curran12
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Hello!
After a very long wait, I've finally decided to see what I can do about dabbling in my first mmo, UO, once again. I was wanting to make something small, something that I and a handful of friends could enjoy on our own, however the more research I do into this, the more I realize that I am way out of my depth. On top of that, I'm seeing that UO itself has gone far beyond when I last played. The more I read, the more I have come to accept that I need some help, and I've turned to this community for hopefully some answers and some guidance to get me to where I can get going on this pipe dream of mine. So I apologize for the barrage of questions, some of which are certainly painful in their naive stupidity, but I don't want to assume anything of my own knowledge, so I'd rather just be dumb.
First of all, but where does one get the UO software now to actually play the game? I'm finding emulation things here, are those the same? If not, where should I (and hopefully my players) go to actually be able to play?
Second, when I'm building this private shard, is it possible to set things in a certain patch? I left UO right before the Feluca/Trammel split (so right before 2.0 in April 2000), and while I wouldn't mind more features from the future, I assuredly do not want that split. Also, I don't want that weird, 3d art style from 3rd Dawn. So I can't go beyond that point...unless I can?
Third, is it possible to have a server running that is close to the original UO in terms of monster spawns. On the same token, how much can I do with the spawning tools?
Fourth, once I have something of a recognizable world from my memory, with the normal wandering monsters, dungeons and treasure spawns (I was an addict of SOS bottles), what can I do with the tools here to make new areas or quests?
Fifth, what do you use for hosting your servers?
I apologize again for taking everyone's time on what are most certainly basic questions, but I appreciate any help nonetheless.
After a very long wait, I've finally decided to see what I can do about dabbling in my first mmo, UO, once again. I was wanting to make something small, something that I and a handful of friends could enjoy on our own, however the more research I do into this, the more I realize that I am way out of my depth. On top of that, I'm seeing that UO itself has gone far beyond when I last played. The more I read, the more I have come to accept that I need some help, and I've turned to this community for hopefully some answers and some guidance to get me to where I can get going on this pipe dream of mine. So I apologize for the barrage of questions, some of which are certainly painful in their naive stupidity, but I don't want to assume anything of my own knowledge, so I'd rather just be dumb.
First of all, but where does one get the UO software now to actually play the game? I'm finding emulation things here, are those the same? If not, where should I (and hopefully my players) go to actually be able to play?
Second, when I'm building this private shard, is it possible to set things in a certain patch? I left UO right before the Feluca/Trammel split (so right before 2.0 in April 2000), and while I wouldn't mind more features from the future, I assuredly do not want that split. Also, I don't want that weird, 3d art style from 3rd Dawn. So I can't go beyond that point...unless I can?
Third, is it possible to have a server running that is close to the original UO in terms of monster spawns. On the same token, how much can I do with the spawning tools?
Fourth, once I have something of a recognizable world from my memory, with the normal wandering monsters, dungeons and treasure spawns (I was an addict of SOS bottles), what can I do with the tools here to make new areas or quests?
Fifth, what do you use for hosting your servers?
I apologize again for taking everyone's time on what are most certainly basic questions, but I appreciate any help nonetheless.