public AchievementGump(Dictionary<int, AchieveData> achieves, int total,int category = 1) : base(25, 25)
Ha! Yeah, I've run into situations like that with a lot of the old scripts in my archives!It is a very nice drag and drop system but it needs a little TLC. The gump closes at random ect.
The error just comes from the old version of net framework that is set in runuo 2.2, so the issue is "int category =1". So remove the =1 and I guess you will need to adjust the script further since it may not actually set the category in some places
runuo doesn't have them eventsinks. if you look at where the eventsinks are in the core and add them to you runuo core then the system should work but make sure you do them the way the event sinks are set up/
Well I'm glad people our willing to jump in and expand on these I think its a nice little drag and drop system that doesn't require veta nex or any other scripts.
if you call make new event sinks please share I was going to work on these my self but I have other projects that I think is more importin then a achievement system that makes uo like any other game., but hell if I find a fix or a bug ill try my bets to help out.