All i see is :
public static Map Felucca = new Map(0, 0, 6144, 4096);
public static Map Trammel = new Map(0, 1, 6144, 4096);
public static readonly Map Ilshenar = new Map(2, 2, 2304, 1600);
public static readonly Map Malas = new Map(3, 3, 2560, 2048);
public static readonly Map Tokuno = new Map(4, 4, 1448, 1448);
public static readonly Map TerMur = new Map(5, 5, 1280, 4096);
public static Map Custom;
so i switch all to 0,0 ?
if (Siege.SiegeShard)
{
RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.FeluccaRules);
RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules);
RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules);
RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules);
RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules);
}
else
{
RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules);
RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules);
RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules);
RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules);
RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules);
or you talking about this one ?