Character Resistances

jayates

Rookie
Nov 13, 2013
96
4
8
50
Shard Name
Ultima Online Eternal Vengence
Just a question: I made two chars and one started out with 0 resists. The second started out as 34. Is th8s a bug?
 

manwitch

Squire
Jul 13, 2017
246
34
28
55
Were both characters exactly the same? I was just thinking after reading your post that if you create a ... say mage character, he would have no armor so his resists would be lower than say... a warrior, who would have some armor on at creation. Just a thought as I'm not able to test this out at this moment.
 

jayates

Rookie
Nov 13, 2013
96
4
8
50
Shard Name
Ultima Online Eternal Vengence
But, i'm wanting to have every new character "born" with all resists at 0 no matter if they're mage, warrior, etc...
 

manwitch

Squire
Jul 13, 2017
246
34
28
55
Then you'll need to remove the armor from character templates that have it. Go to CharacterCreation.cs around line 540 and down you'll find the equip items statements, you'll need to change any of those that have resist to some thing that doesn't. Like change them all to the same items the mage starts with, which is just clothes items with no resist. If you just comment or delete those items, the characters will all start naked.
 

jayates

Rookie
Nov 13, 2013
96
4
8
50
Shard Name
Ultima Online Eternal Vengence
Ty... i'll see what I can or cannot do with it. Alot of code to go through.
 

Visam

Squire
Mar 19, 2015
296
70
28
47
You also start with resists if you have magic resist (like 5 or 6 at 50 skill I think). It goes up to 44 to each resist at gm.
 
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