My champ can be manually spawned
Custom skull type is able to be added manually
My UniqueList item can be manually spawned

Champ type "Mystic" shows up in properties for the champ spawner

No errors/warnings during start up

When I set the spawner to mystic, it keeps spawning the AbyssalInfernal and related mobs instead of mine:

Code:
new ChampionSpawnInfo("Mystic", typeof(MasterMage), new string[] { "Destroyer", "Slayer", "Mystic" }, new Type[][]    // Mystic
            { // Mystic
                new Type[] { typeof(Lizardman), typeof(Snake) }, // Level 1
                new Type[] { typeof(EvilMage), typeof(OphidianWarrior) }, // Level 2
                new Type[] { typeof(Drake), typeof(OphidianArchmage) }, // Level 3
                new Type[] { typeof(Dragon), typeof(Daemon) }// Level 4
            }),

:( What am I missing?
 

Attachments

  • MasterMage.cs
    5.8 KB · Views: 9
  • ChampionSpawnType.cs
    8.6 KB · Views: 9
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