This is a pre-release of the new MapCreatorUI and some of its newer features:
I'm looking for someone with a server to test the output of the compiler and let me know if the map is able to load in game. Testing is something I am a bit OCD on and I don't have a server as of late to test on. The only things quite not done are the User Submitted Plugin section and the bitmap editor.
The bitmap editor is experimental and may change a bit depending on whether I want to keep the pictureBox or use a Panel in the future for the drawing canvas. You can test it out if you like. It is very basic and still has some annoying hiccups like when you select a color from the swatch it dings with a message box telling you the color ID you picked and an okay box. However it is a cool feature, I think, and feedback would be cool.
Thanks guys.
Download MapCreator Here
≡ MapCreator v5.0
● Configure Color Tables.......done.
users can load and view the Terrain color table and the Altitude color table
users can make changes to the colors used AND their association with the game tileID numbers using the built-in XML Editor
● Create Map Templates.........done.
users can create 2 bitmap files: Terrain.bmp and Altitude.bmp
both files are in an 8bit indexed color format - this cannot be deviated from or the compiler won't be able to read them when it comes time to create your game files
the Terrain.bmp is what the user will draw their map on
the Altitude.bmp will stay blank until the map has been completed
● Draw A Custom Facet..........incomplete.
users can edit and manipulate their Terrain.bmp and Altitude.bmp (after its passed through the Encode Altitude Bitmap plugin)
this plugin is a work in progress
so far users can load their Terrain.bmp and Terrain color table and paint on the map; they can even save their work preserving the encoded 8-bit index of the bitmap
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todo: add a brush editor so users can create their own brushes
todo: add a fill bucket so users can fill land masses without coloring in the whole shape they use manually
todo: add selection tools so users can select parts of their map
todo: add a copy and paste feature so users can copy and paste what they draw onto different parts of the map or paste their map to discord
● Encode Altitude Bitmap.......done.
users can sync their Terrain.bmp to their Altitude.bmp
this creates a carbon copy of the map in different colors from a different 8bit indexed color table
users can open their Altitude.bmp in the Draw A Custom Facet plugin, or using the Altitude color table RGB values: Adobe Photoshop/ GIMP/ Paint.NET to modify the elevations
● Compile Your New Map.........done.
users can now compile their bitmaps into game files, as long as the Altitude.bmp was colored and drawn correctly
2x2 is the smallest pixel size that can be compiled
I'm looking for someone with a server to test the output of the compiler and let me know if the map is able to load in game. Testing is something I am a bit OCD on and I don't have a server as of late to test on. The only things quite not done are the User Submitted Plugin section and the bitmap editor.
The bitmap editor is experimental and may change a bit depending on whether I want to keep the pictureBox or use a Panel in the future for the drawing canvas. You can test it out if you like. It is very basic and still has some annoying hiccups like when you select a color from the swatch it dings with a message box telling you the color ID you picked and an okay box. However it is a cool feature, I think, and feedback would be cool.
Thanks guys.
Download MapCreator Here