Aetherius Shadowblade
Member
- ServUO Version
- Publish 58
- Ultima Expansion
- Endless Journey
Picked up some custom quests from a previous shard that someone posted, and I see some monsters a little high in damage (in my opinion), so I was wondering, in your opinions, what would be a good range, or specific number, to make the monsters more balanced and neutral, rather than a "die, die, die" type of monster to the following, and feel free to add anything you might consider.
Strength, Dexterity, Intelligence, Hits, Damage, DamageType, Resistance, Fame, Karma, VirtualArmor
I guess sitting here this morning thinking, I don't want to make anything too hard for the players where they get bored quick, but then I also don't want to make anything too easy where they will get bored quick, and I don't want to make something that is so unbeatable people run away. Well I suppose close to unbeatable isn't so bad. Let me know. THX.
Strength, Dexterity, Intelligence, Hits, Damage, DamageType, Resistance, Fame, Karma, VirtualArmor
I guess sitting here this morning thinking, I don't want to make anything too hard for the players where they get bored quick, but then I also don't want to make anything too easy where they will get bored quick, and I don't want to make something that is so unbeatable people run away. Well I suppose close to unbeatable isn't so bad. Let me know. THX.