Muddling
Member
I've been trying, for a few days to get some multi's added into the game... Had no problem with adding them to the HousePlacementTool.cs, no problem adding the multis to the Multi.mul, and edited the Cliloc files to reflect their titles... But I have some odd things going on...
I used 0x147C and 0x147D for the house plots. They don't get stairs generated (less than 0x1D00) and when I try to edit the houses, I can, but I can't clear them... Sometimes it actually locks up the client totally when I place them.
I keep thinking there is a buffering issue or something. Like the HouseFoundations.cs doesn't allocate enough to keep up with the size of the plots. When I changed those from 17 to 29, I didn't see much improvement.
Has anyone tried to tackle this before? I would like to have bigger plots and also be able to replace keeps and castles (yes, I am aware that keeps aren't perfectly rectangular).
Thanks!
I used 0x147C and 0x147D for the house plots. They don't get stairs generated (less than 0x1D00) and when I try to edit the houses, I can, but I can't clear them... Sometimes it actually locks up the client totally when I place them.
I keep thinking there is a buffering issue or something. Like the HouseFoundations.cs doesn't allocate enough to keep up with the size of the plots. When I changed those from 17 to 29, I didn't see much improvement.
Has anyone tried to tackle this before? I would like to have bigger plots and also be able to replace keeps and castles (yes, I am aware that keeps aren't perfectly rectangular).
Thanks!