Thanks.
I imagine you are very busy. I am glad you finally responded.
I thought you may have lost the link.

Sorry, I am retired from emu's, and don't follow ServUO development.
I was just curious about solutions to the code we where discussing prior.
Actually, I've lost interest in that now as well. Take care.
 
That is correct. Currently all locations are added or edited from the files in Data\Teleporters. The overview of the resource has an explanation as well as a text file in the download. I am considering adding an in-game editor in the near future with no certain ETA. Sorry.
 
Fraz updated Fraz Teleport System 1.0 with a new update entry:

Fraz Teleport System (Script Drop In!)

This version is only compatible with the Data files from the previous version!
If you wish to use v2.0 series you must remove the previous installation from your code if present!
It is not necessary to update, although the new version has a few benefits over the older version, of course. (See below)

The 2.0 version and beyond will only be contained in your Scripts folder.
Point4D v1.1 resource required to use the new system....

Read the rest of this update entry...
 
I was testing it out and went to the set of teleporters listed below first and they seem to be doubled in game "forward and back" making it very hard to go up/down the stairs. They have "back" set to false, so I'd have to assume that the "back" property isn't working correctly, or do I need to change something that I missed?

from teleporters.csv
5216,586,-13,Felucca,5304,533,2,Felucca,False
5217,586,-13,Felucca,5305,533,2,Felucca,False
5218,586,-13,Felucca,5306,533,2,Felucca,False
5304,532,7,Felucca,5216,585,-8,Felucca,False
5305,532,7,Felucca,5217,585,-8,Felucca,False
5306,532,7,Felucca,5218,585,-8,Felucca,False

Very cool system btw
 
Good catch, thanks!. for w/e reason Norman reversed the last entry from OneWay to Back when he made the csv file after I released my original..
and it must have caught me off guard when I was coding it..

Line 302 should read..
Code:
if (!bool.Parse(parts[8])) teleport.Oneway = true;

Thanks for the compliment as well!
Let me know if that fixes it for you.. (I think it should) I'll test as well asap, and upload the fix.
 
I thought I would try this system out, and got the following errors:

Custom/00 - Systems & Utilities/FrazTeleporters.cs:
CS0246: Line 15: The type or namespace name `Point4D' could not be found. Are you missing an assembly reference?
CS0246: Line 16: The type or namespace name `Point4D' could not be found. Are you missing an assembly reference?
 
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