How would I convert Object Property List to string instead. I am using an expansion before OPL was implemented and have been using the random quest generator script. The quest tickets use OPL to describe a short snippet of story info

OPL.png

Without OPL I only get the main Objective

NoOPL.png

I was thinking I could change this part somehow but I don't know where to begin.

Code:
public override void AddNameProperties( ObjectPropertyList list )
        {
            string sStatus = "Level " + NLevel.ToString() + " Quest";
            string sStory = "";

            base.AddNameProperties( list );
            list.Add( 1070722, NStory );
            list.Add( 1049644, sStatus );
        }



Code:
using System;
using Server;
using Server.Multis;
using Server.Mobiles;
using Server.Regions;
using Server.Targeting;
using System.Collections;
using Server.Network;
using System.Text;
using Server.Items;

namespace Server.Items
{
    public class QuestScroll : Item
    {
        ///// CONFIGURE THE LOCATIONS HERE ///////////////////////////////////////////////////////////////
        // MAKE SURE YOU ADD THE X & Y & MAP TO THE "SECTION - LCXY1" LOWER IN THE SCRIPT ////////////////
        public static string[] Places1 { get { return m_Places1; } }
        public static string[] Places2 { get { return m_Places2; } }
        public static string[] Places3 { get { return m_Places3; } }
        public static string[] Places4 { get { return m_Places4; } }
        public static string[] Places5 { get { return m_Places5; } }
        public static string[] Places6 { get { return m_Places6; } }

        private static string[] m_Places1 = new string[]
        {
            "Dungeon Despise (Level 1)",
            "Dungeon Despise (Level 2)",
            "the Sewers"
        };

        private static string[] m_Places2 = new string[]
        {
            "Dungeon Covetous (Level 1)",
            "Dungeon Despise (Level 3)",
            "Dungeon Wrong (Level 1)",
            "the Spider Cave",
            "the Britain Cemetery",
            "the Spectre Dungeon"
        };

        private static string[] m_Places3 = new string[]
        {
            "Dungeon Covetous (Level 2)",
            "Dungeon Deceit (Level 1)",
            "Dungeon Deceit (Level 2)",
            "Dungeon Hythloth (Level 1)",
            "Dungeon Shame (Level 1)",
            "Dungeon Wrong (Level 2)",
            "Dungeon Wrong (Level 3)",
            "the Trinsic Passage",
            "the Ratman Mines (Level 1)",
            "the Wisp Dungeon (Level 3)"
        };

        private static string[] m_Places4 = new string[]
        {
            "Dungeon Ankh",
            "Dungeon Covetous (Level 3)",
            "Dungeon Deceit (Level 3)",
            "Dungeon Hythloth (Level 2)",
            "Dungeon Shame (Level 2)",
            "the Fire Dungeon (Level 1)",
            "the Ice Dungeon",
            "the Ratman Fort",
            "the Rock Dungeon",
            "the Solen Hive",
            "the Sorcerer`s Dungeon (Level 1)",
            "the Wisp Dungeon (Level 5)",
            "the Hedge Maze"
        };

        private static string[] m_Places5 = new string[]
        {
            "Dungeon Covetous (Jail Cells)",
            "Dungeon Deceit (Level 4)",
            "Dungeon Hythloth (Level 3)",
            "Dungeon Khaldun",
            "Dungeon Shame (Level 3)",
            "Dungeon Shame Mage Towers",
            "Terathan Keep",
            "the Fire Dungeon (Level 2)",
            "the Kirin Passage",
            "the Serpentine Passage",
            "the Ratman Mines (Level 2)",
            "the Sorcerer`s Dungeon (Jail Cells)",
            "the Sorcerer`s Dungeon (Level 2)",
            "the Wisp Dungeon (Level 7)"
        };

        private static string[] m_Places6 = new string[]
        {
            "Bedlam",
            "Dungeon Blood",
            "Dungeon Covetous (Lake Cave)",
            "Dungeon Destard",
            "Dungeon Doom",
            "Dungeon Hythloth (Level 4)",
            "Dungeon Shame (Level 5)",
            "the Ancient Cave",
            "the Ice Demon Lair",
            "the Sorcerer`s Dungeon (Level 3)",
            "Dungeon Exodus",
            "the Wisp Dungeon (Level 8)"
        };

        ///// CONFIGURE THE CREATURES HERE ///////////////////////////////////////////////////////////////
        // MAKE SURE YOU ADD THE TYPES TO THE "SECTION - MNTP1" LOWER IN THE SCRIPT //////////////////////
        public static string[] Monster1 { get { return m_Monster1; } }
        public static string[] Monster2 { get { return m_Monster2; } }
        public static string[] Monster3 { get { return m_Monster3; } }
        public static string[] Monster4 { get { return m_Monster4; } }
        public static string[] Monster5 { get { return m_Monster5; } }
        public static string[] Monster6 { get { return m_Monster6; } }

        private static string[] m_Monster1 = new string[]
        {
            "Giant Rat",
            "Lizardman",
            "Mongbat",
            "Orc",
            "Ratman",
            "Sewer Rat",
            "Skeleton",
            "Slime",
            "Zombie"
        };

        private static string[] m_Monster2 = new string[]
        {
            "Brigand",
            "Earth Elemental",
            "Ettin",
            "Ghoul",
            "Giant Spider",
            "Harpy",
            "Headless One",
            "Scorpion",
            "Shade",
            "Spectre",
            "Wraith"
        };

        private static string[] m_Monster3 = new string[]
        {
            "Air Elemental",
            "Bone Knight",
            "Bone Magi",
            "Corpser",
            "Fire Elemental",
            "Gargoyle",
            "Gazer",
            "Giant Serpent",
            "Hell Hound",
            "Imp",
            "Ogre",
            "Orc Captain",
            "Orcish Lord",
            "Orcish Mage",
            "Ratman Archer",
            "Ratman Mage",
            "Skeletal Knight",
            "Skeletal Mage",
            "Troll",
            "Water Elemental"
        };

        private static string[] m_Monster4 = new string[]
        {
            "Drake",
            "Evil Mage",
            "Lich",
            "Ogre Lord",
            "Sea Serpent",
            "Wyvern"
        };

        private static string[] m_Monster5 = new string[]
        {
            "Daemon",
            "Elder Gazer",
            "Evil Mage Lord",
            "Poison Elemental",
            "Silver Serpent"
        };

        private static string[] m_Monster6 = new string[]
        {
            "Lich Lord",
            "Ancient Wyrm",
            "Balron",
            "Deep Sea Serpent",
            "Dragon",
            "Kraken"
        };


        ///// CONFIGURE THE ITEM STORY HERE ///////////////////////////////////////////////////////////////
        public static string[] Story1 { get { return m_Story1; } }

        private static string[] m_Story1 = new string[]
        {
            "Rumors say that it is in", "The prophecy claims it is in", "The ancient text talks of it in",
            "Some say they have seen it in", "It is said you can find it in", "It was lost in",
            "It was left behind in", "It was hidden in", "An old map says it is in", "A discovered scroll says it can be found in",
            "This recovered tablet tells of it in", "A fairy tale tells of it in", "a rambling wizard says it can be found in",
            "Many have claimed to see it in", "They claim it was stolen while they were in", "Someone dropped it while exploring",
            "A bard sung of it being in", "Some gypsy said it can be found in"
        };


        ///// CONFIGURE THE MONSTER STORY HERE ///////////////////////////////////////////////////////////
        public static string[] Story2 { get { return m_Story2; } }
        public static string[] Story3 { get { return m_Story3; } }

        private static string[] m_Story2 = new string[]
        {
            "wants them dead", "wants revenge for their daughter`s death", "wants revenge for their son`s death",
            "wants to rid the land of them", "is giving rewards for their deaths", "is afraid to face them on their own",
            "is hiring many people to slay them", "has been wounded by them and is quite angry", "is pushing for their extinction",
            "is trying to clear them out", "will not rest until they are all wiped out", "wants them in our land no longer"
        };

        private static string[] m_Story3 = new string[]
        {
            "For the death of", "By decree of", "For the disappearance of", "Bounty put out by", "Rewards offered by",
            "For the attack on", "For terrorizing", "For the death of the father of", "For the death of the mother of",
            "For the assault on", "Ordered by"
        };


        ///// CONFIGURE THE MAIN ITEMs HERE //////////////////////////////////////////////////////////////
        public static string[] Items1 { get { return m_Items1; } }

        private static string[] m_Items1 = new string[]
        {
            "Orb", "Crystal", "Eye", "Jewel", "Gem", "Axe", "Pike", "Shield", "Rapier", "Sword", "Staff", "Cube", "Globe", "Ring",
            "Necklace", "Amulet", "Book", "Tome", "Potion", "Elixir", "Scroll", "Wand", "Helm", "Gloves", "Bow", "Gauntlets", "Bracers",
            "Robe", "Cloak", "Horn", "Knife", "Dagger", "Mace", "Spear", "Boots", "Stone", "Rod", "Harp", "Crossbow", "Crown", "Talisman",
            "Totem", "Idol", "Chalice", "Armor", "Belt", "Bracelet"
        };


        ///// CONFIGURE THE ENDING ADVJECTIVES HERE //////////////////////////////////////////////////////
        public static string[] Items2 { get { return m_Items2; } }

        private static string[] m_Items2 = new string[]
        {
            "Frost", "Ice", "Fire", "Death", "Doom", "Power", "Enchantment", "Invulnerability", "Might", "Protection", "Shadows", "Light",
            "Evil", "Truth", "Cold", "Poison", "Energy", "Force", "Justice", "Life", "Warning", "Destruction", "Healing", "the Gods",
            "Fortune", "Teleportation", "Astral Travel", "Illusion", "Darkness",
            "Frost", "Ice", "Fire", "Death", "Doom", "Power", "Enchantment", "Invulnerability", "Might", "Protection", "Shadows", "Light",
            "Evil", "Truth", "Cold", "Poison", "Energy", "Force", "Justice", "Life", "Warning", "Destruction", "Healing", "the Gods",
            "Fortune", "Teleportation", "Astral Travel", "Illusion", "Darkness",
            "the Templar", "the Thief", "the Illusionist", "the Princess", "the Invoker", "the Priest",
            "the Conjurer", "the Bandit", "the Priestess", "the Baron", "the Wizard", "the Cleric",
            "the Monk", "the Minstrel", "the Defender", "the Cavalier", "the Magician", "the Witch",
            "the Fighter", "the Seeker", "the Slayer", "the Ranger", "the Barbarian", "the Explorer",
            "the Heretic", "the Gladiator", "the Sage", "the Rogue", "the Paladin", "the Bard",
            "the Diviner", "the Lord", "the Outlaw", "the Prophet", "the Mercenary", "the Adventurer",
            "the Enchanter", "the King", "the Scout", "the Mystic", "the Mage", "the Traveler",
            "the Summoner", "the Queen", "the Warrior", "the Sorcerer", "the Seer", "the Hunter",
            "the Knight", "the Prince", "the Necromancer", "the Sorceress", "the Shaman"
        };


        ///// CONFIGURE THE STARTING ADJECTIVES HERE /////////////////////////////////////////////////////
        public static string[] Items3 { get { return m_Items3; } }

        private static string[] m_Items3 = new string[]
        {
            "Exotic", "Mysterious", "Enchanted", "Marvelous", "Amazing", "Astonishing", "Mystical",
            "Astounding", "Magical", "Divine", "Excellent", "Magnificent", "Phenomenal", "Fantastic",
            "Incredible", "Miraculous", "Extraordinary", "Fabulous", "Wondrous", "Glorious", "Dreadful",
            "Horrific", "Terrible", "Disturbing", "Frightful", "Awful", "Dire", "Grim", "Vile", "Lost", "Fabled",
            "Legendary", "Mythical", "Missing", "Doomed", "Endless", "Eternal", "Exalted", "Glimmering",
            "Sadistic", "Disrupting", "Spiritual", "Demonic", "Holy", "Heavenly", "Ancestral",
            "Ornate", "Ultimate", "Abyssmal", "Crazed", "Elven", "Orcish", "Dwarvish", "Gnomish", "Cursed",
            "Sylvan", "Wizardly", "Sturdy", "Disturbing", "Odd", "Rare", "Treasured", "Damned", "Evil",
            "Lawful", "Foul", "Infernal", "Royal", "Worldy", "Blasphemous", "Planar", "Wonderful",
            "Perfected", "Vicious", "Chaotic", "Haunted", "Travelling", "Unholy", "Infernal",
            "Villainous", "Accursed", "Fiendish", "Adored", "Hallowed", "Glorified", "Sacred",
            "Blissful", "Almighty", "Dominant", "Supreme", "Fallen", "Dark", "Earthly", "Mighty",
            "Unspeakable", "Unknown", "Forgotten", "Deathly", "Undead", "Infinite", "Abyssmal"
        };

        ///// CONFIGURE THE ITEM OWNERS HERE /////////////////////////////////////////////////////////////
        public static string[] Items4 { get { return m_Items4; } }

        private static string[] m_Items4 = new string[]
        {
            "Adaradle", "Cimaclidor", "Gertur", "Maldorink", "Robois", "Angunald", "Aade", "Mabias",
            "Adkyna", "Cinghin", "Gladh", "Marmosi", "Rondona", "Aurging", "Ddald", "Liding",
            "Aeferryfela", "Cinthereban", "Glasar", "Marrese", "Rothiw", "Cala", "Dhonl", "Madon",
            "Aehes", "Cirth", "Glassa", "Marri", "Ruadhad", "Cangla", "Dorome", "Maelowr",
            "Aemathan", "Gobar", "Marus", "Ruamnan", "Chan", "Eesa", "Maeluinus",
            "Aenchoba", "Cognvareding", "Gobharlas", "Marvaldiri", "Ruditherming", "Chuthmmi", "Eiba", "Lifferg",
            "Acwulf", "Colairion", "Gimran", "Marry", "Selin", "Dorthu", "Farine", "Litiny",
            "Adakonico", "Colan", "Ginou", "Marus", "Selrontus", "Falla", "Fkisl", "Llice",
            "Aeter", "Collsbe", "Godrica", "Marzhaetod", "Ryannen", "Fauauthencaro", "Gerrut", "Lonan",
            "Adegen", "Collullen", "Glederile", "Marvegis", "Senstarlough", "Gorgortuna", "Higafi", "Magda",
            "Agraien", "Colmgristrow", "Goibhinnach", "Matha", "Sabhrewi", "Hallalur", "Kalir", "Loron",
            "Agrimona", "Colphe", "Gollewyn", "Mattancheude", "Sadyn", "Haulo", "Kesig", "Maglor",
            "Adulf", "Comgalant", "Goibhin", "Mathere", "Seporvi", "Hmoturol", "Moc", "Malog",
            "Agulac", "Conandinas", "Gouthos", "Maxina", "Sadyn", "Kalli", "Oige", "Malpaigley",
            "Aieth", "Concouise", "Grevon", "Melain", "Saegalach", "Lalarornargw", "Rer", "Luches",
            "Aimboruin", "Concs", "Gunory", "Melan", "Saemglas", "Langororobat", "Ritdar", "Maagdvar",
            "Aesci", "Concuxoman", "Goibhir", "Mefferog", "Sequa", "Lkatugin", "Rud", "Macka",
            "Aesiry", "Conner", "Gomeri", "Meladrywood", "Serne", "Lungoth", "Rufar", "Malrickannie",
            "Aitharrely", "Connlugon", "Gwain", "Melathe", "Saiuche", "Miantu", "Sbit", "Malronna",
            "Aethennye", "Conovan", "Gondorcan", "Metta", "Seven", "Moguglk", "Sirtuf", "Maddi",
            "Alennifiel", "Coolis", "Gwalloyd", "Meldurie", "Sammarth", "Sair", "Suro", "Maolinn",
            "Aethosgorla", "Corbjalas", "Gorbis", "Milimbron", "Shaug", "Ugurirt", "Teddot", "Maeret",
            "Agius", "Cordberthyn", "Gorsaihirri", "Moire", "Sheelana", "Vangulurc", "Tedula", "Maglach",
            "Agnat", "Corflaneu", "Grachansien", "Molum", "Shenargharth", "Weglauli", "Tirik", "Maiet",
            "Aiblaithet", "Corina", "Granwy", "Monesthet", "Shenn", "Welrot", "Vada", "Malcolum",
            "Aille", "Coryssa", "Guolde", "Morga", "Shermund", "Alagula", "Aere", "Marcanovane",
            "Alfil", "Covedu", "Gwazeldan", "Meline", "Sandoralith", "Baimmagild", "Dalbal", "Salther",
            "Alherson", "Cregodsunnye", "Gwensin", "Melinneth", "Santhinter", "Caualorirchal", "Delga", "Praergaed",
            "Ailpin", "Creicath", "Gwene", "Morgan", "Shouenollus", "Chaldu", "Dir", "Samaneelene",
            "Alescforther", "Cucus", "Gwith", "Mortiphri", "Sibyll", "Gitulinaethegu", "Dired", "Samith",
            "Alewenna", "Cuintraya", "Haaric", "Moynteinvain", "Sibyrnach", "Hengona", "Fohor", "Sammen",
            "Alingvar", "Culbury", "Gwirkitta", "Meluf", "Saoignolf", "Kaert", "Garit", "Priel",
            "Alien", "Culleofer", "Hadrifiel", "Muirchar", "Signachne", "Kamothuro", "Grocr", "Priveliann",
            "Aliquesnan", "Cunedo", "Hariomhnaid", "Mylee", "Sigurbertur", "Kauiaz", "Hidte", "Prossoke",
            "Allan", "Cunomen", "Hayla", "Naiglossi", "Sipithne", "Korndur", "Hokede", "Pwyllgever",
            "Altheired", "Cunos", "Heiliach", "Nathianus", "Sirardolen", "Lkortul", "Kgedn", "Samporotic",
            "Alungoth", "Cyhilgaleth", "Helmhearlo", "Nealemberhae", "Smiss", "Lungodu", "Lgob", "Quienere",
            "Alvarth", "Cymox", "Helmott", "Nelan", "Solia", "Mamelaz", "Meti", "Sanben",
            "Amaerell", "Cynhel", "Helwyn", "Netheilos", "Sorod", "Nathimingorm", "Nbadr", "Sanberin",
            "Alpho", "Cynlo", "Gwynthian", "Mengar", "Saxus", "Nchammaglkaug", "Nir", "Santheiua",
            "Amalphyth", "Cynraenta", "Halann", "Merdan", "Scait", "Odulurchirordr", "Nondeb", "Quier",
            "Amervis", "Cyrus", "Hazra", "Mersides", "Schaed", "Rilalavangon", "Radavi", "Ragorten",
            "Ancelyndy", "Daalneylyn", "Hearbathekin", "Meryl", "Schondorn", "Rothi", "Rakrit", "Readwennor",
            "Andalf", "Daghallfreda", "Heatosus", "Mewanezel", "Scipirene", "Rthaetulauglu", "Rocnot", "Saury",
            "Anskarim", "Daille", "Hedden", "Millon", "Serezik", "Sakaugitur", "Rohag", "Seenad",
            "Aodre", "Dalbeth", "Helhervi", "Mindon", "Seuma", "Shmmelarirot", "Rreht", "Reosa",
            "Ammeidoc", "Dalie", "Hered", "Nicathrennur", "Spier", "Vandrthuindu", "Ruhdo", "Segast",
            "Amsyndser", "Dalwing", "Hervyn", "Niccus", "Sripthien", "Vaturirthm", "Rumibe", "Reose",
            "Apias", "Damalongan", "Hered", "Minmo", "Shaus", "Vaugberugia", "Simuyo", "Reosef",
            "Andabanberth", "Davetus", "Hildiwa", "Nijenn", "Steald", "Wergor", "Tarkor", "Rhybranen",
            "Anfast", "Deaga", "Hilgriwa", "Nimide", "Steine", "Baingurchul", "Agluah", "Ribus",
            "Aracbergtun", "Decyvedu", "Heredergana", "Moglos", "Sigdis", "Cathiaullrthmm", "Alruur", "Seibhing",
            "Anfela", "Dedegant", "Hires", "Norix", "Steinzena", "Chimak", "Arucraen", "Cathes",
            "Anfridge", "Degil", "Huntresa", "Nuarnoth", "Stwine", "Drndethmatugl", "Athotd", "Carnach",
            "Angborn", "Deiristo", "Hyldristick", "Ogmael", "Suald", "Dronaurndurdug", "Bariag", "Catinethiana",
            "Araddox", "Delany", "Hirmelis", "Moinsanth", "Siger", "Durorind", "Cahubraig", "Celotherich",
            "Aragorn", "Dener", "Hithur", "Molfrikinoth", "Sillovigfus", "Eglrorgundrugo", "Cihededt", "Certan",
            "Anjarmoth", "Denkth", "Iardall", "Oilbhe", "Sulish", "Encatu", "Dogihsosh", "Cassavusime",
            "Annal", "Derriht", "Iatachtach", "Oilfhil", "Svafnkell", "Fando", "Edatibulh", "Cassimurcia",
            "Arberyd", "Derufineryn", "Holas", "Molueli", "Slefsunsha", "Gurinca", "Habsaul", "Catisoth",
            "Ansellryeter", "Desth", "Ideardin", "Oranithos", "Swald", "Gwegorodulam", "Haglitr", "Cativ",
            "Ap-Owerkhes", "Devan", "Idwene", "Orcailifeth", "Sybet", "Ilkarirthar", "Hircalh", "Changaniam",
            "Amlait", "D'Evre", "Heofsa", "Nevettele", "Spant", "Ituth", "Huhahn", "Ceighterri",
            "Archite", "Diand'", "Hosbeth", "Morgar", "Sodenevrina", "Korchaug", "Ibnotn", "Chani",
            "Aptidh", "Dician", "Ilford", "Ordys", "Taigardus", "Korilo", "Ilheab", "Chastinia",
            "Argond", "Dilarion", "Hracye", "Morgonan", "Solas", "Kormiaturgo", "Inorelinl", "Chlinethian",
            "Ariwen", "Dimus", "Hrotheker", "Morix", "Sontz", "Ngogiak", "Itolraab", "Celeribe",
            "Aradys", "Dockermas", "Imchad", "Orefrfast", "Talig", "Ntulrolo", "Lalihg", "Celeved",
            "Arald", "Doireth", "Imlad", "Orody", "Tegar", "Ogoturdugldr", "Loceraoh", "Celte",
            "Arlethawluig", "Doirss", "Hroxie", "Morna", "Sorry", "Olar", "Nennuan", "Ciach",
            "Arhtshallmo", "Domnallys", "Ininna", "Oroke", "Tegarmail", "Orgo", "Olalehaad", "Cibus",
            "Arley", "Donath", "Inionna", "Orrianaid", "Telizez", "Rururch", "Sicatatr", "Celyan",
            "Arlygan", "Donchorundon", "Huailindrog", "Morwe", "Spaisia", "Sharua", "Tinariin", "Cinunnse",
            "Arlos", "Donnie", "Intha", "Osbeorsatus", "Telrichardo", "Vakazgl", "Ubidnert", "Cercnain",
            "Arnagh", "Driathink", "Hunter", "Morwenn", "Stebbi", "Vamimm", "Ulerteeh", "Chrono",
            "Arnethire", "Drovath", "Hwambrevonn", "Mothe", "Straid", "Akoduti", "Ablagr", "Ciacion",
            "Asberg", "Dryrymon", "Idelos", "Mouthiana", "Strogiel", "Asudad", "Adattang", "Ciarion",
            "Artuir", "Dubhe", "Ioardoc", "Otbond", "Tendiegisan", "Atadedak", "Adenalinl", "Clemma",
            "Athallyr", "Dubiggur", "Iehmassi", "Muadamulakk", "Surre", "Axeer", "Aralcail", "Fugeiria",
            "Avien", "Duilen", "Iseas", "Ottiriel", "Terfula", "Binye", "Aribihd", "Gablez",
            "Aylina", "Dumnagh", "Iethilo", "Muiriehmarus", "Sveinestel", "Edeline", "Atedetiet", "Gaess",
            "Avituc", "Dumnochobb", "Isotharic", "Overninus", "Terot", "Etifaca", "Bogatbius", "Gaillughaill",
            "Aylinsonse", "Eadan", "Ilchoard", "Mulnus", "Svert", "Lelhi", "Casbuit", "Galadrime",
            "Baishian", "Eafrikinn", "Imloth", "Murry", "Sween", "Mutydare", "Dunaet", "Galak",
            "Barladucus", "Eaneidh", "Imrilla", "Myles", "Swine", "Niyni", "Edelocoel", "Galduit",
            "Beardolde", "Earcorodrich", "Indingaer", "Naogurm", "Tadhagol", "Odadinir", "Ehalonoad", "Garrinaic",
            "Ayleribesta", "Ebemma", "Issch", "Palman", "Teseibhne", "Ohibarat", "Erdaud", "Garry",
            "Baith", "Eburn", "Jartman", "Paraps", "Teway", "Raruced", "Godreub", "Gatiarth",
            "Becca", "Edrich", "Inmouthor", "Naueritta", "Tallaith", "Rexaxrem", "Hatalitt", "Gauros",
            "Balyesmourn", "Edynoreth", "Jarvelaed", "Pawlynn", "Thats", "Roletizi", "Isniah", "Gavin",
            "Barrim", "Effroyd", "Jazma", "Peole", "Therly", "Royazar", "Lahhoas", "Gavinas",
            "Bedwick", "Eitin", "Intheodar", "Naugh", "Tanton", "Serez", "Lediag", "Gaylesh",
            "Bauisligal", "Eksiprepri", "Jokulan", "Perond", "Therto", "Tarar", "Naderbaah", "Geathet",
            "Bearus", "Eksisbury", "Kabristofa", "Pesifalas", "Thian", "Toxva", "Ogelath", "Geirdarnan",
            "Beleg", "Ekwesth", "Ioete", "Nealys", "Tanyalek", "Utaen", "Onarareab", "Gelege",
            "Belvana", "Ekwiremia", "Ismeneouuin", "Nechuff", "Tasses", "Vosa", "Ralcaal", "Gematurg",
            "Beley", "Elagus", "Kaithe", "Peutoust", "Thidric", "Xetaroka", "Rehatb", "Genildis",
            "Benciann", "Elbius", "Kaluth", "Phana", "Thiet", "Xira", "Renenirl", "Geofgivye",
            "Benou", "Elborn", "Istacheidir", "Neile", "Tefalaf", "Zetomyhe", "Rughend", "Geofraelisa",
            "Beornorth", "Elduin", "Ivalee", "Neldur", "TerSeekonny", "Zilohona", "Teluhoer", "Georht",
            "Benji", "Elian", "Keelyne", "Pothswineron", "Thikaden", "Adinikox", "Batemz", "Gerechula",
            "Bennonne", "Elich", "Kenear", "Prak-Zig", "Thryth", "Adivema", "Bed",
            "Bethimen", "Elimagus", "Jacloves", "Nemilinny", "Teriana", "Anami", "Besotg", "Gerrim",
            "Beribenzel", "Elissire", "Kenni", "Presaric", "Thuiley", "Arira", "Bmon", "Gilos",
            "Berthause", "Elricherick", "Kennie", "Priel", "Tianarus", "Azekis", "Bokesm", "Xabilie",
            "Bethe", "Elrong", "Kennock", "Purtlan", "Tigeri", "Cihal", "Bzagn", "Woodwyn",
            "Bjarma", "Elsecgren", "Jakebing", "Netta", "Thargoll", "Cizavix", "Dob", "Xandur",
            "Blathea", "Elstanly", "Jayden", "Nevalinnyn", "Thella", "Dasibmir", "Duterm", "Xaphorster",
            "Bitane", "Emmena", "Kevyn", "Qilla", "Tillentius", "Dirob", "Gabm", "Xelan",
            "Blatell", "Emyndenelda", "Kibes", "Quaethenzio", "Tilloc", "Elofivi", "Gmerx", "Wrough",
            "Blayne", "Emynyr", "Jayne", "Nicolm", "Theod", "Ferirded", "Gobadk", "Wulla",
            "Blina", "Endrai", "Jazliko", "Nides", "Think", "Hafde", "Gox", "Wynwoioi",
            "Bolbjora", "Eneelesonket", "Knutiltito", "Quebrand", "Tirina", "Ireet", "Gud", "Xabus",
            "Bowdyn", "Enoulheirc", "Kordurh", "Ragluman", "Tiriok", "Mirital", "Kaz", "Xiommish",
            "Boanna", "Entink", "Jenncho", "Nomond", "Thoces", "Nexerek", "Kusz", "Xavio",
            "Boriya", "Eochearnir", "Jesmonan", "Norody", "Thoren", "Nyse", "Mdos", "Xippeleg",
            "Bozef", "Eochuter", "Joakhanezah", "Norysset", "Thosgarenn", "Ratsa", "Mubazs", "Yarmotherl",
            "Brach", "Eogentyne", "Joevicca", "O'Neid", "Thowella", "Renyvar", "Nazogr", "Yourn",
            "Breas", "Eosarath", "Kriseaghy", "Raskars", "Toenbert", "Ridan", "Nes", "Xydrie",
            "Bradowfax", "Eosina", "Jonya", "Odhred", "Thrabent", "Rokan", "Rabx", "Xylan",
            "Brenzander", "Epilla", "Kyantesso", "Ravaciacus", "Torchon", "Sazikak", "Rgemad", "Yeers",
            "Brespal", "Erachlo", "Laistjane", "Refil", "Trach", "Suros", "Temg", "Zahna",
            "Breth", "Eride", "Lardullian", "Reidhg", "Trecumharust", "Tehidora", "Xanozt", "Zaximo",
            "Branabell", "Ermournen", "Joscale", "Olvagosa", "Tikingal", "Todxo", "Zagumx", "Yenoli",
            "Branden", "Erricia", "Josse", "Omnaltgaliam", "Tipher", "Uvalalil", "Zdusb", "Zepheron",
            "Brethur", "Esairfydd", "Laugurespath", "Rekwe", "Tresink", "Afazer", "Brog", "Ysfall",
            "Bridra", "Estendir", "Josuuarn", "Orgeralassa", "Tissia", "Ahoni", "Bxorem", "Zabel",
            "Brilionn", "Esubsiorsa", "Jowan", "Orielsecha", "Toduned", "Ateloba", "Gebakx", "Zabeni",
            "Bring", "Etarva", "Judigbryht", "Orret", "Tothryth", "Avkov", "Gox", "Zebin ",
            "Brochebig", "Etgera", "Kaellecton", "Osbeothe", "Traem", "Dixutir", "Gxomub", "Zozzo ",
            "Brockmarille", "Ethelmotor", "Karkus", "Osbertur", "Treen", "Donorauk", "Kmot", "Boh",
            "Brythaid", "Etrick", "Katanyalin", "Osripi", "Trilynton", "Hara", "Kunedb", "Dehoro",
            "Bretta", "Eultutney", "Lawaithburga", "Relar", "Treva", "Ihizan", "Med", "Del",
            "Burthgham", "Eurieth", "Katyrus", "Ossedelle", "Tuorne", "Iroharim", "Munads", "Detro",
            "Byrtelena", "Evernen", "Kavanora", "Osvinaugh", "Tutel", "Isubasak", "Nmabg", "Fadher",
            "Cadfang", "Evrenth", "Keena", "Othryth", "Twichos", "Itoso", "Ntuser", "Fircis",
            "Briatha", "Excolma", "Leach", "Remay", "Tronellen", "Ivirikor", "Nuxr", "Fsah",
            "Brichadha", "Exinan", "Leanna", "Rendore", "Truin", "Kohurbar", "Nzork", "Garde",
            "Brith", "Faireth", "Leide", "Reote", "Tuarad", "Lidebam", "Rmukg", "Gelnar",
            "Brocht", "Falmtyrnetta", "Leigh", "Reprick", "Tudfran", "Mitik", "Rtegob", "Geri",
            "Brook", "Falyndzai", "Lenoel", "Reprost", "Tyrnaster", "Ranereku", "Suk", "Hvad",
            "Brossies", "Fanghus", "Lerice", "Rettan", "Uilief", "Ronelioc", "Tax", "Iama",
            "Caela", "Fanus", "Kende", "Ottinus", "Uaignobe", "Roxalah", "Tmazx", "Ieva",
            "Bryales", "Fareth", "Lestril", "Rhyas", "Uiran", "Ryxox", "Toxb", "Iiro",
            "Caili", "Faria", "Kennos", "Owaynegalim", "Unpith", "Tayator", "Tzasb", "Kehmul",
            "Bryanna", "Farma", "Leuff", "Rikur", "Uriarmosink", "Teri", "Tzax", "Liler",
            "Caina", "Fenectus", "Kevin", "Padsto", "Unter", "Ulari", "Xbased", "Mnavb",
            "Cairex", "Feras", "Kinburh", "Palurial", "Vadrickael", "Uridol", "Xdukez", "Nrir",
            "Caith", "Ferrick", "Kiorte", "Pants", "Valinick", "Xarirab", "Xem", "Resrol",
            "Caithren", "Ferth", "Knutun", "Parkathant", "Varingwayn", "Ymasul", "Zrebom", "Rregr",
            "Calde", "Fevard", "Kolbye", "Pearus", "Vellw", "Aafi", "Baz", "Rudik",
            "Bryth", "Filbh", "Lilion", "Rivan", "Valan", "Aeyi", "Bmetog", "Rvas",
            "Budouth", "Filies", "Linnda", "Robert", "Vauberth", "Dlarr", "Bsadon", "Tat",
            "Bygyn", "Seekirianor", "Lithlea", "Roche", "Vaunt", "Fufiri", "Bsutax", "Uavi",
            "Byrhthe", "Finshep", "Livarzegin", "Rolyn", "Veneve", "Hide", "Daxonr", "Vidra",
            "Bytzer", "Firil", "Lizola", "Romar", "Waldor", "Hihe", "Der", "Zxotug",
            "Calduil", "Firth", "Kongalangwin", "Pelegoronth", "Vidan", "Hmuht", "Derg", "Videh",
            "Calhoun", "Fithur", "Koule", "Perann", "Vorwin", "Horden", "Dezt", "Zmedr",
            "Calion", "Flaenguallyn", "Krise", "Perman", "Vuall", "Iada", "Dox", "Zrak",
            "Calura", "Flaine", "Laimithifiet", "Persidius", "Waithe", "Kcah", "Gtekus", "Ttem",
            "Camremar", "Fobble", "Latiabair", "Pirogaidach", "Waken", "Kfabt", "Magebs", "Uote",
            "Carapharyn", "Forop", "Lebahar", "Pitinis", "Weidlyn", "Ldor", "Mkanog", "Wihen",
            "Cadha", "Fough", "Lliez", "Ronni", "Wartmanna", "Ledsat", "Mtog", "Wynfreen",
            "Calla", "Fowelinder", "Lobrandiern", "Ronya", "Wathfais", "Lodar", "Mxerb", "Possimpre",
            "Camrod", "Franie", "Lomerveinse", "Rorianton", "Weies", "Mis", "Ndet", "Saebertui",
            "Camrotmather", "Frarellastie", "Losinedyth", "Rorystach", "Wightiua", "Nnukn", "Nuz", "Leoses",
            "Caperes", "Fravela", "Lothiuture", "Roscollus", "Wmffricus", "Rarif", "Ran", "Lynne",
            "Caravis", "Freth", "Lebee", "Pleri", "Werni", "Reb", "Sbaxun", "Froighe",
            "Cardon", "Friennain", "Lotrissimac", "Roway", "Worth", "Rtak", "Sgor", "Froth",
            "Carrannin", "Frienny", "Lucham", "Runstina", "Wrainne", "Safo", "Snar", "Carin",
            "Casin", "Frietga", "Lugalle", "Rutha", "Wulffre", "Sarda", "Xgemz", "Casye",
            "Carilann", "Frith", "Leffer", "Ploughne", "Wichalish", "Tadri", "Xzeb",
            "Lord Blackthorn", "Mondain", "Conan", "Elric", "Merlin", "King Arthur", "Gandalf",
            "Bilbo", "Frodo", "Elrond", "Aragorn", "Lord British", "Thulsa Doom", "King Osric",
            "Valeria", "Zeddicus", "Rahl", "Venger", "Tiamat", "Aphrodite", "Ares", "Hades",
            "Hermes", "Zeus", "Poseidon", "Elminster", "Drizzt", "Yyrkoon", "Moonglum", "Djeryv",
            "Lord Blackthorn", "Mondain", "Conan", "Elric", "Merlin", "King Arthur", "Gandalf",
            "Bilbo", "Frodo", "Elrond", "Aragorn", "Lord British", "Thulsa Doom", "King Osric",
            "Valeria", "Zeddicus", "Rahl", "Venger", "Tiamat", "Aphrodite", "Ares", "Hades",
            "Hermes", "Zeus", "Poseidon", "Elminster", "Drizzt", "Yyrkoon", "Moonglum", "Djeryv",
            "Lord Blackthorn", "Mondain", "Conan", "Elric", "Merlin", "King Arthur", "Gandalf",
            "Bilbo", "Frodo", "Elrond", "Aragorn", "Lord British", "Thulsa Doom", "King Osric",
            "Valeria", "Zeddicus", "Rahl", "Venger", "Tiamat", "Aphrodite", "Ares", "Hades",
            "Hermes", "Zeus", "Poseidon", "Elminster", "Drizzt", "Yyrkoon", "Moonglum",
            "Agtatt", "Erlitl", "Irennaet", "Tararculc", "Asilnaor", "Denead", "Nonanlohl",
            "Ahadnebh", "Gorriin", "Lohiteir", "Toriah", "Astiib", "Dohalosb", "Nublaar",
            "Ahuhcods", "Helirars", "Ogriut", "Udgial", "Badgeal", "Enehtiln", "Onadaog",
            "Anelraul", "Horihitr", "Radatluor", "Uhatens", "Banideor", "Enolsast", "Ruganish",
            "Anrorc", "Ihatigeag", "Raliradr", "Adutenael", "Decollenb", "Etohaat", "Sacunsabn",
            "Atilcesn", "Ihsuhg", "Recergatl", "Alerrohr", "Direrl", "Galnaag", "Todtuhb",
            "Cunaht", "Ledlaub", "Tahedanb", "Anniut", "Edduhr", "Hanenteon", "Udahoic",
            "Deltagt", "Necnilr", "Tararculc", "Asilnaor", "Ernaan", "Hotoog", "Adaraniin",
            "Deneeg", "Nugancues", "Toriah", "Astiib", "Gatair", "Ihediit", "Adrosc",
            "Endelh", "Nuthoed", "Udgial", "Badgeal", "Henisabt", "Ilecurugg", "Agalihenr",
            "Erasaal", "Odirnuag", "Uhatens", "Banideor", "Ilrelt", "Larahn", "Ageneol",
            "Ergiet", "Raganebs", "Ahudieh", "Decollenb", "Irennaet", "Leluul", "Agluun",
            "Etnond", "Raraan", "Anohirirn", "Direrl", "Lohiteir", "Lerhind", "Agutasihh",
            "Gadalaug", "Relicenh", "Cehlaog", "Edduhr", "Ogriut", "Ohadaer", "Aletaab",
            "Habiot", "Silutiin", "Ecehnien", "Ernaan", "Radatluor", "Reroteuh", "Alsoab",
            "Hirern", "Sohbaln", "Eceluel", "Gatair", "Raliradr", "Adutenael", "Ataneon",
            "Isuteeb", "Tarahisd", "Ecurinaln", "Henisabt", "Recergatl", "Alerrohr", "Caralbenl",
            "Nitebecg", "Tinhaed", "Elaceah", "Ilrelt", "Tahedanb", "Anniut",
            "Ath", "Balmonth", "Baranth", "Bralmuth", "Briarananth", "Bucarth", "Bullinth", "Camalanth",
            "Carmath", "Caroth", "Cath", "Chaneth", "Charanuth", "Chatianth", "Colareth", "Coliath",
            "Craillanth", "Craimath", "Crairenarth", "Duvenath", "Emaleth", "Esianth", "Fith", "Galzieth",
            "Gamiath", "Gatianth", "Gebeth", "Gith", "Giyeth", "Glanarth", "Glath", "Gorianth", "Hallath",
            "Halzanth", "Iacanth", "Iasiluth", "Jemiath", "Jenith", "Jeranth", "Jeranuth", "Jeth", "Laneth",
            "Malanenth", "Mallieth", "Mareninth", "Menianth", "Meranuth", "Meth", "Mikenth", "Mikieth",
            "Mileth", "Mneniath", "Mneth", "Mogonth", "Morenelth", "Moth", "Naranoth", "Nenith", "Palararth",
            "Paloth", "Perinth", "Plath", "Polaneth", "Polarinth", "Polzeth", "Poraneth", "Porenorth",
            "Povarith", "Quessith", "Quevenanth", "Rolieth", "Rossoth", "Roth", "Sagrianth", "Samaloth",
            "Shayenth", "Sholzianth", "Shonniath", "Shoth", "Sidieth", "Spamath", "Spamuth", "Spath", "Speth",
            "Tagmuth", "Tarmuth", "Tiagorth", "Tiakoth", "Tiarath", "Trabieth", "Trananth", "Traranath",
            "Tueth", "Weth", "Wielgianth", "Wieneth", "Wienieth", "Wirmarth", "Lunamon", "Ioneron", "Reanthasala",
            "Tiamar", "Olrion", "Lunorx", "Jonin", "Olthonis", "Taleron", "Abraanthasala", "Lunadine", "Olthas",
            "Tiansa", "Valorx", "Talrion", "Caradine", "Shinikon", "Ti", "Takhansa", "Ollev", "Sirorx", "Abrae",
            "Riisis", "Lauralare", "Darrion", "Juderon", "Tieth", "Ri", "Takhorx", "Raist", "Riorx", "Shinadine",
            "Rias", "Nophean", "Amonter", "Antarahi", "Danyan", "Darangan", "Erantog", "Gandong", "Gioga", "Iguga",
            "Jimondan", "Jioga", "Jirondra", "Loga", "Ngran", "Ptangra", "Ptorag", "Rahiosar", "Ranttira", "Rosegh",
            "Sanyarar", "Sptor", "Varon", "Ytaro", "Ytingahi", "Zigodare", "Zilahed", "Bahiga", "Cora", "Egog",
            "Eragontt", "Gospt", "Hirah", "Hratapru", "Hrontr", "Jiran", "Jisa", "Larange", "Llan", "Ndrant", "Ngat",
            "Ntar", "Odzonte", "Onya", "Pigaheey", "Pimahrao", "Ragugieg", "Thraheg", "Uira", "Ulloda", "Vanyanga",
            "Yttongal", "Abotoram", "Bimo", "Cogo", "Contod", "Conya", "Daralora", "Dzig", "Erot", "Ghilong", "Guig",
            "Imegig", "Iong", "Londod", "Mispra", "Pisa", "Pronga", "Ptorahee", "Randrag", "Tahra", "Tong",
            "Ttilo", "Ugago", "Ugaraga", "Zontt", "Arangama", "Bigama", "Dongio", "Espispto", "Gimiosp", "Ilabimo",
            "Irall", "Irgui", "Jilarara", "Lant", "Lararo", "Largimol", "Mand", "Marab", "Ndron", "Ntorahra", "Onthi",
            "Ragrara", "Santega", "Segiong", "Ugra", "Ulor", "Vama", "Yarameg", "Yttigal", "Rieron", "Olrion",
            "Shinadine", "Chislev", "Caras",
            "Mulpelpe", "Ermohup", "Hehsiel", "Nahehoehsas", "Oratinael", "Eriel", "Pocaspomon", "Sorubiseriel",
            "Aropet", "Zases", "Tpahihuz", "Pael", "Erorasl", "Aknrar", "Ahelas", "Pontael", "Asiel", "Nopoz",
            "Rneenuziel", "Namolon", "Tuep", "Henbolaron", "Zedeson", "Assoaz", "Sotas", "Tadal", "Huslcir",
            "Rutselomiel", "Solael", "Saez", "Bettael", "Ampahoel", "Zatar", "Osaselael", "Irpsan", "Alael",
            "Pdutozab", "Luziel", "Tadon", "Asramel", "Aknoan", "Ahnet", "Unonom", "Xuksetpo", "Pemcapso", "Osapon",
            "Pimunael", "Esulamon", "Tuhkaraip", "Menepruron", "Ranaron", "Allaten", "Asoreb", "Razeniel",
            "Sapanolr", "Ticos", "Ussaxot", "Hahlraz", "Tedrahamael", "Apcbun", "Bahmensu", "Oron", "Xatnpih",
            "Opael", "Ipamorz", "Sanopars", "Exroh", "Lurtapios", "Tocpertaniel", "Islopaar", "Nizlpad", "Umlaboor",
            "Dalisatosiel", "Erammozal", "Amsaset", "Anhozal", "Irlap", "Nour", "Etnoxaad", "Imubenn", "Ezipexon",
            "Sihunosl", "Ehohit", "Zatbuhsatiel", "Sazsutpe", "Hipdiel", "Honed", "Unikesm", "Udazbanoe",
            "Zotipeposael", "Halmaneop", "Semnsat", "Itakup", "Ehhbes", "Araraz", "Halbasoon", "Nahahetael",
            "Ubeezh", "Ilpbeh", "Hilopael", "Esboot", "Usoparb", "Hotesiatrem", "Epnanaet", "Lehael", "Lapael",
            "Urapes", "Obalasc", "Pandael", "Damaz", "Ehnnat", "Pnecamob", "Ethahoat", "Kuhretieh", "Ekanzapis",
            "Pundohien", "Honolens", "Ahtuxies", "Asidodiel", "Laripael", "Bortarsariel", "Hirular", "Dunaneboriel",
            "Ensadaap", "Usraat", "Hahuhnerael", "Bolenoz", "Larhepeis", "Irasteheh", "Rarahaimzah", "Alahotael",
            "Litedabh", "Lasnuhtasael", "Unamah", "Topriraiz", "Rsaset", "Ansaap", "Opoasl", "Hetet", "Sotsopsehiel",
            "Kopozel", "Xartatesael", "Amosun", "Perensahael", "Chatomep", "Adiarh", "Loos", "Hador", "Sbeihapiel",
            "Odipin", "Tramater", "Mephotasael", "Mozed", "Depar", "Taron", "Anaobm", "Larpusmason", "Essaheah",
            "Suel", "Sahaminapiel", "Dinatoh", "Anrac", "Rasuniolpas", "Isoteciel", "Atcis", "Hatazeh", "Anhoor",
            "Samnerra", "Snilot", "Esasitm", "Arhel", "Rkesitas", "Hexpemsazon", "Izatap", "Ezon", "Koit", "Obasahiel",
            "Cerneplihael", "Husmled", "Hisipon", "Anolahon", "Ppaironael", "Lanetsosiel", "Olon", "Arpzih",
            "Ekarnahox", "Ibmnat", "Ipon", "Sutlanasael", "Srosirad", "Apomael", "Asemet", "Uknatias", "Nohon",
            "Maholab", "Sacuhatakael", "Orpir", "Bessipcopiel", "Isnal", "Elxar",
            "Aetrtevikr", "Airnucaha", "Alesei", "Amaniuevia", "Anendese", "Anentend", "Aneseicon", "Anonish",
            "Ardelica", "Argaluse", "Astharn", "Astiule", "Avacen", "Baliere", "Balucic", "Bardo", "Beserdei", "Bravamos",
            "Brliamide", "Cacosa", "Caleoleb", "Candrnial", "Cebalel", "Celele", "Chareviu", "Chenus", "Civon", "Danani",
            "Dandelene", "Davismarir", "Delel", "Deliusa", "Desalie", "Dethebe", "Doreti", "Drcatrda", "Dricor", "Ebali",
            "Ebelelu", "Einuce", "Elenenga", "Elestrn", "Elianam", "Elustule", "Ercikrl", "Erdor", "Erelucende", "Esanae",
            "Eseishan", "Esetucae", "Etralan", "Ezanelar", "Febrth", "Felele", "Felerelia", "Felidrane", "Femiard",
            "Fentrdes", "Feost", "Festhar", "Fezan", "Galelile", "Ganacas", "Gardet", "Gargda", "Garoneva", "Gdanue",
            "Gdestia", "Gdonisat", "Gdridordro", "Gebriustr", "Genebe", "Genievel", "Getich", "Gileli", "Hacelu", "Hachie",
            "Haleshi", "Hamazalesa", "Hangde", "Haret", "Havarl", "Helica", "Helichas", "Hetal", "Hianar", "Hicielen",
            "Hinasa", "Holusel", "Hononus", "Ialenanete", "Ianenel", "Ianthian", "Icamalius", "Ienag", "Ienive", "Ikriena",
            "Ilialerl", "Iuceosani", "Iulen", "Jercos", "Jucanin", "Juleva", "Juretri", "Jusara", "Jusaranus", "Justhieole",
            "Kraneb", "Kranie", "Krdrethag", "Kreoles", "Krevia", "Krgdei", "Krgdr", "Kriaster", "Krirni", "Krleleni",
            "Krlenagia", "Krneleba", "Krneleneb", "Lananar", "Lartius", "Laselilaza", "Lebrop", "Lelusaror", "Leorn",
            "Leramaman", "Letrtesend", "Libelem", "Liesm", "Lurneseler", "Luson", "Mabanteno", "Macaralen", "Maneleli",
            "Mantha", "Micon", "Miesth", "Miuli", "Moshardosh", "Nanar", "Neleiuc", "Ntholich", "Oleluc", "Olerusa", "Olusar",
            "Onanist", "Onaret", "Onetial", "Ongdastho", "Onicerus", "Orisel", "Orler", "Orosal", "Osaev", "Osazarna", "Phaletesma",
            "Phard", "Pheni", "Phesel", "Phesor", "Phienuebeb", "Phonu", "Ralus", "Rcanoluele", "Rcivamah", "Rdenaro", "Rdeth",
            "Relelete", "Rnara", "Rores", "Rorngane", "Saiabelel", "Sameti", "Santise", "Sareva", "Sasai", "Serantivet",
            "Sezarnti", "Smanda", "Smelieli", "Smetenelul", "Stiulenet", "Taleluso", "Tenda", "Tharanasan", "Thararin",
            "Thialardrd", "Tiusa", "Ucalelen", "Uchenter", "Uetrdrd", "Ulelen", "Ulerosh", "Uleseles", "Urndern", "Usant",
            "Usavamam", "Usonicar", "Usoris", "Vamorchine", "Vanebr", "Vargatu", "Vatielucac", "Velurelu", "Venez", "Vicav",
            "Viust", "Vondr", "Vorntes", "Vosthel", "Xacagalela", "Xaiel", "Xanismis", "Xarlic", "Xarnieta", "Zalebesan",
            "Zalemeta", "Zamint", "Zanabal", "Zanamai", "Zandoni", "Zaraluc", "Zaror", "Zatesor"
        };

        ///// CONFIGURE THE FIRST PART OF A SPELL NAME HERE /////////////////////////////////////////////////////
        public static string[] Items5 { get { return m_Items5; } }

        private static string[] m_Items5 = new string[]
        {
            "Clyz", "Achug", "Theram", "Quale", "Lutin", "Gad",
            "Croeq", "Achund", "Therrisi", "Qualorm", "Lyeit", "Garaso",
            "Crul", "Ackhine", "Thritai", "Quaso", "Lyetonu", "Garck",
            "Cuina", "Ackult", "Tig", "Quealt", "Moin", "Garund",
            "Daror", "Aeny", "Tinalt", "Rador", "Moragh", "Ghagha",
            "Deet", "Aeru", "Tinkima", "Rakeld", "Morir", "Ghatas",
            "Deldrad", "Ageick", "Tinut", "Rancwor", "Morosy", "Gosul",
            "Deldrae", "Agemor", "Tonk", "Ranildu", "Mosat", "Hatalt",
            "Delz", "Aghai", "Tonolde", "Ranot", "Mosd", "Hatash",
            "Denad", "Ahiny", "Tonper", "Ranper", "Mosrt", "Hatque",
            "Denold", "Aldkely", "Torint", "Ransayi", "Mosyl", "Hatskel",
            "Denyl", "Aleler", "Trooph", "Ranzmor", "Moszight", "Hattia",
            "Drahono", "Anagh", "Turbelm", "Raydan", "Naldely", "Hiert",
            "Draold", "Anclor", "Uighta", "Rayxwor", "Nalusk", "Hinalde",
            "Dynal", "Anl", "Uinga", "Rhit", "Nalwar", "Hinall",
            "Dyndray", "Antack", "Umnt", "Risormy", "Nas", "Hindend",
            "Eacki", "Ardburo", "Undaughe", "Risshy", "Nat", "Iade",
            "Earda", "Ardmose", "Untdran", "Rodiz", "Nator", "Iaper",
            "Echal", "Ardurne", "Untld", "Rodkali", "Nayth", "Iass",
            "Echind", "Ardyn", "Uoso", "Rodrado", "Neil", "Iawy",
            "Echwaro", "Ashaugha", "Urnroth", "Roort", "Nenal", "Iechi",
            "Eeni", "Ashdend", "Urode", "Ruina", "New", "Ightult",
            "Einea", "Ashye", "Uskdar", "Rynm", "Nia", "Ildaw",
            "Eldsera", "Asim", "Uskmdan", "Rynryna", "Nikim", "Ildoq",
            "Eldwen", "Athdra", "Usksough", "Ryns", "Nof", "Inabel",
            "Eldyril", "Athskel", "Usktoro", "Rynut", "Nook", "Inaony",
            "Elmkach", "Atkin", "Ustagee", "Samgha", "Nybage", "Inease",
            "Elmll", "Aughint", "Ustld", "Samnche", "Nyiy", "Ineegh",
            "Emath", "Aughthere", "Ustton", "Samssam", "Nyseld", "Ineiti",
            "Emengi", "Avery", "Verporm", "Sawor", "Nysklye", "Ineun",
            "Emild", "Awch", "Vesrade", "Sayimo", "Nyw", "Ingr",
            "Emmend", "Banend", "Voraughe", "Sayn", "Oasho", "Isbaugh",
            "Emnden", "Beac", "Vorril", "Sayskelu", "Oendy", "Islyei",
            "Endvelm", "Belan", "Vorunt", "Scheach", "Oenthi", "Issy",
            "Endych", "Beloz", "Whedan", "Scheyer", "Ohato", "Istin",
            "Engeh", "Beltiai", "Whisam", "Serat", "Oldack", "Iumo",
            "Engen", "Bliorm", "Whok", "Sernd", "Oldar", "Jyhin",
            "Engh", "Burold", "Worath", "Skell", "Oldr", "Jyon",
            "Engraki", "Buror", "Worav", "Skelser", "Oldtar", "Kalov",
            "Engroth", "Byt", "Worina", "Slim", "Omdser", "Kelol",
            "Engum", "Cakal", "Worryno", "Snaest", "Ond", "Kinser",
            "Enhech", "Carr", "Worunty", "Sniund", "Oron", "Koor",
            "Enina", "Cayld", "Worwaw", "Sosam", "Orrbel", "Lear",
            "Enk", "Cerar", "Yary", "Stayl", "Osnt", "Leert",
            "Enlald", "Cerl", "Yawi", "Stol", "Peright", "Legar",
            "Enskele", "Cerv", "Yena", "Strever", "Perpban", "Lerev",
            "Eoru", "Chaur", "Yero", "Swaih", "Phiunt", "Lerzshy",
            "Ernysi", "Chayn", "Yerrves", "Tagar", "Poll", "Llash",
            "Erque", "Cheimo", "Yhone", "Taienn", "Polrad", "Llotor",
            "Errusk", "Chekim", "Yradi", "Taiyild", "Polsera", "Loem",
            "Ervory", "Chreusk", "Zhugar", "Tanen", "Puon", "Loing",
            "Essisi", "Chrir", "Zirt", "Tasaf", "Quaev", "Lorelmo",
            "Essnd", "Chroelt", "Zoine", "Tasrr", "Quahang", "Lorud",
            "Estech", "Cloran", "Zotin", "Thaeng", "Qual", "Lour",
            "Estkunt", "Etoth", "Esule", "Estnight"
        };

        ///// CONFIGURE THE SECOND PART OF A SPELL NAME HERE /////////////////////////////////////////////////////
        public static string[] Items6 { get { return m_Items6; } }

        private static string[] m_Items6 = new string[]
        {
            "Acidic", "Summoning", "Scrying", "Obscure", "Iron", "Ghoulish", "Enfeebling",
            "Altered", "Secret", "Obscuring", "Irresistible", "Gibbering", "Enlarged", "Confusing",
            "Analyzing", "Sympathetic", "Secure", "Permanent", "Keen", "Glittering", "Ethereal", "Contacting",
            "Animal", "Telekinetic", "Seeming", "Persistent", "Lawful", "Evil", "Continual",
            "Animated", "Telepathic", "Shadow", "Phantasmal", "Legendary", "Good", "Expeditious", "Control",
            "Antimagic", "Teleporting", "Shattering", "Phantom", "Lesser", "Grasping", "Explosive", "Crushing",
            "Arcane", "Temporal", "Shocking", "Phasing", "Levitating", "Greater", "Fabricated", "Cursed",
            "Articulated", "Tiny", "Shouting", "Planar", "Limited", "Guarding", "Faithful", "Dancing",
            "Binding", "Transmuting", "Shrinking", "Poisonous", "Lucubrating", "Fearful", "Dazzling",
            "Black", "Undead", "Silent", "Polymorphing", "Magical", "Hallucinatory", "Delayed",
            "Blinding", "Undetectable", "Slow", "Prismatic", "Magnificent", "Hideous", "Fire", "Demanding",
            "Blinking", "Unseen", "Solid", "Programmed", "Major", "Holding", "Flaming", "Dimensional",
            "Vampiric", "Soul", "Projected", "Mass", "Horrid", "Discern",
            "Burning", "Vanishing", "Spectral", "Mending", "Hypnotic", "Floating", "Disintegrating",
            "Cat", "Protective", "Mind", "Ice", "Flying", "Disruptive",
            "Chain", "Spidery", "Prying", "Minor", "Illusionary", "Force", "Dominating",
            "Changing", "Warding", "Stinking", "Pyrotechnic", "Mirrored", "Improved", "Forceful", "Dreaming",
            "Chaotic", "Water", "Stone", "Rainbow", "Misdirected", "Incendiary", "Freezing", "Elemental",
            "Charming", "Watery", "Misleading", "Instant", "Gaseous", "Emotional",
            "Chilling", "Weird", "Storming", "Resilient", "Mnemonic", "Interposing", "Gentle", "Enduring",
            "Whispering", "Suggestive", "Reverse", "Moving", "Invisible", "Ghostly", "Energy",
            "Clenched", "Climbing", "Comprehending", "Colorful", "True", "False"
        };

        ///// CONFIGURE THE THIRD PART OF A SPELL NAME HERE /////////////////////////////////////////////////////
        public static string[] Items7 { get { return m_Items7; } }

        private static string[] m_Items7 = new string[]
        {
            "Acid", "Tentacles", "Sigil", "Plane", "Legend", "Gravity", "Emotion", "Chest",
            "Alarm", "Terrain", "Simulacrum", "Poison", "Lightning", "Grease", "Endurance", "Circle",
            "Anchor", "Thoughts", "Skin", "Polymorph", "Lights", "Growth", "Enervation", "Clairvoyance",
            "Animal", "Time", "Sleep", "Prestidigitation", "Location", "Guards", "Enfeeblement", "Clone",
            "Antipathy", "Tongues", "Soul", "Projection", "Lock", "Hand", "Enhancer", "Cloud",
            "Arcana", "Touch", "Sound", "Pyrotechnics", "Lore", "Haste", "Etherealness", "Cold",
            "Armor", "Transformation", "Spells", "Refuge", "Lucubration", "Hat", "Evil", "Color",
            "Arrows", "Trap", "Sphere", "Repulsion", "Magic", "Hound", "Evocation", "Confusion",
            "Aura", "Trick", "Spider", "Resistance", "Mansion", "Hypnotism", "Eye", "Conjuration",
            "Banishment", "Turning", "Spray", "Retreat", "Mask", "Ice", "Fall", "Contagion",
            "Banshee", "Undead", "Stasis", "Rope", "Maze", "Image", "Fear", "Creation",
            "Bear", "Vanish", "Statue", "Runes", "Message", "Imprisonment", "Feather", "Curse",
            "Binding", "Veil", "Steed", "Scare", "Meteor", "Insanity", "Field", "Dance",
            "Vision", "Stone", "Screen", "Mind", "Invisibility", "Fireball", "Darkness",
            "Blindness", "Vocation", "Storm", "Script", "Mirage", "Invulnerability", "Flame", "Daylight",
            "Blink", "Wail", "Strength", "Scrying", "Misdirection", "Iron", "Flesh", "Dead",
            "Blur", "Walk", "Strike", "Seeing", "Missile", "Item", "Fog", "Deafness",
            "Body", "Wall", "Stun", "Self", "Mist", "Force", "Death",
            "Bolt", "Wards", "Suggestion", "Sending", "Monster", "Jaunt", "Foresight", "Demand",
            "Bond", "Water", "Summons", "Servant", "Mouth", "Jump", "Form", "Disjunction",
            "Breathing", "Weapon", "Sunburst", "Shadow", "Mud", "Slay", "Freedom", "Disk",
            "Burning", "Weather", "Swarm", "Shape", "Nightmare", "Slayer", "Frost", "Dismissal",
            "Cage", "Web", "Symbol", "Shelter", "Object", "Knock", "Gate", "Displacement",
            "Chain", "Wilting", "Sympathy", "Shield", "Page", "Languages", "Good", "Door",
            "Chaos", "Wind", "Telekinesis", "Shift", "Pattern", "Laughter", "Grace", "Drain",
            "Charm", "Wish", "Teleport", "Shout", "Person", "Law", "Grasp", "Dream",
            "Elements", "Edge", "Earth", "Dust"
        };

        // m_Places1 = LEVEL 1 AREA
        // m_Places2 = LEVEL 2 AREA
        // m_Places3 = LEVEL 3 AREA
        // m_Places4 = LEVEL 4 AREA
        // m_Places5 = LEVEL 5 AREA
        // m_Places6 = LEVEL 6 AREA
        // m_Monster1 = LEVEL 1 MONSTER
        // m_Monster2 = LEVEL 2 MONSTER
        // m_Monster3 = LEVEL 3 MONSTER
        // m_Monster4 = LEVEL 4 MONSTER
        // m_Monster5 = LEVEL 5 MONSTER
        // m_Monster6 = LEVEL 6 MONSTER
        // m_Items1 = ITEM NAME
        // m_Items2 = ENDING ADJECTIVES
        // m_Items3 = STARTING ADJECTIVES
        // m_Items4 = ITEM OWNERS
        // m_Items5 = SPELL NAME - 1ST
        // m_Items6 = SPELL NAME - 2ND
        // m_Items7 = SPELL NAME - 3RD

        public int mNNeed = 0;            // HOW MANY ARE NEEDED
        public int mNGot = 0;            // HOW MANY THE PLAYER GOT
        public int mNChance = 0;        // CHANCE TO GET WHAT IS NEEDED
        public int mNType = 0;            // TYPE OF QUEST 1=SLAY 2=SEEK
        public int mNLevel = 0;            // LEVEL
        public string mNItemName = "";        // NAME OF ITEM NEEDED
        public string mNMonsterType = "";    // TYPE OF MONSTER THAT NEEDS TO BE KILLED
        public string mNLocation = "";        // NAME OF DUNGEON THAT HAS THE ITEM
        public string mNStory = "";        // A SHORT STORY OF THE ITEM

        [CommandProperty(AccessLevel.GameMaster)]
        public int NNeed { get { return mNNeed; } set { mNNeed = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public int NGot { get { return mNGot; } set { mNGot = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public int NChance { get { return mNChance; } set { mNChance = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public int NType { get { return mNType; } set { mNType = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public int NLevel { get { return mNLevel; } set { mNLevel = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public string NItemName { get { return mNItemName; } set { mNItemName = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public string NMonsterType { get { return mNMonsterType; } set { mNMonsterType = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public string NLocation { get { return mNLocation; } set { mNLocation = value; } }
        [CommandProperty(AccessLevel.GameMaster)]
        public string NStory { get { return mNStory; } set { mNStory = value; } }

        [Constructable]
        public QuestScroll( int level ) : base( 5360 )
        {
            //LootType = LootType.Blessed;
            Hue = 511;

            //NType = Utility.RandomMinMax( 1, 2 ); // TYPE OF QUEST
            NType = ( 1 ); // TYPE OF QUEST

            if ( level > 0 )
            {
                NLevel = level; // QUEST LEVEL

                int tName = Utility.RandomMinMax( 1, 100 );

                if ( tName > 90 )
                {
                    NItemName = m_Items5[Utility.Random(m_Items5.Length)] + "'s Scroll of " + m_Items6[Utility.Random(m_Items6.Length)] + " " + m_Items7[Utility.Random(m_Items7.Length)];
                }
                else if ( tName > 45 )
                {
                    NItemName = "the " + m_Items3[Utility.Random(m_Items3.Length)] + " " + m_Items1[Utility.Random(m_Items1.Length)] + " of " + m_Items4[Utility.Random(m_Items4.Length)];
                }
                else
                {
                    NItemName = "the " + m_Items1[Utility.Random(m_Items1.Length)] + " of " + m_Items2[Utility.Random(m_Items2.Length)];
                }
            }

            if ( level == 1 )
            {
                //NLocation = m_Places1[Utility.Random(m_Places1.Length)];
                NMonsterType = m_Monster1[Utility.Random(m_Monster1.Length)];
                NChance = Utility.RandomMinMax( 5, 30 );
                NNeed = Utility.RandomMinMax( 1, 25 );
            }

            else if ( level == 2 )
            {
                //NLocation = m_Places2[Utility.Random(m_Places2.Length)];
                NMonsterType = m_Monster2[Utility.Random(m_Monster2.Length)];
                NChance = Utility.RandomMinMax( 10, 35 );
                NNeed = Utility.RandomMinMax( 1, 20 );
            }

            else if ( level == 3 )
            {
                //NLocation = m_Places3[Utility.Random(m_Places3.Length)];
                NMonsterType = m_Monster3[Utility.Random(m_Monster3.Length)];
                NChance = Utility.RandomMinMax( 15, 40 );
                NNeed = Utility.RandomMinMax( 1, 15 );
            }

            else if ( level == 4 )
            {
                //NLocation = m_Places4[Utility.Random(m_Places4.Length)];
                NMonsterType = m_Monster4[Utility.Random(m_Monster4.Length)];
                NChance = Utility.RandomMinMax( 20, 45 );
                NNeed = Utility.RandomMinMax( 1, 10 );
            }

            else if ( level == 5 )
            {
                //NLocation = m_Places5[Utility.Random(m_Places5.Length)];
                NMonsterType = m_Monster5[Utility.Random(m_Monster5.Length)];
                NChance = Utility.RandomMinMax( 25, 55 );
                NNeed = Utility.RandomMinMax( 1, 5 );
            }

            else if ( level == 6 )
            {
                //NLocation = m_Places6[Utility.Random(m_Places6.Length)];
                NMonsterType = m_Monster6[Utility.Random(m_Monster6.Length)];
                NChance = Utility.RandomMinMax( 30, 60 );
                NNeed = 1;
            }

            if ( NType == 1 )
            {
                Name = "Slay a " + NMonsterType + " (" + NGot.ToString() + " of " + NNeed.ToString() + ")";

                string sPerson = "";

                if ( Utility.RandomMinMax( 1, 2 ) == 1 )
                {
                    sPerson = NameList.RandomName( "female" );
                }
                else
                {
                    sPerson = NameList.RandomName( "male" );
                }

                if ( Utility.RandomMinMax( 1, 3 ) > 1 )
                {
                    NStory = sPerson + " " + m_Story2[Utility.Random(m_Story2.Length)];
                }
                else
                {
                    NStory = m_Story3[Utility.Random(m_Story3.Length)] + " " + sPerson;
                }
            }
            /* else
            {
                NNeed = 1;
                Name = "Seek " + NItemName;
                NStory = m_Story1[Utility.Random(m_Story1.Length)] + " " + NLocation;
            } */
        }

        public QuestScroll( Serial serial ) : base( serial )
        {
        }

        public override void OnDoubleClick(Mobile from)
        {
            if ( !IsChildOf( from.Backpack ) )
            {
                from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
            }
            else if ( NGot >= NNeed )
            {
                from.SendMessage( "This quest is already complete!" );
            }
            else if ( NType == 1 )
            {
                from.SendMessage( "Target the corpse you wish to claim credit for." );
                from.SendMessage( "The corpse will vanish once credit is claimed." );
                from.Target = new CorpseTarget( this );
            }
            else
            {
                from.SendMessage( "Target the corpse you wish to search." );
                from.SendMessage( "The corpse will vanish once it is searched." );
                from.Target = new CorpseTarget( this );
            }
        }

        private class CorpseTarget : Target
        {
            private QuestScroll m_Quest;

            public CorpseTarget( QuestScroll quest ) : base( 3, false, TargetFlags.None )
            {
                m_Quest = quest;
            }

            protected override void OnTarget( Mobile from, object targeted )
            {
                if ( m_Quest.Deleted )
                    return;

                if (!(targeted is Corpse))
                {
                    from.SendLocalizedMessage( 1042600 ); // That is not a corpse!
                }
                else if ( !m_Quest.IsChildOf( from.Backpack ) )
                {
                    from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
                }
                else
                {
                    object obj = targeted;

                    Corpse c = (Corpse)targeted;

                    Type M_Type = typeof(Orc);

                    int nSpot = 0;



                    // SECTION - MNTP1 ////////////////////////////////////////////////////////////////////////

                    // THIS SECTION FINDS THE TYPES OF MONSTERS...SINCE I CANNOT SEEM TO CONVERT THE NAMES

                    if ( m_Quest.NMonsterType == "Giant Rat" ) { M_Type = typeof(GiantRat); }
                    else if ( m_Quest.NMonsterType == "Lizardman" ) { M_Type = typeof(Lizardman); }
                    else if ( m_Quest.NMonsterType == "Mongbat" ) { M_Type = typeof(Mongbat); }
                    else if ( m_Quest.NMonsterType == "Orc" ) { M_Type = typeof(Orc); }
                    else if ( m_Quest.NMonsterType == "Ratman" ) { M_Type = typeof(Ratman); }
                    else if ( m_Quest.NMonsterType == "Sewer Rat" ) { M_Type = typeof(Sewerrat); }
                    else if ( m_Quest.NMonsterType == "Skeleton" ) { M_Type = typeof(Skeleton); }
                    else if ( m_Quest.NMonsterType == "Slime" ) { M_Type = typeof(Slime); }
                    else if ( m_Quest.NMonsterType == "Zombie" ) { M_Type = typeof(Zombie); }
                    else if ( m_Quest.NMonsterType == "Brigand" ) { M_Type = typeof(Brigand); }
                    else if ( m_Quest.NMonsterType == "Earth Elemental" ) { M_Type = typeof(EarthElemental); }
                    else if ( m_Quest.NMonsterType == "Ettin" ) { M_Type = typeof(Ettin); }
                    else if ( m_Quest.NMonsterType == "Ghoul" ) { M_Type = typeof(Ghoul); }
                    else if ( m_Quest.NMonsterType == "Giant Spider" ) { M_Type = typeof(GiantSpider); }
                    else if ( m_Quest.NMonsterType == "Harpy" ) { M_Type = typeof(Harpy); }
                    else if ( m_Quest.NMonsterType == "Headless One" ) { M_Type = typeof(HeadlessOne); }
                    else if ( m_Quest.NMonsterType == "Scorpion" ) { M_Type = typeof(Scorpion); }
                    else if ( m_Quest.NMonsterType == "Shade" ) { M_Type = typeof(Shade); }
                    else if ( m_Quest.NMonsterType == "Spectre" ) { M_Type = typeof(Spectre); }
                    else if ( m_Quest.NMonsterType == "Wraith" ) { M_Type = typeof(Wraith); }
                    else if ( m_Quest.NMonsterType == "Air Elemental" ) { M_Type = typeof(AirElemental); }
                    else if ( m_Quest.NMonsterType == "Bone Knight" ) { M_Type = typeof(BoneKnight); }
                    else if ( m_Quest.NMonsterType == "Bone Magi" ) { M_Type = typeof(BoneMagi); }
                    else if ( m_Quest.NMonsterType == "Corpser" ) { M_Type = typeof(Corpser); }
                    else if ( m_Quest.NMonsterType == "Fire Elemental" ) { M_Type = typeof(FireElemental); }
                    else if ( m_Quest.NMonsterType == "Gargoyle" ) { M_Type = typeof(Gargoyle); }
                    else if ( m_Quest.NMonsterType == "Gazer" ) { M_Type = typeof(Gazer); }
                    else if ( m_Quest.NMonsterType == "Giant Serpent" ) { M_Type = typeof(GiantSerpent); }
                    else if ( m_Quest.NMonsterType == "Hell Hound" ) { M_Type = typeof(HellHound); }
                    else if ( m_Quest.NMonsterType == "Imp" ) { M_Type = typeof(Imp); }
                    else if ( m_Quest.NMonsterType == "Ogre" ) { M_Type = typeof(Ogre); }
                    else if ( m_Quest.NMonsterType == "Orc Captain" ) { M_Type = typeof(OrcCaptain); }
                    else if ( m_Quest.NMonsterType == "Orcish Lord" ) { M_Type = typeof(OrcishLord); }
                    else if ( m_Quest.NMonsterType == "Orcish Mage" ) { M_Type = typeof(OrcishMage); }
                    else if ( m_Quest.NMonsterType == "Ratman Archer" ) { M_Type = typeof(RatmanArcher); }
                    else if ( m_Quest.NMonsterType == "Ratman Mage" ) { M_Type = typeof(RatmanMage); }
                    else if ( m_Quest.NMonsterType == "Skeletal Knight" ) { M_Type = typeof(SkeletalKnight); }
                    else if ( m_Quest.NMonsterType == "Skeletal Mage" ) { M_Type = typeof(SkeletalMage); }
                    else if ( m_Quest.NMonsterType == "Troll" ) { M_Type = typeof(Troll); }
                    else if ( m_Quest.NMonsterType == "Water Elemental" ) { M_Type = typeof(WaterElemental); }
                    else if ( m_Quest.NMonsterType == "Drake" ) { M_Type = typeof(Drake); }
                    else if ( m_Quest.NMonsterType == "Evil Mage" ) { M_Type = typeof(EvilMage); }
                    else if ( m_Quest.NMonsterType == "Lich" ) { M_Type = typeof(Lich); }
                    else if ( m_Quest.NMonsterType == "Ogre Lord" ) { M_Type = typeof(OgreLord); }
                    else if ( m_Quest.NMonsterType == "Sea Serpent" ) { M_Type = typeof(SeaSerpent); }
                    else if ( m_Quest.NMonsterType == "Wyvern" ) { M_Type = typeof(Wyvern); }
                    else if ( m_Quest.NMonsterType == "Daemon" ) { M_Type = typeof(Daemon); }
                    else if ( m_Quest.NMonsterType == "Elder Gazer" ) { M_Type = typeof(ElderGazer); }
                    else if ( m_Quest.NMonsterType == "Evil Mage Lord" ) { M_Type = typeof(EvilMageLord); }
                    else if ( m_Quest.NMonsterType == "Lich Lord" ) { M_Type = typeof(LichLord); }
                    else if ( m_Quest.NMonsterType == "Poison Elemental" ) { M_Type = typeof(PoisonElemental); }
                    else if ( m_Quest.NMonsterType == "Silver Serpent" ) { M_Type = typeof(SilverSerpent); }
                    else if ( m_Quest.NMonsterType == "Ancient Wyrm" ) { M_Type = typeof(AncientWyrm); }
                    else if ( m_Quest.NMonsterType == "Balron" ) { M_Type = typeof(Balron); }
                    else if ( m_Quest.NMonsterType == "Deep Sea Serpent" ) { M_Type = typeof(DeepSeaSerpent); }
                    else if ( m_Quest.NMonsterType == "Dragon" ) { M_Type = typeof(Dragon); }
                    else if ( m_Quest.NMonsterType == "Kraken" ) { M_Type = typeof(Kraken); }

                    // END OF SECTION - MNTP1 /////////////////////////////////////////////////////////////////



                    // SECTION - LCXY1 ////////////////////////////////////////////////////////////////////////

                    // THIS SECTION DEFINES MY LOCATIONS INTO MAP AND XY COORDINATES

                    if (
                    ( m_Quest.NLocation == "the Hedge Maze" && from.Map == Map.Trammel && from.X >= 1032 && from.Y >= 2159 && from.X <= 1256 && from.Y <= 2304 ) ||
                    ( m_Quest.NLocation == "Dungeon Destard" && from.Map == Map.Trammel && from.X >= 5121 && from.Y >= 769 && from.X <= 5372 && from.Y <= 1020 ) ||
                    ( m_Quest.NLocation == "the Britain Cemetery" && from.Map == Map.Trammel && from.X >= 1336 && from.Y >= 1443 && from.X <= 1390 && from.Y <= 1493 ) ||
                    ( m_Quest.NLocation == "the Britain Cemetery" && from.Map == Map.Trammel && from.X >= 1336 && from.Y >= 1487 && from.X <= 1375 && from.Y <= 1510 ) ||
                    ( m_Quest.NLocation == "Dungeon Shame (Level 1)" && from.Map == Map.Trammel && from.X >= 5376 && from.Y >= 0 && from.X <= 5503 && from.Y <= 127 ) ||
                    ( m_Quest.NLocation == "Dungeon Shame (Level 2)" && from.Map == Map.Trammel && from.X >= 5505 && from.Y >= 0 && from.X <= 5363 && from.Y <= 127 ) ||
                    ( m_Quest.NLocation == "Dungeon Shame (Level 3)" && from.Map == Map.Trammel && from.X >= 5376 && from.Y >= 131 && from.X <= 5630 && from.Y <= 256 ) ||
                    ( m_Quest.NLocation == "Dungeon Shame (Level 5)" && from.Map == Map.Trammel && from.X >= 5636 && from.Y >= 0 && from.X <= 5893 && from.Y <= 126 ) ||
                    ( m_Quest.NLocation == "Dungeon Shame Mage Towers" && from.Map == Map.Trammel && from.X >= 5431 && from.Y >= 175 && from.X <= 5455 && from.Y <= 199 ) ||
                    ( m_Quest.NLocation == "Dungeon Shame Mage Towers" && from.Map == Map.Trammel && from.X >= 5567 && from.Y >= 183 && from.X <= 5591 && from.Y <= 207 ) ||
                    ( m_Quest.NLocation == "the Ice Dungeon" && from.Map == Map.Trammel && from.X >= 5663 && from.Y >= 128 && from.X <= 5892 && from.Y <= 263 ) ||
                    ( m_Quest.NLocation == "the Ice Demon Lair" && from.Map == Map.Trammel && from.X >= 5650 && from.Y >= 319 && from.X <= 5774 && from.Y <= 370 ) ||
                    ( m_Quest.NLocation == "the Ratman Fort" && from.Map == Map.Trammel && from.X >= 5795 && from.Y >= 313 && from.X <= 5866 && from.Y <= 384 ) ||
                    ( m_Quest.NLocation == "Dungeon Hythloth (Level 1)" && from.Map == Map.Trammel && from.X >= 5889 && from.Y >= 0 && from.X <= 6005 && from.Y <= 117 ) ||
                    ( m_Quest.NLocation == "Dungeon Hythloth (Level 2)" && from.Map == Map.Trammel && from.X >= 5905 && from.Y >= 136 && from.X <= 6002 && from.Y <= 244 ) ||
                    ( m_Quest.NLocation == "Dungeon Hythloth (Level 3)" && from.Map == Map.Trammel && from.X >= 6025 && from.Y >= 134 && from.X <= 6133 && from.Y <= 237 ) ||
                    ( m_Quest.NLocation == "Dungeon Hythloth (Level 4)" && from.Map == Map.Trammel && from.X >= 6037 && from.Y >= 22 && from.X <= 6125 && from.Y <= 110 ) ||
                    ( m_Quest.NLocation == "Dungeon Deceit (Level 1)" && from.Map == Map.Trammel && from.X >= 5128 && from.Y >= 521 && from.X <= 5239 && from.Y <= 642 ) ||
                    ( m_Quest.NLocation == "Dungeon Deceit (Level 2)" && from.Map == Map.Trammel && from.X >= 5270 && from.Y >= 523 && from.X <= 5356 && from.Y <= 636 ) ||
                    ( m_Quest.NLocation == "Dungeon Deceit (Level 3)" && from.Map == Map.Trammel && from.X >= 5124 && from.Y >= 644 && from.X <= 5233 && from.Y <= 768 ) ||
                    ( m_Quest.NLocation == "Dungeon Deceit (Level 4)" && from.Map == Map.Trammel && from.X >= 5249 && from.Y >= 640 && from.X <= 5339 && from.Y <= 764 ) ||
                    ( m_Quest.NLocation == "Dungeon Despise (Level 1)" && from.Map == Map.Trammel && from.X >= 5377 && from.Y >= 511 && from.X <= 5517 && from.Y <= 639 ) ||
                    ( m_Quest.NLocation == "Dungeon Despise (Level 2)" && from.Map == Map.Trammel && from.X >= 5377 && from.Y >= 640 && from.X <= 5529 && from.Y <= 767 ) ||
                    ( m_Quest.NLocation == "Dungeon Despise (Level 3)" && from.Map == Map.Trammel && from.X >= 5375 && from.Y >= 768 && from.X <= 5633 && from.Y <= 1022 ) ||
                    ( m_Quest.NLocation == "Dungeon Wrong (Level 1)" && from.Map == Map.Trammel && from.X >= 5775 && from.Y >= 512 && from.X <= 5892 && from.Y <= 634 ) ||
                    ( m_Quest.NLocation == "Dungeon Wrong (Level 2)" && from.Map == Map.Trammel && from.X >= 5635 && from.Y >= 506 && from.X <= 5745 && from.Y <= 588 ) ||
                    ( m_Quest.NLocation == "Dungeon Wrong (Level 3)" && from.Map == Map.Trammel && from.X >= 5682 && from.Y >= 612 && from.X <= 5724 && from.Y <= 673 ) ||
                    ( m_Quest.NLocation == "Dungeon Khaldun" && from.Map == Map.Trammel && from.X >= 5377 && from.Y >= 1281 && from.X <= 5627 && from.Y <= 1512 ) ||
                    ( m_Quest.NLocation == "the Trinsic Passage" && from.Map == Map.Trammel && from.X >= 5886 && from.Y >= 1274 && from.X <= 6047 && from.Y <= 1414 ) ||
                    ( m_Quest.NLocation == "the Fire Dungeon (Level 1)" && from.Map == Map.Trammel && from.X >= 5765 && from.Y >= 1281 && from.X <= 5884 && from.Y <= 1417 ) ||
                    ( m_Quest.NLocation == "the Fire Dungeon (Level 1)" && from.Map == Map.Trammel && from.X >= 5666 && from.Y >= 1402 && from.X <= 5887 && from.Y <= 1520 ) ||
                    ( m_Quest.NLocation == "the Fire Dungeon (Level 2)" && from.Map == Map.Trammel && from.X >= 5633 && from.Y >= 1274 && from.X <= 5763 && from.Y <= 1398 ) ||
                    ( m_Quest.NLocation == "the Fire Dungeon (Level 2)" && from.Map == Map.Trammel && from.X >= 5630 && from.Y >= 1383 && from.X <= 5664 && from.Y <= 1456 ) ||
                    ( m_Quest.NLocation == "the Sewers" && from.Map == Map.Trammel && from.X >= 6019 && from.Y >= 1418 && from.X <= 6132 && from.Y <= 1520 ) ||
                    ( m_Quest.NLocation == "Terathan Keep" && from.Map == Map.Trammel && from.X >= 5124 && from.Y >= 1532 && from.X <= 5376 && from.Y <= 1784 ) ||
                    ( m_Quest.NLocation == "the Solen Hive" && from.Map == Map.Trammel && from.X >= 5639 && from.Y >= 1780 && from.X <= 5934 && from.Y <= 2037 ) ||
                    ( m_Quest.NLocation == "Dungeon Covetous (Level 1)" && from.Map == Map.Trammel && from.X >= 5373 && from.Y >= 1843 && from.X <= 5508 && from.Y <= 1942 ) ||
                    ( m_Quest.NLocation == "Dungeon Covetous (Level 2)" && from.Map == Map.Trammel && from.X >= 5374 && from.Y >= 1951 && from.X <= 5622 && from.Y <= 2045 ) ||
                    ( m_Quest.NLocation == "Dungeon Covetous (Level 3)" && from.Map == Map.Trammel && from.X >= 5533 && from.Y >= 1821 && from.X <= 5630 && from.Y <= 1937 ) ||
                    ( m_Quest.NLocation == "Dungeon Covetous (Jail Cells)" && from.Map == Map.Trammel && from.X >= 5491 && from.Y >= 1791 && from.X <= 5556 && from.Y <= 1821 ) ||
                    ( m_Quest.NLocation == "Dungeon Covetous (Lake Cave)" && from.Map == Map.Trammel && from.X >= 5390 && from.Y >= 1780 && from.X <= 5486 && from.Y <= 1838 ) ||
                    ( m_Quest.NLocation == "Dungeon Doom" && from.Map == Map.Malas && from.X >= 249 && from.Y >= 0 && from.X <= 515 && from.Y <= 257 ) ||
                    ( m_Quest.NLocation == "Bedlam" && from.Map == Map.Malas && from.X >= 71 && from.Y >= 1564 && from.X <= 211 && from.Y <= 1690 ) ||
                    ( m_Quest.NLocation == "the Sorcerer`s Dungeon (Level 1)" && from.Map == Map.Ilshenar && from.X >= 365 && from.Y >= 0 && from.X <= 483 && from.Y <= 116 ) ||
                    ( m_Quest.NLocation == "the Sorcerer`s Dungeon (Level 2)" && from.Map == Map.Ilshenar && from.X >= 196 && from.Y >= 0 && from.X <= 363 && from.Y <= 101 ) ||
                    ( m_Quest.NLocation == "the Sorcerer`s Dungeon (Level 3)" && from.Map == Map.Ilshenar && from.X >= 52 && from.Y >= 0 && from.X <= 185 && from.Y <= 134 ) ||
                    ( m_Quest.NLocation == "the Sorcerer`s Dungeon (Jail Cells)" && from.Map == Map.Ilshenar && from.X >= 218 && from.Y >= 104 && from.X <= 251 && from.Y <= 147 ) ||
                    ( m_Quest.NLocation == "the Ancient Cave" && from.Map == Map.Ilshenar && from.X >= 13 && from.Y >= 658 && from.X <= 134 && from.Y <= 760 ) ||
                    ( m_Quest.NLocation == "the Kirin Passage" && from.Map == Map.Ilshenar && from.X >= 0 && from.Y >= 805 && from.X <= 187 && from.Y <= 1198 ) ||
                    ( m_Quest.NLocation == "Dungeon Ankh" && from.Map == Map.Ilshenar && from.X >= 0 && from.Y >= 1247 && from.X <= 183 && from.Y <= 1584 ) ||
                    ( m_Quest.NLocation == "the Serpentine Passage" && from.Map == Map.Ilshenar && from.X >= 382 && from.Y >= 1497 && from.X <= 542 && from.Y <= 1596 ) ||
                    ( m_Quest.NLocation == "the Wisp Dungeon (Level 3)" && from.Map == Map.Ilshenar && from.X >= 815 && from.Y >= 1446 && from.X <= 913 && from.Y <= 1584 ) ||
                    ( m_Quest.NLocation == "the Wisp Dungeon (Level 5)" && from.Map == Map.Ilshenar && from.X >= 917 && from.Y >= 1456 && from.X <= 1017 && from.Y <= 1578 ) ||
                    ( m_Quest.NLocation == "the Wisp Dungeon (Level 7)" && from.Map == Map.Ilshenar && from.X >= 740 && from.Y >= 1509 && from.X <= 815 && from.Y <= 1585 ) ||
                    ( m_Quest.NLocation == "the Wisp Dungeon (Level 8)" && from.Map == Map.Ilshenar && from.X >= 746 && from.Y >= 1460 && from.X <= 792 && from.Y <= 1495 ) ||
                    ( m_Quest.NLocation == "the Ratman Mines (Level 1)" && from.Map == Map.Ilshenar && from.X >= 1263 && from.Y >= 1460 && from.X <= 1355 && from.Y <= 1574 ) ||
                    ( m_Quest.NLocation == "the Ratman Mines (Level 2)" && from.Map == Map.Ilshenar && from.X >= 1151 && from.Y >= 1460 && from.X <= 1259 && from.Y <= 1558 ) ||
                    ( m_Quest.NLocation == "the Spider Cave" && from.Map == Map.Ilshenar && from.X >= 1749 && from.Y >= 941 && from.X <= 1870 && from.Y <= 1003 ) ||
                    ( m_Quest.NLocation == "the Spectre Dungeon" && from.Map == Map.Ilshenar && from.X >= 1940 && from.Y >= 1006 && from.X <= 2022 && from.Y <= 1113 ) ||
                    ( m_Quest.NLocation == "Dungeon Blood" && from.Map == Map.Ilshenar && from.X >= 2048 && from.Y >= 825 && from.X <= 2195 && from.Y <= 1060 ) ||
                    ( m_Quest.NLocation == "the Rock Dungeon" && from.Map == Map.Ilshenar && from.X >= 2084 && from.Y >= 0 && from.X <= 2244 && from.Y <= 183 ) ||
                    ( m_Quest.NLocation == "Dungeon Exodus" && from.Map == Map.Ilshenar && from.X >= 1836 && from.Y >= 9 && from.X <= 2082 && from.Y <= 210 )
                    )
                    {
                        nSpot = 1;
                    }

                    // END OF SECTION - LCXY1 /////////////////////////////////////////////////////////////////



                    if ( c.Owner == null )
                    {
                        if ( m_Quest.NType == 1 )
                        {
                            from.SendMessage( "It is too late to claim credit for this!" );
                        }
                        else
                        {
                            from.SendMessage( "Your search turns up nothing!" );
                        }

                        return;
                    }

                    if ( obj is Corpse )
                    {
                        obj = ((Corpse)obj).Owner;

                        if ( ( M_Type == obj.GetType() ) && ( m_Quest.NType == 1 ) )
                        {
                            from.SendMessage( "You claim this toward your quest." );

                            c.Delete();

                            m_Quest.NGot = m_Quest.NGot + 1;

                            if ( m_Quest.NGot >= m_Quest.NNeed )
                            {
                                from.PrivateOverheadMessage(MessageType.Regular, 0x44, false, "Quest Complete!", from.NetState);
                                m_Quest.Name = "COMPLETE - Slay a " + m_Quest.NMonsterType + " (" + m_Quest.NGot.ToString() + " of " + m_Quest.NNeed.ToString() + ")";
                                m_Quest.Hue = 1258;
                            }
                            else
                            {
                                m_Quest.Name = "Slay a " + m_Quest.NMonsterType + " (" + m_Quest.NGot.ToString() + " of " + m_Quest.NNeed.ToString() + ")";
                            }
                        }

                        else if ( ( nSpot == 1 ) && ( m_Quest.NType == 2 ) )
                        {
                            if ( m_Quest.NChance > Utility.Random( 100 ) )
                            {
                                from.PrivateOverheadMessage(MessageType.Regular, 0x44, false, "I found " + m_Quest.NItemName + "!", from.NetState);
                                from.SendMessage( "You have found " + m_Quest.NItemName + "!" );
                                c.Delete();
                                m_Quest.NGot = m_Quest.NGot + 1;
                                m_Quest.Name = "COMPLETE - Seek " + m_Quest.NItemName;
                                m_Quest.Hue = 1258;
                            }
                            else
                            {
                                from.SendMessage( "You did not find the item you seek!" );
                                c.Delete();
                            }
                        }
                        else
                        {
                            from.SendMessage( "That has nothing to do with your quest!" );
                        }

                        return;
                    }

                    from.SendMessage( "That has nothing to do with your quest!" );
                }
            }
        }

        public override void AddNameProperties( ObjectPropertyList list )
        {
            string sStatus = "Level " + NLevel.ToString() + " Quest";
            string sStory = "";

            base.AddNameProperties( list );
            list.Add( 1070722, NStory );
            list.Add( 1049644, sStatus );
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            writer.Write( (int) 0 ); // version
            writer.Write(mNNeed);
            writer.Write(mNGot);
            writer.Write(mNChance);
            writer.Write(mNLevel);
            writer.Write(mNType);
            writer.Write(mNItemName);
            writer.Write(mNMonsterType);
            writer.Write(mNLocation);
            writer.Write(mNStory);
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            int version = reader.ReadInt();
            mNNeed = reader.ReadInt();
            mNGot = reader.ReadInt();
            mNChance = reader.ReadInt();
            mNLevel = reader.ReadInt();
            mNType = reader.ReadInt();
            mNItemName = reader.ReadString();
            mNMonsterType = reader.ReadString();
            mNLocation = reader.ReadString();
            mNStory = reader.ReadString();

            string sCOMPLETE = "";

            if ( NGot >= NNeed )
            {
                sCOMPLETE = "COMPLETE - ";
                Hue = 1258;
            }

            if ( NType == 1 )
            {
                Name = sCOMPLETE + "Slay a " + NMonsterType + " (" + NGot.ToString() + " of " + NNeed.ToString() + ")";
            }
            else
            {
                Name = sCOMPLETE + "Seek " + NItemName;
            }
        }
    }
}
 
So I made a little progress looking at this line:
Code:
if ( NType == 1 )
            {
                Name = "Slay a " + NMonsterType + " (" + NGot.ToString() + " of " + NNeed.ToString() + ")";

Since I only have Ntype 1 quests active atm. I can change this to show Quest Level and Quest objective but still can't get the story line to display.

I have tried adding NStory.Tostring to the code like this but did not have any luck.
Code:
Name = NStory.ToString() + "" + "Level " + NLevel.ToString() + " Quest : " + "Slay a " + NMonsterType + " (" + NGot.ToString() + " of " + NNeed.ToString() + ")";

I changed that line to this
Code:
if ( NType == 1 )
            {
           
                Name = "Level " + NLevel.ToString() + " Quest : " + "Slay a " + NMonsterType + " (" + NGot.ToString() + " of " + NNeed.ToString() + ")";
                Hue = ( Utility.RandomMinMax( 2, 400 ) );
           
                string sPerson = "";

That now shows up like this
NoOPL_lvl.png

Before it was only this
NoOPL.png

I was looking at baseweapon.cs and was wondering if the same method could work in the same way on the scroll as it does on a weapon. Displaying certain properties etc. except instead display level, quest and story.

Code:
public override void OnSingleClick( Mobile from )

Code:
public override void OnSingleClick( Mobile from )
        {
            //Slayer text
            string slayerText = ( Slayer != SlayerName.None ? "silver" : "" );

            //Exceptional text
            string exceptionalText = ( Quality == WeaponQuality.Exceptional ? "exceptional" : "" );

            //Durability text
            string durabilityText = "";

            if ( DurabilityLevel != WeaponDurabilityLevel.Regular && AccuracyLevel != WeaponAccuracyLevel.Regular )
            {
                durabilityText = String.Format("{0},", GetDurabilityString());
            }
            else if ( DurabilityLevel != WeaponDurabilityLevel.Regular )
            {
                durabilityText = GetDurabilityString();
            }

            //Effect text
            string effectText = "";
            bool isMagicWand = this is BaseWand && ( (BaseWand)this ).Effect != WandEffect.None;
            bool isMagicStaff = this is GnarledStaff && ( (BaseStaff)this ).StaffEffect != WandEffect.None;

            if ( ( Effect != WeaponEffect.None || isMagicWand || isMagicStaff ) && DamageLevel != WeaponDamageLevel.Regular )
            {
                effectText = String.Format( "and {0} ({1} charges)", GetEffectString(), Charges );
            }
            else if ( Effect != WeaponEffect.None || isMagicWand || isMagicStaff )
            {
                effectText = String.Format( "of {0} ({1} charges)", GetEffectString(), Charges );
            }

            string displayText;

            if ( !IsInIDList( from ) && ( IsMagic() || isMagicWand || isMagicStaff) && from.AccessLevel == AccessLevel.Player )
            {
                displayText = String.Format( "{0} magic {1}", exceptionalText, ( Name != null ? Name : AsciiName ) );
            }
            else {
                displayText = String.Format( "{0} {1} {2} {3} {4} {5} {6}", exceptionalText, slayerText, durabilityText, GetAccuracyString(), ( Name != null ? Name : AsciiName ), GetDamageString(), effectText );
            }

            //Trim the ends
            displayText = displayText.Trim();

            //Remove double whitespaces
            while ( displayText.Contains( "  " ) )
            {
                displayText = displayText.Replace( "  ", " " );
            }

            if ( Name == null )
            {
                displayText = String.Format( "{0} {1}", GetBeginning( displayText ), displayText );
            }

            if ( this is BaseWand )
            {
                from.Send( new AsciiMessage( Serial, 3574, MessageType.Label, 0, 3, "", displayText ) );
            }
            else
            {
                from.Send( new AsciiMessage( Serial, ItemID, MessageType.Label, 0, 3, "", displayText ) );
            }
        }
 
Last edited:
Well here we are several years later and I thought I would post an answer to my question just incase anyone else is ever trying to do this and having trouble. Here is the solution to converting the OPL info to string. I just ended up adding the variables to the Name field. So now when you single click it displays the quest, the quest level and the story.

Seek Quest
Seek Quest.png
Slay Quest
Slay Quest.png



C#:
if ( NType == 1 )
            {
                string sPerson = "";

                if ( Utility.RandomMinMax( 1, 2 ) == 1 )
                {
                    sPerson = NameList.RandomName( "female" );
                }
                else
                {
                    sPerson = NameList.RandomName( "male" );
                }

                if ( Utility.RandomMinMax( 1, 3 ) > 1 )
                {
                    NStory = sPerson + " " + m_Story2[Utility.Random(m_Story2.Length)];
                }
                else
                {
                    NStory = m_Story3[Utility.Random(m_Story3.Length)] + " " + sPerson;
                }
               
                Name = "Slay a " + NMonsterType + " (" + NGot.ToString() + " of " + NNeed.ToString() + ")" + " : (Lvl " + NLevel + " Quest)" + " " + NStory +".";
               
            }
            else
            {
                NNeed = 1;
                NStory = m_Story1[Utility.Random(m_Story1.Length)] + " " + NLocation;
                Name = "Seek " + NItemName + ". " + NStory + " : (Lvl " + NLevel + " Quest)";
               
            }
 
Last edited:
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