I just started a 2 week trial account to see how the "real" game is doing. I went to Great Lakes (my old shard) and was shocked at the housing areas outside Luna. There are spaces you could put in whole subdivisions of castles! I did not see a lot of people, I figured because of the time difference (I am GMT +8). But the houses... are gone. The lag was so bad I could not run around too much, but how many people are still playing?

I checked out Oceania and Formosa because of my location and there was no lag... but no houses. Formosa actually had house spots open inside the walls of Luna!

I realize people have been calling for the death of UO since 1997 ha ha, but the lack of houses is troubling. They have never been very forthcoming with population amounts, but are there any good estimates of player population?
 
Atlantic still has a big player base and houses still command a lot of money. That is it though all other shards are dead. The one thing really hurting UO is the fact that the price is still what it is monthly. If they lowered it I bet you would see a return in at least some players.
 
By now you'd think they would just go for free to play considering whats out there now, newer games newer graphics etc etc.

I returned to Europa shard and have only 1 account now for a look, I even considered the expansion upgrades as well just to bring it all up to date... until in total it worked out at almost £100 for all expansions, plus the monthy sub.

Shame really as there are probably still a lot of people who would like to go back but just don't partly because of that part alone.
 
The other killer for me was the introduction of all the colours, I used to hate it lol. Neon this and Neon that, at least on my own shard I had some degree of control about colours that players could get there hands on ;)

I remember always being happy with my own shard if I got more than 3 people on at the same time lol.
 
I was messing around in New Haven and found out we have some bugs in ServUO... turns out when you take an escort around town... their clothes disappear. In ServUO, they do not ha ha It happened on all 4 escorts I took.

Even on Formosa (my closest server) the lag is getting bad. No way I would pay $15 a month. Either free to play with micro-transactions (like Guild Wars 2) or at least lower the price (no home ownership on free account, maybe?) . Oh well, it is kind of fun to just to check it out. I saw 3 other players in a little over an hour (standing at the bank, not moving) but they were there. :)
 
I was messing around in New Haven and found out we have some bugs in ServUO... turns out when you take an escort around town... their clothes disappear. In ServUO, they do not ha ha It happened on all 4 escorts I took.

It honestly sounds like THEY have a bug that WE have fixed here :)
 
Yeah they got some odd bugs. Also gold in the backpack is not recognized by the Ankh for tithing, or the vendors, for buying a horse or bandages, for example. Had to go put money in the bank to shop & tithe. Very odd.
 
There is already some free to play servers, hosted by dedicated people using emulators, and even their playerbase is low.
We can't force people to love Ultima Online, but sadly we can make them dislike it.
 
EA has a history of strangling the life out of MMO's. When micro-transactions started to be a thing, EA added micro-transactions as a monitization model but did not understand (or maybe didn't care) that to make that worth while you have to build a much larger player base by eliminating subscription fees, retail fees, or both.

World of Warcraft is the only successful MMO on the US market that I am aware of that has all three. Part of their success is their critical mass, or the "Facebook Effect". A lot of people join WoW and continue to play WoW because their friends do, which becomes a self-perpetuating cycle. At a certain critical mass this becomes self-sufficient. These can be referred to as Social Players, and will typically move to the game their peer group is also playing at the time and is open to experimentation with other games.

There are also Vacation Players. These players are transient, but come in huge numbers. They sub for a month or two after new content is released, then drop. This is typically when Blizzard and others report on their populations: just after content releases when the transients come in and the population hits a high water mark. EA hasn't reported on UO's population since, what, 2002? 2003? This is because that was the last high-water mark.

Finally there are the Die-Hard players. These folks play no matter what. They are hard to acquire, hard to loose, and few and far between.

Of the three player types, the retail box monetization model capitalizes very well on Social and Vacation players. This is why you see titles like Guild Wars 2 and DnD Online release with a retail price even without a subscription model.

Subscription fees capitalize well for Social players, but no one else. Vacationers don't stick around long enough and there are too few Die-Hards .

Micro-Transactions capitalize well mainly for Social players. Vacationers do not typically invest a lot in each game and again there are just too few Die-Hard players to buy your junk. This is why you see games with high numbers of social players, such as WoW and Runescape, being very successful with their micro-transaction model, whereas games that are heavy on vacationers like DnD Online are not.

All of this is to say: Ultima Online is a game of Die-Hard fans. You just can't monetize well off Die-Hards. In order to attract the other player bases you have to really invest in your product. It takes a modern client, game mechanics that are not tedious (reagents / ammo), and advertising. EA has not addressed any of these things. Their repeated attempts at newer clients have all been half-hearted (or maybe under-funded) at best. Even the EC client looks ten years old. Hint: it is! It's based on the KR client from 2007.

Never fear though! The free shard community is here to invest in the product where EA won't, and to support the Die-Hard fans where they are undeserved on the official servers.
 
I used to play Atlantic and Siege many years ago and reactivated one of my accounts 6 months or more ago to have a look around.

I found 3 players on Atlantic. All tooled up in the most peculiar clothing/shields/armour. I didn't see anyone on Siege. It makes you wonder why they keep it all running!

I also found that after running the latest client, going back to my older clients (for any of the freeshards) prevented the counter displays from appearing on the top of the client window and the only way I could get them back was to do a system restore.

Anyone know a better way to fix that?
 
Biggest problem I have noticed after patching is the horrid Land Before Time cartoon loading screen. ...and I thought the High Seas pic was bad..... ha ha
 
Hey I actually LIKE that land before time look =p last time I checked into OSI, i kept my account going for 3 months, started 2 new toons, maxed them out in days, met someone that ran one of the towns as a mayor of sorts, joined a guild and then left. I guess I'm a transient lol. I would keep going back if I did not have to pay for it, i feel stupid for paying for it when there are so many either perfect emulations of OSI or improved versions of it for free. I actually donate to those free shards because i appreciate them, not because I'm forced to.
 
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