using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute(0x4C28, 0x4C29)]
public class FirePainting : Item, ISecurable
{
private static readonly TimeSpan m_SpawnTime = TimeSpan.FromHours(24.0);
private int m_Scroll;
private DateTime m_NextSpawnTime;
private SpawnTimer m_SpawnTimer;
private SecureLevel m_Level;
[Constructable]
public FirePainting()
: base(0x4C28)
{
this.Weight = 1.0;
this.LootType = LootType.Blessed;
this.m_Scroll = 0;
this.StartSpawnTimer(TimeSpan.FromMinutes(1.0));
}
public FirePainting(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1154182;
}
}// Fire Painting
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level
{
get
{
return this.m_Level;
}
set
{
this.m_Level = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Scroll
{
get
{
return this.m_Scroll;
}
set
{
if (value >= 1)
{
this.m_Scroll = 1;
this.StopSpawnTimer();
}
else
{
if (value <= 0)
this.m_Scroll = 0;
else
this.m_Scroll = value;
this.StartSpawnTimer(m_SpawnTime);
}
this.InvalidateProperties();
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1154179, this.Scroll.ToString()); // Scrolls of Transcendence: ~1_COUNT~
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
#region Scroll of Transcendence
private ScrollofTranscendence CreateRandomSoT(bool felucca)
{
int level = 1;
return ScrollofTranscendence.CreateRandom(level, level);
}
#endregion
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(this.GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (this.Scroll > 0)
{
from.AddToBackpack(new ScrollofTranscendence());
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1151658); // You remove a Scroll of Transcendence and put it in your pack.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
writer.WriteEncodedInt((int)this.m_Scroll);
writer.WriteDeltaTime((DateTime)this.m_NextSpawnTime);
writer.WriteEncodedInt((int)this.m_Level);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
this.m_Scroll = reader.ReadEncodedInt();
this.m_NextSpawnTime = reader.ReadDeltaTime();
this.m_Level = (SecureLevel)reader.ReadEncodedInt();
if (this.m_Scroll < 10)
this.StartSpawnTimer(this.m_NextSpawnTime - DateTime.UtcNow);
}
private void StartSpawnTimer(TimeSpan delay)
{
this.StopSpawnTimer();
this.m_SpawnTimer = new SpawnTimer(this, delay);
this.m_SpawnTimer.Start();
this.m_NextSpawnTime = DateTime.UtcNow + delay;
}
private void StopSpawnTimer()
{
if (this.m_SpawnTimer != null)
{
this.m_SpawnTimer.Stop();
this.m_SpawnTimer = null;
}
}
private class SpawnTimer : Timer
{
private readonly FirePainting m_Fire;
public SpawnTimer(FirePainting fire, TimeSpan delay)
: base(delay)
{
this.m_Fire = fire;
this.Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
if (this.m_Fire.Deleted)
return;
this.m_Fire.m_SpawnTimer = null;
this.m_Fire.Scroll++;
}
}
}
}