public virtual Spell GetRandomFieldSpell()
{
// I left this here if someone wants field spells
/*bool pois = m_Mobile.Skills[SkillName.Poisoning].Value >= 80.0 || m_Mobile.HitPoison == Poison.Greater || m_Mobile.HitPoison == Poison.Lethal;
if (pois && CheckCanCastMagery(5))
return new PoisonFieldSpell(m_Mobile, null);
else if (Utility.RandomBool() && CheckCanCastMagery(6))
return new ParalyzeFieldSpell(m_Mobile, null);
else if (CheckCanCastMagery(4))
return new FireFieldSpell(m_Mobile, null);*/
return null;
}
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