public BaseCreature(
AIType ai, FightMode mode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed)
{
#region FS:ATS Edits
bool alwaysMale = false;
Type typ = this.GetType();
string nam = typ.Name;
bool alwaysFemale = false;
Type typ2 = this.GetType();
string nam2 = typ2.Name;
foreach ( string check in FSATS.AlwaysMale )
{
if ( check == nam )
alwaysMale = true;
}
foreach ( string check2 in FSATS.AlwaysFemale )
{
if ( check2 == nam2 )
alwaysFemale = true;
}
if ( alwaysMale == true )
this.Female = false;
else if ( alwaysFemale == true )
this.Female = true;
else
{
switch ( Utility.Random( 2 ) )
{
case 0: this.Female = true; break;
case 1: this.Female = false; break;
}
}
m_MaxLevel = Utility.RandomMinMax( 15, 30 );
#endregion