Syn
Member
If I have the new random loot system disabled, where might I be able to adjust mod intensity on item drops? My only guess is this section in lootpack.cs:
Before I start tinkering with these numbers I'd like to ask the community if this is the proper spot. I've had some people suggested runicreforging, but I wasn't sure because I am running an ML server, players don't have access to imbuing, and my loot.cfg is set to false...
Thoughts?
Code:
private int GetRandomOldBonus()
{
int rnd = Utility.RandomMinMax(m_MinIntensity, m_MaxIntensity);
if (50 > rnd)
{
return 1;
}
else
{
rnd -= 50;
}
if (25 > rnd)
{
return 2;
}
else
{
rnd -= 25;
}
if (14 > rnd)
{
return 3;
}
else
{
rnd -= 14;
}
if (8 > rnd)
{
return 4;
}
return 5;
}
Before I start tinkering with these numbers I'd like to ask the community if this is the proper spot. I've had some people suggested runicreforging, but I wasn't sure because I am running an ML server, players don't have access to imbuing, and my loot.cfg is set to false...
Thoughts?