managed to get this from runuo before it went down today
Lord_Greywolf
Little fix for blood splats where should not be
Many critters are Bleed Immune, ans that is normaly because they have no blood
but when you attack them, they bleed
this little fix makes it so no blood shows up if they are not sapposed to bleed
open up baseweapon.cs
and find this section:
public virtual void AddBlood( Mobile attacker, Mobile defender, int damage )
{
if ( damage > 0 )
and replace the part in red with:
if ( damage > 0 && ( (defender is BaseCreature && !((BaseCreature)defender).BleedImmune) || !(defender is BaseCreature) ) )
so it looks like this:
public virtual void AddBlood( Mobile attacker, Mobile defender, int damage )
{
if ( damage > 0 && ( (defender is BaseCreature && !((BaseCreature)defender).BleedImmune) || !(defender is BaseCreature) ) )
and those with out blood will no longer bleed
edit then this should work
public override bool BleedImmune{ get{ return true;}}