OP

Cerrera

Member
ServUO Version
Publish Unknown
Ultima Expansion
Mondain's Legacy
Perhaps such question already been there, but am new here and don't know where and how. Making an animation of creature, looking in tutorial and doesn't seem that i know how to use all those mentioned tools. right now bit familiar with fiddler. So to test it am replacing images of already existing creature. Problem death 1 needed 8 frames instead of original 6, it plays them all, but it repeats and freezes 6th at end as creatures corpse, where and how i can manage frame sequences and write in which is first and last? Standing still frames also is needed to play from 1 to 4, but it plays only first, also, is there some way to add to creature light source property?
 
Perhaps such question already been there, but am new here and don't know where and how. Making an animation of creature, looking in tutorial and doesn't seem that i know how to use all those mentioned tools. right now bit familiar with fiddler. So to test it am replacing images of already existing creature. Problem death 1 needed 8 frames instead of original 6, it plays them all, but it repeats and freezes 6th at end as creatures corpse, where and how i can manage frame sequences and write in which is first and last? Standing still frames also is needed to play from 1 to 4, but it plays only first, also, is there some way to add to creature light source property?
interesting, replay to myself will work?
Perhaps such question already been there, but am new here and don't know where and how. Making an animation of creature, looking in tutorial and doesn't seem that i know how to use all those mentioned tools. right now bit familiar with fiddler. So to test it am replacing images of already existing creature. Problem death 1 needed 8 frames instead of original 6, it plays them all, but it repeats and freezes 6th at end as creatures corpse, where and how i can manage frame sequences and write in which is first and last? Standing still frames also is needed to play from 1 to 4, but it plays only first, also, is there some way to add to creature light source property?
i guess i needed to rephrase, question. maybe someone can tell which file in client file system are responsible for -1 available frame count for creature -2 making them emit light -3 making them to animate also while idle (already tried to change its value in mobtypes txt to MONSTER 1004 , didn't worked out)
 
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The frame count is rigid unless you edit the client/sever code. iirc, low and high res animation have different slot count, check a high res monster to see if they support 8 slots! Not sure what your doing with the standing still slots to have issues, but make sure you have it on idle and that it is set to loop. As for the light source, add to the monsters constructor, ie: Light = LightType.Circle225;
 
2d Non Enhanced client death frame for high animation creatures like lets say a dragon or regular monsters not animals like horse are 4 frames per direction for death not 6 or 8 Down, Downleft, Left, Upleft and Up 4 frames per each direction.
For low animation creatures they are 6 frames per direction. make sure your calling them out correctly in the mobtypes.txt and that it is in the correct animation slot for the correct type normally low animation creatures animals are above bodyvalue 200 in the normal anim.mul file if you look at mobtype.txt you can see how they call out the differences between animal and monster type animations.
 
In mobtypes ANIMAL classification would be using the number of frames per blocks you have for death and things you have if you pulled a vd file from the enhanced cleint and plugged them into the classic client because people havent been converting them correctly to be used in the classic client.
The extractor that has been used to extract vd files from the enhanced client the frames are all off count. When you try and plug them into the classic client they dont match up to high animation block type frame counts
Been doing UO animations since 2002 back in the old days when needed hex codes or block codes to insert the and a couple of tools to actually insert them into the files like UOAmin which i still actually have lol.
 
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