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help with animation - problem with mount

Hello everyone


I'm trying for new animation of horse.
I'm already use new animation how you can see animation is same like original horse animation. Problem is, If I want to jump on horse. That not working and I dont know where is the problem. I'm noticed if I was jumped on original horse, I get the memory looks like piece of ship (.edit on character).
There should be problem, I dont know how added this 'ship' memory to the double click on horse. I'm trying find some tutorial but this...

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The old horse animations are done differently than we know now. they actually use people and equipment slots ofr the animations look at body value 820 i think is one of the horse only uses the riding animation blocks you will have to replace those.
 
In TileData, create a new blank item, name it and tick 2 options: Wearable, Animation. Quoting within the script, e.g.:
======================================
public class Horse : BaseMount
public Horse ( string name ) : base( name, 172, 0x7fee, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
==========================================
172 is the body position, change it to your Animation position.
0x7fee is the new blank item name location of TileData.
 
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