13440130
Member
I downloaded a imbuing script from http://www.servuo.com/archive/dreamseekers-imbuing.115/
Then I learned that in the http://www.runuo.com/community/threads/imbuing-runuo-2-3.533610/
if want to let Hit Mana Leech "and" Hit Life Leech "and" Hit Stam Leech "can coexist, have tomake changes, but I modified, these three attributes are able to coexist,
But the success rate did not change, that is to say, if I first add hit mana leech attribute, his success rate was 100%, after the completion of my plus hit Life Leech attribute, but will find success ratewas 100%, and will not reduce the same time, coupled with the hit Stam leech is the same,
If I were the other attributes other than increasing these three attributes, so the success rate willcorrect calculation, how can I do?
THANKS!!!


Code:
if (i_Mod == 26)
{
it.WeaponAttributes.HitLeechStam = modvalue;
it.WeaponAttributes.HitLeechHits = 0;
it.WeaponAttributes.HitLeechMana = 0;
}
-------------------------------------------------------------------
Then I changed:
if (i_Mod == 25)
{
it.WeaponAttributes.HitLeechHits = modvalue;
}
if (i_Mod == 26)
{
it.WeaponAttributes.HitLeechStam = modvalue;
if (i_Mod == 27)
{
it.WeaponAttributes.HitLeechMana = modvalue;
}
Then I learned that in the http://www.runuo.com/community/threads/imbuing-runuo-2-3.533610/
if want to let Hit Mana Leech "and" Hit Life Leech "and" Hit Stam Leech "can coexist, have tomake changes, but I modified, these three attributes are able to coexist,
But the success rate did not change, that is to say, if I first add hit mana leech attribute, his success rate was 100%, after the completion of my plus hit Life Leech attribute, but will find success ratewas 100%, and will not reduce the same time, coupled with the hit Stam leech is the same,
If I were the other attributes other than increasing these three attributes, so the success rate willcorrect calculation, how can I do?
THANKS!!!
Code:
if (i_Mod == 26)
{
it.WeaponAttributes.HitLeechStam = modvalue;
it.WeaponAttributes.HitLeechHits = 0;
it.WeaponAttributes.HitLeechMana = 0;
}
-------------------------------------------------------------------
Then I changed:
if (i_Mod == 25)
{
it.WeaponAttributes.HitLeechHits = modvalue;
}
if (i_Mod == 26)
{
it.WeaponAttributes.HitLeechStam = modvalue;
if (i_Mod == 27)
{
it.WeaponAttributes.HitLeechMana = modvalue;
}