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  1. Mobs drop duped items (x2)

    You are assigning a counter with base 1 to the "instanced" portion, and using one with base 0 in the "List Attackers" portion. So with 1 attacker killing the mob, it should be producing double items every time due to instancing for attacker 0 and 1. NM - I just realized this was from a year ago.
  2. Crafting - resource properties, broken or bad build?

    I've been digging through the scripts trying to determine why, but haven't found the reason yet. Smithed and Tailored items only take on the resists and lower requirements properties from materials, eg, no Luck from Gold or Spined, and don't get any bonus from Arms Lore, while carpentered items...
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