shakar
Member
This is my first real post here, but figured you guys may be the best to ask since a server I'm helping run is still in it's early stages of content development.
So I had an idea that would reward miners a bit more, but the idea of mine has come to a halt when I tried placing in a chest with a different itemid.
So, while the default chest I was using is itemid 3651 (0xE43), I was wanting it to look more like a rock with a hue difference to help miners differentiate it from other rocks with the knowledge it will be holding additional resources for them to gather. The idea for this is the miners can use these 'chests' to get more resources, but as I have found out most if not all of the itemids that look like rocks will not work in the long run as containers? IDs such as 4970 (0x136A), 2278 (0x08E6), and so on will work as containers if set to spawn with those itemID values on an xmlspawner, but then when someone ported to me they couldn't open the 'chest' at all while on such ids despite the original item still being the wooden chest.
Basically, I spawned a wooden chest with a itemid that is a rock, and the chest stopped functioning as a chest.
Is there a way I can make a custom chest that has such a look that can be opened without issues like the above? I seen on UOFiddler that all of the IDs used for containers and such have the flag for containers checked, but the rocks in question not. Does this mean I will have to do a client side mod for this to work then for how I want it to be?
So I had an idea that would reward miners a bit more, but the idea of mine has come to a halt when I tried placing in a chest with a different itemid.
So, while the default chest I was using is itemid 3651 (0xE43), I was wanting it to look more like a rock with a hue difference to help miners differentiate it from other rocks with the knowledge it will be holding additional resources for them to gather. The idea for this is the miners can use these 'chests' to get more resources, but as I have found out most if not all of the itemids that look like rocks will not work in the long run as containers? IDs such as 4970 (0x136A), 2278 (0x08E6), and so on will work as containers if set to spawn with those itemID values on an xmlspawner, but then when someone ported to me they couldn't open the 'chest' at all while on such ids despite the original item still being the wooden chest.
Basically, I spawned a wooden chest with a itemid that is a rock, and the chest stopped functioning as a chest.
Is there a way I can make a custom chest that has such a look that can be opened without issues like the above? I seen on UOFiddler that all of the IDs used for containers and such have the flag for containers checked, but the rocks in question not. Does this mean I will have to do a client side mod for this to work then for how I want it to be?