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Misc Converting .uop to .mul 2014-02-07

Converting the new art .uop file back to .mul

  1. otimpyre
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    otimpyre Active Member

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    otimpyre submitted a new resource:

    Converting .uop to .mul - Converting the new art .uop file back to .mul

    Read more about this resource...
     
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  2. Milva
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    Thanks so much for this! :)
     
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  3. Kalamus
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    Kalamus Active Member

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    Awesome tutorial!

    I've had problems trying to get plugins to load into UOFiddler 4.6. I've tried the '/plugins', '/x64/plugins', '/x86/plugins', even the '%AppData%/UOFiddler/plugins'. None of them seem to work.

    Are you using a different version? If not can you please explain how you got them to load? Also do you have a link to the Compare plugin you used in that video? Those compare features are not a default feature of UOFiddler.

    I've been getting by with using the command line tool for extracting UOP files but would love to get those plugins to work. Appreciate any help you can provide. Thanks :).
     
  4. RedBeard
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    RedBeard Active Member

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    How come the animated ones aren't animated? Like the pets for example.
     
  5. Redmoon
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    Redmoon Active Member

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    These need to be added to the animdata.mul.
    Animadata.jpg
     
    #5 Redmoon, Feb 8, 2014
    Last edited: Feb 8, 2014
  6. Redmoon
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    Redmoon Active Member

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    If you have the space:
    I always keep a extra UO install for checking for any updates. You can convert the uop to muls in this folder for UO Fiddler to compare. ;)
     
  7. Milva
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    Same here I have one computer which this works on but the other computer which I want to use it, does not work and also tried everything you mentioned above :)
     
  8. RedBeard
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    RedBeard Active Member

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    fiddler wont work in x64 with this plugin I had to use x86 fiddler.exe
     
  9. RedBeard
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    RedBeard Active Member

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    lol I don't understand how you doin this care to start from beginning with step by step on how you do this. I can't get the window you show.
     
  10. Redmoon
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    Redmoon Active Member

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    I also had this issue with the uop plug in, this is why I use the Legacy Converter. I did get the UO Fiddler uop plug in to work, but converting mul(s) back to uop(s) was too wiggy.
     
  11. Redmoon
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    Redmoon Active Member

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    Open UO Fiddler
    Go to the Animdata Tab

    Step 1:
    Scroll to the bottom hex number
    Single click that last number (or you can find the number just above what you are putting in animdata)
    Right click and a box will come up to add the new number to begin the item's animation.
    type in the box the hex number for the first art that you are wanting to add,This will give you a new slot to work within.

    Step 2:
    Type the next number in the animation sequence in this box and click Add
    (this will add the next art for the animation)

    Step 3:
    Increase the Frame Delay to your liking
    (I usually do the amount of frames that have been added)
    You can click Start/Stop to view how it will look IG and adjust it to what you like.

    Step 4:
    Click Save

    Step 5:
    Copy saved animdata.mul to your custom data path ~and~ your UO folder.
     
  12. Milva
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    Ok where did you get the Legacy Converter care to share a link? :)
     
  13. Redmoon
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    Redmoon Active Member

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  14. Hank
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    Hank Active Member

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    I don't understand why so many people have trouble using UOFiddler. I use UOFiddler 4.6 on Windows 7 64. I have never had any issue,.
    This is not correct. I just used this plugin and it worked perfectly.

    People need to explore why things don't work instead of blatantly proclaiming that something just doesn't work.
     
  15. otimpyre
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    otimpyre Active Member

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    Because, in the tutorial I didn't add the animdata.mul I explained that you would need that file to animate them. Simply add the animdata.mul to the scenerio and they will work.
     
  16. otimpyre
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    otimpyre Active Member

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    I am sorry I didn't take into account 32Bit & 64Bit machines. I use Windows XP and 32 Bit version. However now days most users will most likely be using 64Bit machines again I apologize for the confusion.
     
  17. Hank
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    Hank Active Member

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    Don't be sorry because they are having local problems. I just said UOFiddler works fine on 64bit windows 7. I even just used the UOP converter plugin with UOFiddler on my Windows 7 64bit computer.

    -----------------------------
    Edit: This is where I got my UOFiddler
    http://uofiddler.polserver.com/
     
  18. Milva
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    I have windows xp on 2 different comps one this works on and the other one it does not. One 64 bit and the 86 bit the one with the 86 this does not work. I have never had an issue with UO Fiddler either, just this plugin.
    @Redmoon thanks for the link :)
     
  19. Hank
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    Hank Active Member

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    As far as the animdata.mul what is stopping anyone from copying the animdata.mul from the Latest UO version and pasting it into what ever other client folder they want? Unless you have a super customized art file you shouldn't have to go through and add the animdata by hand.

    I get upset when people say "oh this just doesn't work" They never try to explore any possibility or look to gain others support in finding a solution. I've been in many communities for many things and this is one of the things that sets me off. In terms of UOFiddler I suggest you start at the basics, Do you have all the .net's installed. Maybe you are missing some windows redistributable file. But making wild claims just because you can't pass go isn't going to help you or anyone else. Most of these people never even give enough detail about what happens either, it's just " don't work" and not oh well I get an error here is the screen shot,. or the program closes it self. *sigh*
    I'm sorry I don't have a solution at the snap of my fingers and i'm kinda making a stink about this. I just have never not had it work.
     
  20. Redmoon
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    Redmoon Active Member

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    **raises hand**
    Yep, that'd be me.
     
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