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  1. Natfoth

    Passive Item System

    Natfoth updated Passive Item System with a new update entry: Treasure Goblin Update Read the rest of this update entry...
  2. Natfoth

    Passive Item System - Treasure Goblin Update

    - Treasure Goblin Update
  3. Natfoth

    Passive Item System

    Natfoth updated Passive Item System with a new update entry: Text update Read the rest of this update entry...
  4. Natfoth

    Passive Item System - Text update

    1.01: Quick text update for the treasure goblin
  5. Natfoth

    Passive Item System

    Natfoth submitted a new resource: Passive Item System - Items that provide passive events to fire Read more about this resource...
  6. Natfoth

    Passive Item System 1.02

    A set of items that can be carried on a player or a creature that provide events to occure automatically as long as they are being carried. Each item has a seperate cooldown and percent chance that an event may occure. It is setup right now so it works if it is in a players backpack while...
  7. Natfoth

    Dynamic Loot

    It does replace the amount of drops on the creatures. It bases it off the monsters level and then gives it a base chance for additional items based on luck. But it does not changed the existing random item generator at all.
  8. Natfoth

    Dynamic Loot

    Natfoth submitted a new resource: Dynamic Loot - Generates loot based on levels Read more about this resource...
  9. Natfoth

    Dynamic Loot 1.0

    Automatically generates loot for all creatures in the game based on their calculated level. I attempted to get it as close as I could to the same level of levels generated through the manual system. The system works with Champions still as well. The system provides for a more randomized...
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