Ultimately I need the script to be a static void that can be called into the onmovement method within basecreature. That is the direction I'm currently going with it. If you would like to share any ideas's I would be happy to hear them out, can post them here on this thread or send a direct message to me.I may have a method out of another pet aoe that may help
Thanks for the suggestion, so that script is only per creature and not for a wider scope. Though I'm happy regardless you made a suggestion, it can be lonely in here. I have enough functions for the creature attacks, the part if have to redo is how it's applied. Which so far I have a good idea, it's just a different way than I'm used too.see if this helps
The issue with maps is known as the download for the Level System Extreme the skill is disabled by default for gaining EXP, there are a few passive and active skills that will cause rapid gain. This is from the Level System Extreme config file. This isn't default in XML level system.hey by chance did you fix the maps exploit?
Okay, I found a solution. I will likely be passing this onto the other system as well since they used the same script mechanics. I updated the download file as well with the changes.Right on looking forward to see this completed