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  1. Enroq

    Misc NewLine, Feed Line, Carriage Return.

    I've decided, in effort to do more studying, to begin writing tutorial-ish type documents.. hopefully we'll all learn something from it. For reasons I'm sure some of you are very aware of, I'm going to start with the humble NewLine. Also known as Environment.NewLine. New Line at it's core is a...
  2. Enroq

    Code Serialization and Deserialization: From Scratch

    So I decided since I started with something non-essential, I'd come back to you with some pretty fundamental knowledge of loading and saving. I know there are many tutorials like it, but I don't think I've seen anything about the process of hooking world load and world save events, or the an...
  3. Enroq

    Shroud of the Avatar PreAlpha discount til 21st April

    How I long for the days people finished a game before asking for money..
  4. Enroq

    You ask why, Brother? Simply to learn; that I may survive.

    You ask why, Brother? Simply to learn; that I may survive.
  5. Enroq

    ServUo or Runuo

    I've been told so many things by so many people. I've been doing my best to sift the lies from partial reality. Here's what I've gathered: RunUO 2.3 is the last rigorously tested version of RunUO. The version that is 2.5 that is currently available is not only not entirely Mark's work but is...
  6. Enroq

    Why I think Pay to Win is Bad.

    Interestingly enough I was watching Bob Costas on Real Time the other night and he was talking about the inability of people to hold two truths at the same time. I agree with Hank. What? Yeah, pay to win is horrible. That's a truth. On the other side of the coin that is reality: Money gets...
  7. Enroq

    Why I think Pay to Win is Bad.

    I can't remember the last server I saw that was pay to win.. Most servers make their money off offering things like ethereals, decoration, special hues, as gratuity for donations. None of which really effects combat.
  8. Enroq

    If you can't handle my opinion, don't share yours. Both are irrelevant. If only I had thought of...

    If you can't handle my opinion, don't share yours. Both are irrelevant. If only I had thought of incorporating starwars into uo..
  9. Enroq

    Inciting the feeble-minded in under 255 characters since 1991!

    Inciting the feeble-minded in under 255 characters since 1991!
  10. Enroq

    Sounds from UO

    I was going more for like, the source of these sounds. I've always wanted to know where they came from.
  11. Enroq

    Sounds from UO

    Since I was a child, I've noticed hundreds of times sounds that I could most definitely pick out as sounds I first heard on Ultima Online. That got me to wondering.. why does everyone use this collection of sounds, where did they come from, why are they still being used 20 years later? I was...
  12. Enroq

    It's good to know we now know how UO 'should be played'.

    It's good to know we now know how UO 'should be played'.
  13. Enroq

    Tracking down client crashes.

    I guess I stand corrected huh? If you ever figure out why it's crashing, let us know. I'd be curious to know.
  14. Enroq

    Tracking down client crashes.

    That's awesome Talow. You are the coolest, ever.
  15. Enroq

    spawner/Waypoint issue

    I've had the exact problem. The command you are looking for is [global set mindelay 5 where xmlspawner
  16. Enroq

    Tracking down client crashes.

    Well I'm not sure what else to tell you - the source of your crash is in the client. You ought to investigate before taking options off the table.
  17. Enroq

    Tracking down client crashes.

    It is my experience that one can have a client/mul or client/art conflict - meaning that your client is not the same version, or a compatible version of as a mul or art file. I've experienced this a lot with centred when using one client to build a map, and another to walk around in-game. I'd...
  18. Enroq

    spawner/Waypoint issue

    Most trouble I've had regarding this is caused by PlayerRangeSensitivy - basically monsters don't actively engage their AI tree when in a deactivated sector. The easiest fix is to find PlayerRangeSensitive in your basecreature.cs and set it to return WayPoint == Null.
  19. Enroq

    Good alignment creatures and negative Karma

    Too bad now, even with multiple levels of alignment, I feel as if my time was wasted! :P
  20. Enroq

    Good alignment creatures and negative Karma

    Yeah, that's why I said to hell with it and overrode the entire thing. I didn't feeling like looking for the problem.. well, actually I also wanted multiple levels of alignment.
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