Garriott was not involved in that, he has not worked for EA for 2 decades now. Was speaking of Shroud of the Avatar, the crowd funded project he started, oversaw, and subsequently ran into the ground. Unfortunately, he's not Jed Clampett, and no oil sprung up from the impact crater.Yes fair point and I took Quest for the Avatar specifically as an example why we should not wait for some developers making a game what they think is a true sequel to Ultima Online. I think UO became something different with its Shard community and scripting and the variety of different servers should be taken to account.
Don't get me wrong, I deeply admire the man, he's a true visionary, but financial controls, proper management (someone to occasionally say "no"), and advance strategy/planning matter when making a game, you need more than just "vision". Regardless of how much money is thrown at a project.