Fisher submitted a new resource:

magic crafted weapons and armor - Applies magical attributes to normal crafted armor and weapons based on material

There may be a better way to do this but it works. This is pieced together from google searches but I did not keep a record so I am in no way claiming this to be all my work. I really have no idea what I am doing.

This is what I added to BaseArmor:
Code:
else if (tool is BaseTool)
            {
                  if (craftItem != null && !craftItem.ForceNonExceptional)
				{ 
             
				
					CraftResource thisResource = CraftResources.GetFromType(resourceType);...

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