[Constructable]
public HP_BonusJewelry()
{
this.Name = "Magical Jewelry";
this.Attributes.BonusHits = 100;
this.LootType = LootType.Regular;
}
public override bool OnEquip(Mobile from)
{
from.HitsMax += 100;
return base.OnEquip(from);
}
public override void OnRemoved(object parent)
{
parent.HitsMax -= 100;
base.OnRemoved(parent);
}
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