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  1. Finaltwist

    serializing a type

    Any easy way to do this? I've had to be pretty creative in the past to do this - i'd like to serialize a type of mobile, but can't use the mobile.name string since they have generated names ... just wondering if anyone has found an easy-ish way to do this...
  2. Finaltwist

    Displaying jpg images ingame using a gump

    Hello, we want to implement paintings in ultima adventures which, when double clicked, would load a jpg from the server's directory and display it in a gump. Would anyone here know of a script that loads jpg images from a local directory and displays them ingame? It's a little beyond my...
  3. Finaltwist

    Ultima Live not bringing in hues

    Hi all, I have UOLIve on Ultima adventures, and we have a few questions to see if this has happened to anyone else. Question 1. The map files have trees/walls and other statics as having a certain hue, but whenever a client approaches the area UO live removes the hue from the statics. We know...
  4. Finaltwist

    finding trees near a player [runuo]

    Hi all, im trying to create an automation system for adventures, and i am having problems searching for trees near the player. ive tried GetLandTile GetStaticTiles and a simple GetObjectsInRange but none of the above can find a ID/ItemID that matches with that of a tree. Does anyone know a...
  5. Finaltwist

    Ultima Adventures Server - friendly server with content depth

    Just posting here to let everyone know the Adventures server is open for any friendly players to join. Adventures is a fork of Ultima odyssey and is the #1 downloaded resource on this site. You can see the thread below to see some of the features, but its something that has to be experienced...
  6. Finaltwist

    [RUNUO] - Ultima adventures flooding disaster

    Good day all! As you may know, iwe've been running the niche server ultima adventures (distrod here), and macroing is 100% allowed. players use classicassist mostly and we've noticed that scripts slow the server considerably for all players when certain delays are under a second, and some...
  7. Finaltwist

    UO Architect and Ultima Live Custom maps

    Hi all, we would like to copy statics from a custom map, map 35 and custom map, map 34 using architect (extract, save then paste in the new map). however we keep getting "failed to extract the frozen items from the map [mapname]" error. Has anyone else here figured out a way to extract from a...
  8. Finaltwist

    Have you tried Ultima Adventures?

    this started as a fork of Odyssey a year ago, and has really matured into something quite unique since, with contributions from dozens of players. The server takes a different approach - no item decay, can place addons anywhere, and truly morph the world into whatever you want it to be. We...
  9. Finaltwist

    Cash reward to anyone who can help fix Adventure's item lag issue

    see thread Help for Adventure's mysterious corpse lag (runuo)
  10. Finaltwist

    introducing burirana146

    looks like she didn't introduce herself here first? I think she'll make a great addition to the ServUO community.
  11. Finaltwist

    Combat/peace music switch

    Where does this take place, server side or client side? I posted on classicuo discord but no answer yet. I assume its client side since the login loop and other music plays without connection to server.... does anyone know where to edit this in the classicuo? Is it hardcoded into the binaries?
  12. Finaltwist

    Trying to assign a value to iBuyItemInfo (RUnuo)

    Issue fixed!
  13. Finaltwist

    Runuo - Help calling a method via addoncomponent

    Greetings all! trying to fix an issue for ultima adventures, and have been hitting my head on a wall for weeks now so i figured id ask the pros here :D Here's the issue: There are items in class called Stealbase (baseaddon) that generate a box (addoncomponent) on it. I'd like for players to...
  14. Finaltwist

    Help for Adventure's mysterious corpse lag (runuo)

    'Greetings all, we've had a mysterious lag issue in ultima adventures for some time now - whenever a player dies, the entire server will lag for some time. after some experiementing around the same was found to happen when a player looted his corpse. we dug in more and realized it was...
  15. Finaltwist

    RUNUO - Player's total resistances

    Good evening all, Im faced with a little puzzle and im not sure how to solve it. I have a public static variable for the server that changes based on player interaction. I'd like every players' resistances (physical, cold etc) to be affected by this variable. Problem is, methods like...
  16. Finaltwist

    RUNUO - can't add playermobile contextmenu entry

    Greetings - i wouldn't come here if I hadn't already tried every option i can think of... i'm looking to add a "mark item" context menu entry for playermobiles when they self click. here's what i added to the code (in bold and blue): public override void GetContextMenuEntries( Mobile...
  17. Finaltwist

    Fiddler - Adding gumps - image format?

    greetings - i want to add the following image in gump art I size it to 225x350, save as a bmp, and open fiddler. when adding the image to gumps in fiddler though, this is what i get what's going on here? its basic 256 color bmp image format... any ideas?
  18. Finaltwist

    name/properties not showing

    Is there any specific reason why a container item wouldn't show name when single clicked, doesn't show properties when hover over? I added public override void AddNameProperties( ObjectPropertyList list ) { to the class and nothing shows up.... 1604354251 the addnameproperties...
  19. Finaltwist

    Allowing players to login with multiple clients under one account

    Ahoy, macroing and multi-clienting is fine in the server i run, but some people want to have 3-4 clients running at once, which means 3-4 accounts logged in for one player. I would rather allow them to login with their characters under one account, at the same time. Is this something possible...
  20. Finaltwist

    (deleted)

    this has been fixed!
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