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Adding Maps Question

Discussion in 'General Discussion' started by Tawss, Nov 10, 2013.

  1. Tawss
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    Tawss New Member

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    This is just a general question about adding custom maps in general. The Mapdefinitions file makes reference to the first 32 being reserved for core use, but in my experience nothing beyond the first 5 have ever been used. Does anyone know if adding a map 6 such as line 7 below is even supported by the client? I know that the existing maps can be changed out, Im more interested in knowing if you can add to them?



    Code (C#):
    1.   RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
    2.   RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.FeluccaRules);
    3.   RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules);
    4.   RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules);
    5.   RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules);
    6.   RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules);
    7.   RegisterMap(6, 6, 6, 7168, 4096, 0, "Sosaria", MapRules.FeluccaRules);
     
  2. sec_goat
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    sec_goat Member

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    I don't think it is suported out of the box but if you use the Ultima Live addin, you can add a huge amount of maps, and stream them to players as well.
     
  3. tass23
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    As far as I know, the best way to do it is with the Ultima Live as Goat mentioned. As it's been explained to me, the client can't read beyond those map packets (unless a new map packet is sent or created) and that is why that is limited.
     
  4. Milva
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  5. Tawss
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    Tawss New Member

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    Alright, well thanks again for the quick responses, things are slowly coming back memory wise as to what the limitations are.
     
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