Adding Maps Question

Tawss

Citizen
This is just a general question about adding custom maps in general. The Mapdefinitions file makes reference to the first 32 being reserved for core use, but in my experience nothing beyond the first 5 have ever been used. Does anyone know if adding a map 6 such as line 7 below is even supported by the client? I know that the existing maps can be changed out, Im more interested in knowing if you can add to them?



Code:
  RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
  RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.FeluccaRules);
  RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules);
  RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules);
  RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules);
  RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules);
  RegisterMap(6, 6, 6, 7168, 4096, 0, "Sosaria", MapRules.FeluccaRules);
 

tass23

Moderator
As far as I know, the best way to do it is with the Ultima Live as Goat mentioned. As it's been explained to me, the client can't read beyond those map packets (unless a new map packet is sent or created) and that is why that is limited.
 

Tawss

Citizen
Alright, well thanks again for the quick responses, things are slowly coming back memory wise as to what the limitations are.