if (Core.ML && this is BaseRanged && ((BaseRanged)this).Balanced)
list.Add(1072792); // Balanced
Two Handed Weapon is...? BaseTwoHanded?You can make a new base class for two-handed weapons Take a look at BaseRanged script and find this bit of code in BaseWeapon:
Code:if (Core.ML && this is BaseRanged && ((BaseRanged)this).Balanced) list.Add(1072792); // Balanced
You can also make them custom two-handed weapons that carry the property, might be easier and require less Distro modification
He is talking about BaseWeapon.csTwo Handed Weapon is...? BaseTwoHanded?
yeah, but, now what i must do?He is talking about BaseWeapon.cs
Search for the line(s) of code he provided in that.
if (Core.ML && this is BaseRanged && ((BaseRanged)this).Balanced)
list.Add(1072792); // Balanced
if (Core.ML && this is BaseTwoHanded && ((BaseTwoHanded)this).Balanced)
list.Add(1072792); // Balanced
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