What you say is for sure the greatest feature you can add to your level system,if you got it working all the entire PVM can be changed to be better and better,i think is the last great change needed to be a perfect level system.So the level requirement for all loot based on props and 'value' can be done however I want to write this a little different. Ultimately importing his package and modifying it to communicate with the level system isn't a hard thing and mesh it into the existing level requirement script that is in place. However, I rather not 'copy' or 'recreate' the wheel. Though this original idea spawned off a concept that already existed, it was out of personal necessity because a decent level system truly did not exist, and the one possible system was super dated. Hence what we have here. So... yeah let me see what will come of this, I rather write it out from scratch for sure and maybe add a few 'shortcuts' to have cleaner code with it.
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Also, what do you guys think about removing the 'Loot Generator' from basecreature and having loot handed out based on level? just a concept i was looking into. So, Level 1 through 10, you are stuck with meager loot, no matter what you kill (prevents the idea of someone getting uber armor or whatever and gaining a super jump to fame), and as you level you gain access to higher levels of randomized loot.
Good luck in trying,so excited to see some results lol,and THANK YOU for your time and work.