1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Editing Recall/Gate for champ spawns

Discussion in 'Script Support' started by Nyght_Hex, Jun 30, 2017.

  1. Nyght_Hex
    Offline

    Nyght_Hex Member

    Joined:
    Nov 27, 2016
    Messages:
    84
    Likes Received:
    6
    Hey everyone and thank you for dropping by!

    Okay so here is the deal, I am trying to edit the recall/mark/gate spells for a specific space away from the champion spawn. Right now, we have it you cant recall into Felucca dungeons and we would like to change this to you can recall/gate/mark in dungeons with champions just a specific amount away from champion platform.

    I have been looking in the Spellhelper.cs I saw where I could edit for true/false in recalling in and out of Felucca dungeons, but I cant seem to figure out how to set a location within the dungeon up to a specific point.

    Any help is greatly appreciated!

    Thanks,
    Nyght_Hex
     
  2. Visam
    Offline

    Visam Member

    Joined:
    Mar 19, 2015
    Messages:
    190
    Likes Received:
    12
    I don't know exactly everything that would have to be modified to do this but it would take a lot of changes to do what your talking about. I'd recommend setting up a teleporter that only let you use it if not in combat/grey etc... instead.
     
    • Helpful Helpful x 1
  3. zerodowned
    Offline

    Moderator ServUO Developer

    Joined:
    Jun 28, 2014
    Messages:
    1,594
    Likes Received:
    187
    you could edit the region bounds for fel dungeons to be only around the champ altar instead of surround the whole dungeon
     
  4. Nyght_Hex
    Offline

    Nyght_Hex Member

    Joined:
    Nov 27, 2016
    Messages:
    84
    Likes Received:
    6
    Zerodowned,

    Yeah that is what I am wanting to do but I honestly have no way of finding out those numbers and where to place them at. Any help on that would be greatly appreciated or at least let me know where to get numbers and were to place them and I can do the rest.

    Thanks,
    Nyght_Hex
     
  5. zerodowned
    Offline

    Moderator ServUO Developer

    Joined:
    Jun 28, 2014
    Messages:
    1,594
    Likes Received:
    187
    don't remember off the top of my head but i'll look into it
     
  6. Visam
    Offline

    Visam Member

    Joined:
    Mar 19, 2015
    Messages:
    190
    Likes Received:
    12
  7. zerodowned
    Offline

    Moderator ServUO Developer

    Joined:
    Jun 28, 2014
    Messages:
    1,594
    Likes Received:
    187
    the option i was talking about is a little harder than i expected...

    SpellHelper.cs is where the control for regions are, and it just uses DungeonRegion and checks if the map is Fel is FelDungeion rules.

    Servuo\Data\Regions.xml - that is where the regions are defined.

    to do it the way I suggested, without altering the regions for Trammel dungeons, you would need to create new regions in Regions.xml and then set the rules for that new region in SpellHelper.

    OR....

    use this: https://www.servuo.com/threads/custom-regions-in-a-box-cleaned-up-and-net-4-0.4207/

    to set up a region around your champ altars, and then just edit the rules for tram and fel dungeons in spellhelper as you wish.
     
  8. Nyght_Hex
    Offline

    Nyght_Hex Member

    Joined:
    Nov 27, 2016
    Messages:
    84
    Likes Received:
    6
    Zerodowned,

    Hey so that program worked great and I figured out how to set the location points so they cant use mark,gate, or recall. The only problem I am having and I have checked both playUO and RunUO now is when the barrier is set no one can walk through it once they leave it from the inside. Any ideas on where this would be located at in the script to change?

    Thanks,
    Nyght_Hex
    --- Double Post Merged, Jul 1, 2017 ---
    Never mind I have figured it out it was in the [prop commands once i tagged the regioncontrol
    --- Double Post Merged, Jul 2, 2017 ---
    Zerodowned,

    Hey I hit a slight snag. I turned all Felucca dungeons on so they could be recalled/gate/marked with spells in the SpellHelper.cs, but when I go to use the custom regions in a box and try to mark off Baracoon as spell restricted for recall/gate/mark and I select the correct coord and set it up through [props as well it still allows me to recall/mark/gate.

    Any ideas? Do I need to alter Canned evil or something?
     
    • Two Thumbs Up Two Thumbs Up x 1
Similar Threads: Editing Recall/Gate
Forum Title Date
General Discussion Question about Hue Editing Nov 4, 2017
ServUO Discussion Editing Creatures Oct 10, 2017
Script Support Editing Caps/Maxes Jul 7, 2017
General Discussion Crafting/item drop editing Feb 22, 2017
3rd Party Support Hues Editing Problem II May 24, 2016
General Discussion Editing UOsteam and sallos client mods Apr 24, 2016
3rd Party Support Hues Editing and Issues Mar 13, 2016