In LOSBlocker.cs the flags of the id was changed with TileData using this:
C#:
TileData.ItemTable[0x21A2].Flags = TileFlag.Wall | TileFlag.NoShoot;
TileData.ItemTable[0x21A2].Height = 20;
I'm trying to take an item and use it as a container. The TileFlag enumerator has every flag the client uses incuding Container. I've been digging and haven't found any way to make the client see an item with the Container flag. I know that anything from the client itself that is flagged as a Container will work as a container.
leather tunic 0x13CC
Flags: Weapon, ArticleA, Wearable
Any suggestions?
 
Defining things on the server side works to make walls solid, can't shoot through them, no line of sight, etc. Those are all things the server controls.

The client respects only the flags present in its TileData. Your only path is to edit the TileData with UOFiddler and distribute the new file to your players.
 
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