A set of items that can be carried on a player or a creature that provide events to occure automatically as long as they are being carried. Each item has a seperate cooldown and percent chance that an event may occure.
It is setup right now so it works if it is in a players backpack while...
It does replace the amount of drops on the creatures. It bases it off the monsters level and then gives it a base chance for additional items based on luck. But it does not changed the existing random item generator at all.
Automatically generates loot for all creatures in the game based on their calculated level. I attempted to get it as close as I could to the same level of levels generated through the manual system. The system works with Champions still as well.
The system provides for a more randomized...