Hi everyone, i am trying to make the OSI Hitching Post for Blackthorn Dungeon... So it must have no uses and charges and use no lockdown. Getting 1 error and it will be most helpful if someone could help on it.

Also the Hitching Post [Replica] is NOT using the gold in your bank box if you have TOL bank account because it doesn't look in the vault. This one does.

Error:
Code:
--------------------------------------------------------------------------------

ServUO - [http://www.servuo.com] Version 0.5, Build 5901.39918
Publish 54
Core: Optimizing for 4 64-bit processors
RandomImpl: CSPRandom (Software)
Core: Loading config...
Scripts: Compiling C# scripts...Failed with: 1 errors, 0 warnings
Errors:
+ Customs/Blackthorn Dungeon/BlackthornHitchingPost.cs:
    CS0115: Line 30: 'Server.Items.BlackthornHitchingPost.AddCustomContextEntrie
s(Server.Mobile, System.Collections.Generic.List<Server.ContextMenus.ContextMenu
Entry>)': no suitable method found to override
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.

The BlackthornHitchingPost.cs in attachement.

Thanks for any help.
 

Attachments

  • BlackthornHitchingPost.cs
    11.1 KB · Views: 7
Still getting same message, here is the modified file.

Code:
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
using Server.Targeting;

namespace Server.Items
{
    [FlipableAttribute(0x14E7, 0x14E8)]
    public class BlackthornHitchingPost : Item
    {
        [Constructable]
        public BlackthornHitchingPost()
            : base(0x14E7)
        {
            this.Name = "Hitching Post";
        }
        public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);
        }


        public BlackthornHitchingPost(Serial serial)
            : base(serial)
        {
        }

        private class StableEntry : ContextMenuEntry
        {
            private readonly Mobile m_From;
            private readonly BlackthornHitchingPost m_Post;

            public StableEntry(BlackthornHitchingPost post, Mobile from)
                : base(6126, 12)
            {
                m_Post = post;
                m_From = from;
            }

            public override void OnClick()
            {
                m_Post.BeginStable(m_From);
            }
        }

        private class ClaimListGump : Gump
        {
            private readonly Mobile m_From;
            private readonly List<BaseCreature> m_List;
            private readonly BlackthornHitchingPost m_Post;

            public ClaimListGump(BlackthornHitchingPost post, Mobile from, List<BaseCreature> list)
                : base(50, 50)
            {
                m_Post = post;
                m_From = from;
                m_List = list;

                from.CloseGump(typeof(ClaimListGump));

                AddPage(0);

                AddBackground(0, 0, 325, 50 + (list.Count * 20), 9250);
                AddAlphaRegion(5, 5, 315, 40 + (list.Count * 20));

                AddHtml(
                    15,
                    15,
                    275,
                    20,
                    "<BASEFONT COLOR=#FFFFFF>Select a pet to retrieve from the stables:</BASEFONT>",
                    false,
                    false);

                for (var i = 0; i < list.Count; ++i)
                {
                    var pet = list[i];

                    if (pet == null || pet.Deleted)
                    {
                        continue;
                    }

                    AddButton(15, 39 + (i * 20), 10006, 10006, i + 1, GumpButtonType.Reply, 0);
                    AddHtml(
                        32,
                        35 + (i * 20),
                        275,
                        18,
                        String.Format("<BASEFONT COLOR=#C0C0EE>{0}</BASEFONT>", pet.Name),
                        false,
                        false);
                }
            }

            public override void OnResponse(NetState sender, RelayInfo info)
            {
                var index = info.ButtonID - 1;

                if (index >= 0 && index < m_List.Count)
                {
                    m_Post.EndClaimList(m_From, m_List[index]);
                }
            }
        }

        private class ClaimAllEntry : ContextMenuEntry
        {
            private readonly Mobile m_From;
            private readonly BlackthornHitchingPost m_Post;

            public ClaimAllEntry(BlackthornHitchingPost post, Mobile from)
                : base(6127, 12)
            {
                m_Post = post;
                m_From = from;
            }

            public override void OnClick()
            {
                m_Post.Claim(m_From);
            }
        }

        private class StableTarget : Target
        {
            private readonly BlackthornHitchingPost m_Post;

            public StableTarget(BlackthornHitchingPost post)
                : base(12, false, TargetFlags.None)
            {
                m_Post = post;
            }

            protected override void OnTarget(Mobile from, object targeted)
            {
                if (targeted is BaseCreature)
                {
                    m_Post.EndStable(from, (BaseCreature)targeted);
                }
                else if (targeted == from)
                {
                    m_Post.SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
                }
                else
                {
                    m_Post.SayTo(from, 1048053); // You can't stable that!
                }
            }
        }

        public override void GetCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
        {
            if (from.Alive)
            {
                list.Get(new StableEntry(this, from));

                if (from.Stabled.Count > 0)
                {
                    list.Get(new ClaimAllEntry(this, from));
                }
            }

            base.GetCustomContextEntries(from, list);
        }

        public static int GetMaxStabled(Mobile from)
        {
            var taming = from.Skills[SkillName.AnimalTaming].Value;
            var anlore = from.Skills[SkillName.AnimalLore].Value;
            var vetern = from.Skills[SkillName.Veterinary].Value;
            var sklsum = taming + anlore + vetern;

            int max;

            if (sklsum >= 240.0)
            {
                max = 5;
            }
            else if (sklsum >= 200.0)
            {
                max = 4;
            }
            else if (sklsum >= 160.0)
            {
                max = 3;
            }
            else
            {
                max = 2;
            }

            if (taming >= 100.0)
            {
                max += (int)((taming - 90.0) / 10);
            }

            if (anlore >= 100.0)
            {
                max += (int)((anlore - 90.0) / 10);
            }

            if (vetern >= 100.0)
            {
                max += (int)((vetern - 90.0) / 10);
            }

            return max;
        }

        private void CloseClaimList(Mobile from)
        {
            from.CloseGump(typeof(ClaimListGump));
        }

        public void BeginClaimList(Mobile from)
        {
            if (this.Deleted || !from.CheckAlive())
                return;

            var list = new List<BaseCreature>();

            for (var i = 0; i < from.Stabled.Count; ++i)
            {
                var pet = from.Stabled[i] as BaseCreature;

                if (pet == null || pet.Deleted)
                {
                    if (pet != null)
                    {
                        pet.IsStabled = false;
                        pet.StabledBy = null;
                    }

                    from.Stabled.RemoveAt(i--);
                    continue;
                }

                list.Get(pet);
            }

            if (list.Count > 0)
            {
                from.SendGump(new ClaimListGump(this, from, list));
            }
            else
            {
                SayTo(from, 502671); // But I have no animals stabled with me at the moment!
            }
        }

        public void EndClaimList(Mobile from, BaseCreature pet)
        {
            if (pet == null || pet.Deleted || from.Map != Map || !from.Stabled.Contains(pet) || !from.CheckAlive())
            {
                return;
            }

            if (!from.InRange(this, 14))
            {
                from.SendLocalizedMessage(500446); // That is too far away.
                return;
            }

            if (CanClaim(from, pet))
            {
                DoClaim(from, pet);

                from.Stabled.Remove(pet);

                if (from is PlayerMobile)
                {
                    ((PlayerMobile)from).AutoStabled.Remove(pet);
                }
            }
            else
            {
                SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
            }
        }

        public void BeginStable(Mobile from)
        {
            if (Deleted || !from.CheckAlive())
            {
                return;
            }

            if ((from.Backpack == null || from.Backpack.GetAmount(typeof(Gold)) < 30) && Banker.GetBalance(from) < 30)
            {
                SayTo(from, 1042556); // Thou dost not have enough gold, not even in thy bank account.
                return;
            }

            /*
             * I charge 30 gold per pet for a real week's stable time.
             * I will withdraw it from thy bank account.
             * Which animal wouldst thou like to stable here?
             */
            from.SendLocalizedMessage(1042558);

            from.Target = new StableTarget(this);
        }

        public void EndStable(Mobile from, BaseCreature pet)
        {
            if (Deleted || !from.CheckAlive())
            {
                return;
            }

            if (pet.Body.IsHuman)
            {
                SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
            }
            else if (!pet.Controlled)
            {
                SayTo(from, 1048053); // You can't stable that!
            }
            else if (pet.ControlMaster != from)
            {
                SayTo(from, 1042562); // You do not own that pet!
            }
            else if (pet.IsDeadPet)
            {
                SayTo(from, 1049668); // Living pets only, please.
            }
            else if (pet.Summoned)
            {
                SayTo(from, 502673); // I can not stable summoned creatures.
            }
            else if (pet.Allured)
            {
                SayTo(from, 1048053); // You can't stable that!
            }
            else if ((pet is PackLlama || pet is PackHorse || pet is Beetle) &&
                     (pet.Backpack != null && pet.Backpack.Items.Count > 0))
            {
                SayTo(from, 1042563); // You need to unload your pet.
            }
            else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
            {
                SayTo(from, 1042564); // I'm sorry.  Your pet seems to be busy.
            }
            else if (from.Stabled.Count >= GetMaxStabled(from))
            {
                SayTo(from, 1042565); // You have too many pets in the stables!
            }
            else if ((from.Backpack != null && from.Backpack.ConsumeTotal(typeof(Gold), 30)) || Banker.Withdraw(from, 30))
            {
                pet.ControlTarget = null;
                pet.ControlOrder = OrderType.Stay;
                pet.Internalize();

                pet.SetControlMaster(null);
                pet.SummonMaster = null;

                pet.IsStabled = true;
                pet.StabledBy = from;

                if (Core.SE)
                {
                    pet.Loyalty = MaxLoyalty; // Wonderfully happy
                }

                from.Stabled.Get(pet);

                SayTo(from, Core.AOS ? 1049677 : 502679);
                // [AOS: Your pet has been stabled.] Very well, thy pet is stabled.
                // Thou mayst recover it by saying 'claim' to me. In one real world week,
                // I shall sell it off if it is not claimed!
            }
            else
            {
                SayTo(from, 502677); // But thou hast not the funds in thy bank account!
            }
        }

        public void Claim(Mobile from)
        {
            Claim(from, null);
        }

        public void Claim(Mobile from, string petName)
        {
            if (Deleted || !from.CheckAlive())
            {
                return;
            }

            var claimed = false;
            var stabled = 0;

            var claimByName = (petName != null);

            for (var i = 0; i < from.Stabled.Count; ++i)
            {
                var pet = from.Stabled[i] as BaseCreature;

                if (pet == null || pet.Deleted)
                {
                    if (pet != null)
                    {
                        pet.IsStabled = false;
                        pet.StabledBy = null;
                    }

                    from.Stabled.RemoveAt(i--);
                    continue;
                }

                ++stabled;

                if (claimByName && !Insensitive.Equals(pet.Name, petName))
                {
                    continue;
                }

                if (CanClaim(from, pet))
                {
                    DoClaim(from, pet);

                    from.Stabled.RemoveAt(i);

                    if (from is PlayerMobile)
                    {
                        ((PlayerMobile)from).AutoStabled.Remove(pet);
                    }

                    --i;

                    claimed = true;
                }
                else
                {
                    SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
                }
            }

            if (claimed)
            {
                SayTo(from, 1042559); // Here you go... and good day to you!
            }
            else if (stabled == 0)
            {
                SayTo(from, 502671); // But I have no animals stabled with me at the moment!
            }
            else if (claimByName)
            {
                BeginClaimList(from);
            }
        }

        public bool CanClaim(Mobile from, BaseCreature pet)
        {
            return ((from.Followers + pet.ControlSlots) <= from.FollowersMax);
        }

        private void DoClaim(Mobile from, BaseCreature pet)
        {
            pet.SetControlMaster(from);

            if (pet.Summoned)
            {
                pet.SummonMaster = from;
            }

            pet.ControlTarget = from;
            pet.ControlOrder = OrderType.Follow;

            pet.MoveToWorld(from.Location, from.Map);

            pet.IsStabled = false;
            pet.StabledBy = null;

            if (Core.SE)
            {
                pet.Loyalty = MaxLoyalty; // Wonderfully Happy
            }
        }

        public override bool HandlesOnSpeech
        {
            get
            {
                return true;
            }
        }

        public override void OnSpeech(SpeechEventArgs e)
        {
            if (!e.Handled && e.HasKeyword(0x0008)) // *stable*
            {
                e.Handled = true;

                CloseClaimList(e.Mobile);
                BeginStable(e.Mobile);
            }
            else if (!e.Handled && e.HasKeyword(0x0009)) // *claim*
            {
                e.Handled = true;

                CloseClaimList(e.Mobile);

                var index = e.Speech.IndexOf(' ');

                if (index != -1)
                {
                    Claim(e.Mobile, e.Speech.Substring(index).Trim());
                }
                else
                {
                    Claim(e.Mobile);
                }
            }
            else
            {
                base.OnSpeech(e);
            }
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write(0);
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            reader.ReadInt();
        }
    }
}
 
Back