the /Server folder and override the existing one
  4. Modified TileData.cs to extract AnimID/GumpID from ItemID

    timginter updated Modified TileData.cs to extract AnimID/GumpID from ItemID with a new update entry: fwiffo fixed item creation at each callback Read the rest of this update entry...
  5. Modified TileData.cs to extract AnimID/GumpID from ItemID - fwiffo fixed item creation at each callback

    Updated with fwiffo's code to avoid item creation at each callback. Thanks!
  6. Keeping a side-project servuo up to date with master?

    A bit of tinkering and WinMerge is really looking good. Attaching the base for my filter file if anyone is interested: ## Ignore subversion housekeeping folders d: \\.svn$ d: \\._svn$ ## Ignore VS files and folders d: \\.vs$ d: \\Scripts\\obj$ d: \\Scripts\\Output$ d: \\Server\\obj$ f...
  7. [SOLVED] Can't compile on Debian/Linux

    My friggin' god... Finally found the bastard. "CS0108: Line 72: `Server.Engines.Harvest.UltimaLiveLumberjacking.Configure()' hides inherited member `Server.Engines.Harvest.HarvestSystem.Configure()'.Use the new keyword if hiding was intended" - that was the culprit. .net was fine with it, both...
  8. [SOLVED] Can't compile on Debian/Linux

    I give up. I updated ServUO lately and now can't compile on my linux server. There are no problems with compiling using Visual Studio and running on Windows, but if I copy the same files to a Debian host and 'make' I first get this error:/servuo/server/ServUO.sh: 2: /servuo/server/ServUO.sh...
  9. Keeping a side-project servuo up to date with master?

    Thanks, Voxpire! I'll give WinMerge a go
  10. Keeping a side-project servuo up to date with master?

    I would really appreciate a brain storm on this one. My shard is a modified master branch of servuo and I'm looking for an easier way to keep it up to date with master. I have a repo for my server files (updates and commits to the remote server) and a separate repo for master servuo branch. I...
  11. Preventing selection of Elf race on UOR

    Correct me if I'm wrong, but that part of character creation is controlled by the client. You might not be able to "edit" those options unless you edit the client. If you replace those gumps in Fiddler with empty gumps I'm not sure if players will still be able to see the radio buttons. You...
  12. Issue with update

    Have you solved the issue? I have exactly the same problem when I try to launch newest ServUO with my old save files - "Save" folder from ServUO Pub54 from around April 2016. The older ServUO doesn't have that interface implemented. Also, in BaseDesItem.cs, DamageableItem has the method...
  13. Mobiles running effect issue

    Can anyone confirm it's fixed in newer ServUO releases than 54? I'm planning on merging the newest repo, but need to prepare a few file. Weird thing I noticed is that mobiles still run when they are running away with low hp, but not when they run towards the enemy. WarMode has nothing to do...
  14. Problems with Raspberry Pi

    I know it's a necro, but I love the idea of Raspberry Pi :) If you have to enter the config every time and your ServUO doesn't save the world state (doesn't create "Save" folder) then it seems ServUO doesn't have the permissions it needs. Try 'sudo make' and make sure ServUO has access to save...
  15. UltimaLive Lumber Harvesting

    I added a small mod to the script, hope you don't mind me posting here, Praxiiz I modified the Configure(), OnSave() and OnLoad() methods to regrow trees on server restart and added a callback function for regrowing trees not only on saves (callback values set to 5 minutes). Replace the...
  16. Modifying original house system to work as rental

    Hi everyone, I've been trying to go through the code of creating a custom house and understand how it works. I though if I can create a house without creating the foundations, but keep all functions from the original house system it would make a great base for a rental system with players being...
  17. Modified TileData.cs to extract AnimID/GumpID from ItemID

    timginter submitted a new resource: Modified TileData.cs to extract AnimID/GumpID from ItemID - A modified TileData.cs enabling lookup of AnimID and GumpID for items providing just the item's ItemID Read more about this resource...
  18. Modified TileData.cs to extract AnimID/GumpID from ItemID 2017-05-15

    A modified TileData.cs which extracts also AnimID from TileData.mul. I've seen quite a few people asking for a way to find a paperdoll gump for an item - with this TileData.cs you can use the added function TileData.GumpFromID(int itemID, bool female = false) to get the GumpID of an item...
  19. Gaining Poisoning when using Infectious Strike/Serpent Arrow?

    There's information on http://www.uoguide.com/Poisoning and http://uo2.stratics.com/skill-guides/skills-and-professions/ninjitsu/the-assassin/poisoning/ about gaining Poisoning while using Infectious Strike or Serpent Arrow weapon abilities. Does anyone know if this is currently accurate with...
  20. UltimaLive Lumber Harvesting

    I've just noticed a bug in my previous code - it won't give you resources until you have enough skill to be able to chop both main and the fallback resource. I had to make more modifications to the whole system, though, I'll post the 2 files I changed here if you don't mind, Praxiiz. BaseAxe.cs...
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