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  1. Unable to access house menu

    I do have the house key on the character. The house that automatically spawned in my backpack when I placed the house using the house deed. I also tried putting the house key that spawned in the bank box in my backpack but it still didn' work. i updated the code to public bool IsOwner( Mobile...
  2. Unable to access house menu

    Thanks Voxpire for your help. I placed the house using a deed. When I check the owner property it is set to my character. The issue with the house menu via the house sign and house command happens on both the house owner character and shard owner character as well. I've included the...
  3. Unable to access house menu

    Hi All I've scoured the internet and wasn't able to find an answer and hoping someone on this forum may be able to point me in the right direction. My problem is after placing a house, I am not able to access the house menu. When I double-click on the house sign the only gump i get is gold...
  4. RunUO - no house commands

    Hello After I placed a house, when I tried to lock down an item or secure a container nothing happens. I use the phrase "I wish to lock this down" and "I wish to secure this" but I don't get a target. I am inside the house and the key is in my backpack. Also when I double click on the house...
  5. RunUO - error on compile - unable to start server.

    @PyrO Thanks for the reply. I just tried it and still got the same error. Luckily, it wasn't to hard to restore. I extract the server/script into a new folder, copied over cs files that i knew the changes were good, copied over some data files (maps deco spawn etc) and finally copied over the...
  6. RunUO - error on compile - unable to start server.

    So I was trying to enable a few skills that were disabled. (Meditation, Remove Traps and Stealth). It looked simple enough. I looked at the corresponding skill.cs file and saw where the author commented out the skill with /* .....*/ and I just remove those. Seems like the codes were pretty left...
  7. RunUO 2.2 - skilllock disabled

    @tass23 Thanks, I'll check out that file you recommend.
  8. RunUO 2.2 - Mobs name / highlight red

    Thanks @tass23 & @Visam for your help with this. noteriety.cs file is the way to make this change.
  9. RunUO 2.2 - skilllock disabled

    @tass23 hello, do you know how I can enable this? thank you
  10. RunUO - adding iron gate

    Thank you Tass23 / Juzzver I knew it had to be something simple. I tried using the [adddoor command, but the gump didn't contain options for gates, just doors. I should try to figure out how to modify the gump to include gates. Do you know which file needs to be edited to do that? Much...
  11. RunUO - need help with craft system

    Thanks for pointing me to the Notoriety.cs file. I tweaked it a bit and got what I wanted. The server originally had all mobs (monsters) set as murderers. I wanted most of the mobs gray and also wanted to keep those that were designed to show up as murderers remain red such as dire wolf...
  12. RunUO - adding iron gate

    I'm trying to add iron gates to close up the cemetery, but cant seem to figure the format. when i enter [add irongate i get a system message saying usage: IronGate DoorFacing Facing Not sure what that means. I tried a couple of different format such as [Add irongate doorfacing facing westcw...
  13. RunUO - need help with craft system

    This is great information Tass23. I was able to update the mobs to be gray by removing the (-) symbol before there karma value. There were a few mobs that were still red even when I did that; but I think its because they have the string in them. public override bool AlwaysMurderer { get { return...
  14. RunUO - need help with craft system

    Thanks Tass23, what effect does karma have on the behavior in monsters if any? Seems like I have to edit the karma value to a positive number for them to show up as gray.
  15. RunUO - vendor strong box spawner - How to spawn stacked reags

    i'm getting the error the name drop does not exist in the current context. Sorry I have no coding experience.
  16. RunUO - vendor strong box spawner - How to spawn stacked reags

    is there a way to make the amount random? like from 1 to 8 random reagents?
  17. RunUO - vendor strong box spawner - How to spawn stacked reags

    Hello all Please have a look at the code below. If I want to spawn a random stacked of reags; ie 5 bloodmoss how do i do that? With the current code its just spawn 1 random reags indinvidually. // ---------- [Level Vendor Mage] ---------- // Metal Chest [FlipableAttribute(0xe80, 0x9a8)]...
  18. RunUO - need help with craft system

    Hi Tass23 Hi Max Thanks for your reply. The client I am running is 5.0.8.3. I got the runuo script/server from github here - Origins/RunUO at master · uoorigins/Origins First off, I want to thank you guys for your time. I really like this shard because it reminds me of when I played UO back...
  19. RunUO - need help with craft system

    Hoping someone can help. My GM carpenter can only make chairs, tables and containers. The carpentry menu is missing the option to make staffs etc. Attached is the custom newcraftsystem script as well as the defcarpentry.c script. any help is appreciated. Thank you
  20. RunUO 2.2 - Mobs name / highlight red

    Most of my mobs are showing with red name and red highlight. Some mobs such as evil mages should have red names. How do I configure it so that the mobs such as lich, ghoul etc have grey name and highlight.

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