When I first started this project I wanted to divide all the races into factions so they would always be at war with each other, so immediately upon character creation you could be attacked as you would be forced into a faction by just being of a set race. Well I ran into a lot of snags trying to create additional factions *forget territory I just wanted the flag so they would be at war*, but that wasn't working out for me.
So I went a different route and accepted there would be no guild system, so I disabled the ability to leave guilds and I forced each race into their own respective guild which was always at war and just tied each guild to a toon within the race so that the guild would never die off. Well, this is creating a problem for development as each time I need to mod the Player Mobile and it usually affects the serailization, that will remove those toons. So I wanted to attach the guild to a sort of controller.