I am hunting and hunting hard to get a working copy of the [bandself and [claim commands that will work with the current repository and is a plug and play versus having to do major editing. Does anyone know where I can find these? Or how to edit [bandself and [claim to work properly with the script without utter failure on the scripts that are included?

I have been searching high and low, as I know this will help significantly for my players versus them having to use steam to get it to even work.

The [bandself should be able to let players use bandages... Issue- Now matter how I go about it, either the script fails... OR, the script throws a fit saying there are no bandages to be used even if there are, which is making things MORE than complicated on my part.

the [claim command, I just need something that allows the player to grab things off of the corpse and be allowed to get gold as a reward as we are not doing a token system.
 
Code:
using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
using Server.Misc;
using Server.Factions;

namespace Server.Scripts.Commands
{
    public class ClaimCmd
    {
        public static void Initialize()
        {
            Server.Commands.Register( "Claim", AccessLevel.Player, new CommandEventHandler( Claim_OnCommand ) );
        }   
     
        [Usage( "Claim" )]
        [Description( "Claim a corpse for Gold!" )]

        public static void Claim_OnCommand( CommandEventArgs e )
        {
            e.Mobile.Target = new ClaimCmdTarget();
            e.Mobile.SendMessage( "Which corpse do you want to claim as your kill?" );
        }   

        public static void Reclaim( Mobile from )
        {
            from.Target = new ClaimCmdTarget();
            from.SendMessage( "Do you want to claim more corpses as your kills?" );
        }   

        private class ClaimCmdTarget : Target
        {
            public ClaimCmdTarget() : base( 15, false, TargetFlags.None )
            {
            }

            protected override void OnTarget( Mobile from, object target )
            {
                if (from.Alive == false)
                {
                    from.PlaySound(1069); //hey
                    from.SendMessage( "Hey, don't try to trick me, EVER!!!" );
                }
                else if ( target is Corpse )
                {
                    Corpse c = (Corpse)target;
                    if (c.Owner != null)
                    {
                        int amount = 0;
                        if (c.Owner.Fame < 0)
                            amount = (amount - c.Owner.Fame);
                        else
                            amount = (amount + c.Owner.Fame);
                        if (c.Owner.Karma < 0)
                            amount = (amount - c.Owner.Karma);
                        else
                            amount = (amount + c.Owner.Karma);
                        amount = (amount/100);
                        if (amount < 10)
                            amount = 10;
                        if ( c.Owner is PlayerMobile )
                        {
                            switch ( Utility.Random( 2 ))
                            {
                                case 0:
                                {
                                    from.PlaySound(1088); //scream
                                    from.SendMessage( "You were spooked away by this players soul and decided not to claim his corpse." );
                                    break;
                                }
                                case 1:
                                {
                                    from.PlaySound(1086); //oops
                                    from.SendMessage( "Oops, I didn't mean to claim you, really..." );
                                    break;
                                }
                            }
                        }
                        else if (amount == 10)
                        {
                            from.SendMessage( "Here, have your pitty reward...." );
                            from.PlaySound(0x2E6); // drop gold sound
                            from.AddToBackpack ( new Gold(10) );
                            ((Corpse)c).Delete();
                            Reclaim(from);
                        }
                        else if ( NotorietyHandlers.CorpseNotoriety( from, c ) != Notoriety.Innocent )
                        {
                            from.SendMessage( "Great job, have this reward for killing this evil creature." );
                            from.PlaySound(0x2E6); // drop gold sound
                            from.AddToBackpack ( new Gold(amount) );
                            ((Corpse)c).Delete();
                            Reclaim(from);
                        }
                        else
                        {
                            switch ( Utility.Random( 2 ))
                            {
                                case 0:
                                {
                                    from.PlaySound(1074); //no
                                    from.SendMessage( "You did not kill this creature!!!" );
                                    break;
                                }
                                case 1:
                                {
                                    from.PlaySound(1069); //hey
                                    from.SendMessage( "Hey, don't try to trick me, EVER!!!" );
                                    break;
                                }
                            }
                        }
                    }
                }
                else
                {
                    switch ( Utility.Random( 2 ))
                    {
                        case 0:
                        {
                            from.PlaySound(1073); //lought
                            from.SendMessage( "ROFL, Yeah I bet you believed that I'll give you something for this..." );
                            break;
                        }
                        case 1:
                        {
                            from.PlaySound(1066); //giggle
                            from.SendMessage( "He he he, that isn't a corpse..." );
                            break;
                        }
                    }
                }
            }
        }
    }
}

This is a very old plain claim command i think it was from daats
 
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