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  1. ViWinfii

    MultiLingist

    Just so you know, I created Multilinguists. I'll be releasing a version of Multilinguists here in the next month that requires no edits. Just drag and drop, compile and go...
  2. ViWinfii

    On equip issue

    I think you had your else statement grouped with the wrong if statement. Try rearranging them like this: public override bool OnEquip(Mobile from) { /////////edit for if ACCOUNT is more than 7 days old/////////////////// Account acct = from.Account as...
  3. ViWinfii

    Changing HasKeyWord to args.Speech.ToLower

    If you change the speech all to lower case, your current check will never be true because of your capital "A". Try this for the first if statement: if (dest != null && args.Speech != null && args.Mobile.InRange(this.Location, 3) && args.Speech.ToLower().Contains("a donde quieres ir") ) Use a...
  4. ViWinfii

    Odd crash all of a sudden

    It would be helpful if you could reproduce the crash in debug mode. Most of the code is already checking for null values but I see a couple of spots that might be a problem. Is it a consistent crash? You could try stuff like this: Change the first if statement in that method to...
  5. ViWinfii

    ACC Complete Spell system issue

    Are you missing the Reagents folder? It contains those 3 reagents. Here's a copypasta of them if it's missing. using System; using Server; namespace Server.Items { public class PetrifiedWood : BaseReagent, ICommodity { bool ICommodity.IsDeedable { get { return false; } }...
  6. ViWinfii

    ServUO and UO Mondain's Legacy

    Hey Farg. To get Old Haven as a starting location, you need to edit /misc/CharacterCreation.cs and at line 13 or so, there's this private variable defined: private static readonly CityInfo m_NewHavenInfo = new CityInfo("New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel)...
  7. ViWinfii

    Vendor discounts

    Good point, Jack.
  8. ViWinfii

    Crash error with adding new system

    Do you have a link to the quest system that you installed? It's hard to help with a custom system without knowing what the code actually is. Something in there is calling on an object that hasn't been initialized, which is causing your crash.
  9. ViWinfii

    Vendor discounts

    I might have found the problem. In VendorAI.cs, around line 125, there's this code: else if (e.HasKeyword(0x3C)) // *vendor buy* { e.Handled = true; ((BaseVendor)this.m_Mobile).VendorBuy(from)...
  10. ViWinfii

    DisplayGumpPacked creating new ****** byte buffer

    I'm testing a few custom gumps and I notice this console message comes up, occasionally multiple times for some (not all) of my gumps: Notice: DisplayGumpPacked creating new 36864 byte buffer I noticed this was brought up awhile back in this thread...
  11. ViWinfii

    Error in Magician System Script

    The new version I'm working on is almost completely drop and run, independent of the vanilla spell system. It's been a long process, but the version you guys have was written by me back in 2003. If you'd like, I can upload what I currently have but know it isn't recommended to be used yet on a...
  12. ViWinfii

    Error in Magician System Script

    There's not a newer version yet. I hope to get back into it and update this and other projects eventually when I can.
  13. ViWinfii

    Error in Magician System Script

    Maybe I should explain what happens when magicians learn a spell in the old 0.4 version. This may help you figure out what is going on in those scripts. When you drop a magician spell scroll onto a magician spellbook, the spell is not saved in the book directly. It's saved on the playermobile...
  14. ViWinfii

    What does this mean?

    If the server loads and you can log in, have you tried going to those x-y coordinates on the map of Felucca?
  15. ViWinfii

    Error in Magician System Script

    I'm the creator of the Magicianspell system. I didn't code it very efficiently at the time but that's probably true for any of our first scripting projects. I could find time to update it a tad and release it here at ServUO but from what I see @HalfMercy has edited it quite a bit. Hey...
  16. ViWinfii

    How to send text to the UO client from 3rd party software

    Hey guys, I've been away for awhile. I'm working on a 3rd party program that will send chat text to the UO client. I believe it involves importing either Ultima.dll or OpenUO.Ultima.dll into my VS project and configuring an appropriate packet to send to a running UO client. Have any of you...
  17. ViWinfii

    Harvestable Drugs

    Jarick, could you try to load ServUO in debug mode? The errors in debug mode will be more precise, but without knowing more it looks like you have more than one script defining the PowerScroll class. I didn't see PowerScroll used in this package unless I overlooked it.
  18. ViWinfii

    Custom Detect Hidden

    pall, did you get this working for yourself?
  19. ViWinfii

    What is public enum PotionEffect for?

    Yeah, PotionEffect is used with kegs, growing plants, and a few quest rewards. If you wanted your custom potion mixes to be made in keg form and/or used with plants, you would need to add your effect names to that enum but also edit potionkeg.cs and plantitem.cs/mainplantgump.cs quite a bit.
  20. ViWinfii

    problem with system daat99

    I believe the updated system will still require some edits but these edited files will be included as part of the download. For less experienced users this should only involve the removal of some original files in the script folder that the OWLTR system provides replacements for. It only gets...
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