Once in few seconds it hits over 250 - 500 ms.When you ping your server what is the result?
It is not playable most of the time, trust me.Dude, lag with tons of mobiles on screen has been around since day one of UO. My suggestion is to learn how to play with some lag.
//set to high priority
System.Diagnostics.Process myProcess = System.Diagnostics.Process.GetCurrentProcess();
myProcess.PriorityClass = System.Diagnostics.ProcessPriorityClass.High;
public static class Core //this is line 30 if unedited
{
static Core()
{
//set to high priority
System.Diagnostics.Process myProcess = System.Diagnostics.Process.GetCurrentProcess();
myProcess.PriorityClass = System.Diagnostics.ProcessPriorityClass.High;
DataDirectories = new List<string>();
GlobalMaxUpdateRange = 24;
GlobalUpdateRange = 18;
}
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