Unable to add new button to paperdoll. If you are using an original client. If you write your own client, then yes. But that's a big job you probably won't want to do.
 
Pretty sure, the closest you can get is overriding the Quest button.
Xmlspawner has an override in PacketHandlerOverrides.cs for the Quest button, but that is *replacing* an existing button...

Otherwise, HR and Golfin are correct, in that it is all client-side and would need a custom client, like Orion or something, in order to change a lot of the gumps.

That being said; you can design a new paperdoll, using the same buttons and layout, but you can also add your own content. You just have to add it to the *graphic* of the paperdoll and then code it on the 'shard. If you go that route, there is not a *ton* of room to add stuff, so it would have to be something *small-ish*. :)
 
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