[Assuming you mean by "ignore" you want it to attack the player instead of the pet]

OnThink
If focusmob is BaseCreature bc && bc.Controlled
{ FocusMob = bc.ControlMaster
 
[Assuming you mean by "ignore" you want it to attack the player instead of the pet]

OnThink
If focusmob is BaseCreature bc && bc.Controlled
{ FocusMob = bc.ControlMaster
that did not worn on my server. but got this to do basically what i wanted:
public override bool IsScaryToPets { get { return true; } }
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature)
{
BaseCreature bc = (BaseCreature)from;

if (bc.Controlled || bc.BardTarget == this)
damage = 0; // Immune to pets and provoked creatures
}
 

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