TornadoTitan
Initiate
Hello, I am attempting to increase the range at which corpses can be looted by the player so one does not have to stand almost directly on top of a corpse to interact with it.
So far I have made it to where I can open the corpse's container at greater range. However, when attempting to pick up an item within the container I am unable to until I move back to about default range.
In order to accomplish what I have, I have modified corpse.cs and container.cs so anything using the instruction " from.InRange(GetWorldLocation(), x" x being the distance I want and from being the mobile that double-clicked the corpse/container.
The question is, how to I increase the range at which a player mobile can pick up an item, using the mouse cursor? An aside, when I'm out of default range and the play move it also closes the container, bonus for help with that
So far I have made it to where I can open the corpse's container at greater range. However, when attempting to pick up an item within the container I am unable to until I move back to about default range.
In order to accomplish what I have, I have modified corpse.cs and container.cs so anything using the instruction " from.InRange(GetWorldLocation(), x" x being the distance I want and from being the mobile that double-clicked the corpse/container.
The question is, how to I increase the range at which a player mobile can pick up an item, using the mouse cursor? An aside, when I'm out of default range and the play move it also closes the container, bonus for help with that