I purposely scripted a dragon that will drop alot of the items on the Loot Selector list and some other items because a player on my server said that it wasn't working properly and he's right it ain't. I have the option Looting: from list on the Loot Selector list there. The dragon drops the items and my pack didn't loot them. Can someone take a look and see what's up, maybe?
[/QUOTE] /* created by: /\ 888 888 .d8888b. .d8888b. ____/_ \____ 888 888 d88P Y88b d88P Y88b \ ___\ \ / 888 888 888 888 888 888 \/ / \/ / .d88888 8888b. 8888b. 888888 Y88b. d888 Y88b. d888 / /\__/_/\ d88" 888 "88b "88b 888 "Y888P888 "Y888P888 /__\ \_____\ 888 888 .d888888 .d888888 888 888 888 \ / Y88b 888 888 888 888 888 Y88b. Y88b d88P Y88b d88P \/ "Y88888 "Y888888 "Y888888 "Y888 "Y8888P" "Y8888P" */ //comment the USE_TOKENS line if you don't have daat99 tokens system (1.0) or daat99 OWLTR system #define USE_TOKENS //comment the USE_OWLTR3 line if you don't have OWLTR 2.0+ #define USE_OWLTR3 using Server; using Server.Mobiles; using Server.Items; using System; using Server.ContextMenus; using System.Collections.Generic; using System.Collections; using daat99; namespace Daat99MasterLooterSystem { public sealed class MasterLooterBackpack : MasterStorage { public MasterLooterBackpack(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); } } } namespace daat99 { public class MasterStorage : Backpack { //Change this to set the default loot settings for your players public void RestoreDefaultSettings() { RestoreDefaultList(); lootSettings = LootSettingsEnum.From_List; //players loot items from their list only DeleteAllCorpses = false; //deletes all the corpses or just empty ones #if USE_OWLTR3 LootType = OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.BLESSED_STORAGE) ? LootType.Blessed : Server.LootType.Regular; #else LootType = LootType.Blessed; #endif GoldLedger = true; //enables the gold ledger TokenLedger = true; //enables the token ledger KeepItemsOnDeath = false; } public void RestoreDefaultList() { activeBaseTypes = new List<Type>(MasterStorageUtils.DefaultBaseTypes); //see and/or change list in Utils file activeLootTypes = new List<Type>(MasterStorageUtils.DefaultItemTypes); //see and/or change list in Utils file } public enum LootSettingsEnum { Everything, From_List, Currency_Only }; private LootSettingsEnum lootsettings = LootSettingsEnum.From_List; public LootSettingsEnum lootSettings { get { return lootsettings; } set { lootsettings = value; InvalidateProperties(); } } public string LootSettingsString { get { return lootSettings.ToString().Replace("_", " "); } } private static readonly string DefaultLooterName = "Master Storage"; private PlayerMobile owner; [CommandProperty(AccessLevel.GameMaster)] public PlayerMobile Owner { get { return owner; } set { owner = value; InvalidateProperties(); } } private bool goldLedger; [CommandProperty(AccessLevel.GameMaster)] public bool GoldLedger { get { #if USE_OWLTR3 return goldLedger && OWLTROptionsManager.Manager.Options[OWLTROptionsManager.OPTIONS_ENUM.GOLD_STORAGE].Setting; #else return goldLedger; #endif } set { goldLedger = value; InvalidateProperties(); } } private bool tokenLedger; [CommandProperty(AccessLevel.GameMaster)] public bool TokenLedger { get { #if USE_OWLTR3 return tokenLedger && OWLTROptionsManager.Manager.Options[OWLTROptionsManager.OPTIONS_ENUM.TOKEN_STORAGE].Setting; #elif USE_TOKENS return tokenLedger; #else return false; #endif } set { tokenLedger = value; InvalidateProperties(); } } private bool deleteAllCorpses; [CommandProperty(AccessLevel.GameMaster)] public bool DeleteAllCorpses { get { return deleteAllCorpses; } set { deleteAllCorpses = value; InvalidateProperties(); } } private ulong goldAmount; [CommandProperty(AccessLevel.GameMaster)] public ulong GoldAmount { get { return goldAmount; } set { if (value > ulong.MaxValue || value < ulong.MinValue) return; goldAmount = value; InvalidateProperties(); } } private ulong tokensAmount; [CommandProperty(AccessLevel.GameMaster)] public ulong TokensAmount { get { return tokensAmount; } set { if (value > ulong.MaxValue || value < ulong.MinValue) return; tokensAmount = value; InvalidateProperties(); } } private List<Type> baseTypesA, baseTypesB; private List<Type> lootTypesA, lootTypesB; private List<Type> activeBaseTypes { get { return (activeListA ? baseTypesA : baseTypesB); } set { if ( activeListA ) baseTypesA = value; else baseTypesB = value; } } private List<Type> activeLootTypes { get { return (activeListA ? lootTypesA : lootTypesB); } set { if ( activeListA ) lootTypesA = value; else lootTypesB = value; } } private bool keepItemsOnDeath; [CommandProperty(AccessLevel.GameMaster)] public bool KeepItemsOnDeath { get { #if USE_OWLTR3 return keepItemsOnDeath && OWLTROptionsManager.Manager.Options[OWLTROptionsManager.OPTIONS_ENUM.STORAGE_KEEP_ITEMS_DEATH].Setting; #else return keepItemsOnDeath; #endif } set { keepItemsOnDeath = value; InvalidateProperties(); } } private bool activeListA; public string ActiveListName { get { return ( activeListA ? "Primary" : "Secondary"); } } public void SwitchActiveList() { activeListA = !activeListA; InvalidateProperties(); } public int LootableTypesCount { get { return (activeBaseTypes == null ? 0 : activeBaseTypes.Count) + (activeLootTypes == null ? 0 : activeLootTypes.Count); } } [Constructable] public MasterStorage() : base() { Weight = 0.0; Hue = 1169; ItemID = 0x9b2; Name = DefaultLooterName; Owner = null; //resets list B to default activeListA = false; RestoreDefaultList(); //resets list A and loot settings to default SwitchActiveList(); RestoreDefaultSettings(); StoredItems = new Dictionary<Type, ulong>(); StorageList = new List<BaseStorage>(); } public MasterStorage( Serial serial ) : base( serial ) { } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); //if (!KeepItemsOnDeath) // list.Add("<basefont color=#FF0000><center>Dropping Items on Death"); //else // list.Add("<basefont color=#00FF00><center>Keeping Items on Death"); list.Add(1060659, "Gold\t" + (GoldLedger?GoldAmount.ToString():"Inactive")); list.Add(1060660, "Tokens\t" + (TokenLedger?TokensAmount.ToString():"Inactive")); list.Add(1060661, "Looting\t" + LootSettingsString); //value: ~1_val~ list.Add(1060662, "Deleting\t" + (DeleteAllCorpses?"All Corpses":"Empty Corpses")); //value: ~1_val~ list.Add(1060658, "<center>On Death\t<basefont color=#" + (KeepItemsOnDeath ? "00ff00>Keeping Items" : "ff0000>Dropping Items") + "</basefont></center>"); //value: ~1_val~ } public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list ) { base.GetContextMenuEntries( from, list ); PlayerMobile player = from as PlayerMobile; if ( !IsOwner(player) ) return; if (StorageList.Count > 0) list.Add(new MasterStorageStorageContextMenu(player, this)); if (GoldLedger || TokenLedger) list.Add( new MasterStorageLedgerContextMenu( player, this ) ); list.Add( new MasterStorageSetupContextMenu( player, this ) ); if ( GoldLedger || TokenLedger ) list.Add( new MasterStorageFillContextMenu( player, this ) ); } public void Loot( PlayerMobile player ) { if ( !IsOwner(player) ) return; List<Item> items = new List<Item>(); List<Corpse> corpses = new List<Corpse>(); foreach ( Item item in player.GetItemsInRange(3) ) { if ( item is Corpse ) { Corpse corpse = item as Corpse; if ( isCorpseLootable(player, corpse) ) corpses.Add(corpse); } else if ( item.Movable && item.IsAccessibleTo(player) && isItemLootable(item) ) items.Add(item); } foreach ( Item item in items ) TryDropItem(player, item, false); bool lootedAll = true; int totalTokens = 0; int retries = 3; foreach ( Corpse corpse in corpses ) { if ( lootContainer(player, corpse) ) { if ( DeleteAllCorpses || corpse.GetAmount(typeof(Item), false) == 0 ) { int reward = getCorpseReward(corpse); if ( reward > 0 ) { totalTokens += reward; AddTokensAmount((ulong)reward); AddGoldAmount((ulong)(reward*2)); } corpse.Delete(); } } else { lootedAll = false; if ( --retries == 0 ) break; } } if ( totalTokens > 0 ) { player.SendMessage(1173, "You gained " + totalTokens + " tokens for cleaning the shard."); } else player.SendMessage(1173, "You didn't gain a single token..."); if ( !lootedAll ) player.SendMessage(1173, "You can't loot all the items."); } private bool lootContainer( PlayerMobile player, Container container ) { if ( !IsOwner(player) ) return false; List<Item> items = new List<Item>( container.Items.Count ); foreach ( Item item in container.Items ) if ( item != null && isItemLootable( item ) ) items.Add( item ); foreach ( Item item in items ) if ( !this.TryDropItem(player, item, false) ) return false; return true; } private int getCorpseReward( Corpse c ) { if (c == null || c.Owner == null) return 0; BaseCreature owner = c.Owner as BaseCreature; if ( owner == null ) return 0; double resists = ((owner.PhysicalResistance + owner.FireResistance + owner.ColdResistance + owner.PoisonResistance + owner.EnergyResistance)/50); //set the amount of resists the monster have if (resists < 1.0) //if it have less then total on 100 resists set to 1 resists = 1.0; int hits = (owner.HitsMax/10); //set the amount of max hp the creature had. double tempReward = (hits + ((hits * resists)/10) ); //set the temp reward int fameKarma = Math.Abs(owner.Fame) + Math.Abs(owner.Karma); //set fame\karma reward bonus fameKarma /= 250; tempReward += fameKarma; //add the fame\karma reward to the temp reward if (owner.AI == AIType.AI_Mage) //if it's mage add some tokens, it have spells { double mage = ((owner.Skills[SkillName.Meditation].Value + owner.Skills[SkillName.Magery].Value + owner.Skills[SkillName.EvalInt].Value)/8); tempReward += mage; } if (owner.HasBreath) //give bonus for creatures that have fire breath { double fireBreath = (owner.HitsMax/25); tempReward += fireBreath; //add the firebreath bonus to temp reward } int reward = ((int)tempReward); reward = Utility.RandomMinMax((int)(reward*0.3), (int)(reward*0.6)); if (reward < 1) reward = 1; //set minimum reward to 1 return reward; } public bool isItemLootable( Item item ) { if ( item == null || item.Deleted || !item.Movable ) return false; return isTypeLootable(item.GetType()); } internal bool isTypeLootable(Type itemType) { if ( itemType == null ) return false; if ( lootSettings == LootSettingsEnum.Everything ) return true; if ( MasterStorageUtils.IsCurrencyType(itemType) ) return true; if ( lootSettings == LootSettingsEnum.Currency_Only ) return false; if ( activeLootTypes != null && activeLootTypes.Contains(itemType) ) return true; if ( activeBaseTypes != null ) foreach ( Type type in activeBaseTypes ) if ((type.IsInterface && type.IsAssignableFrom(itemType)) || itemType.IsSubclassOf(type) ) return true; return false; } internal bool AddLootableItemType(Type type) { if ( type == null ) return false; if ( isTypeLootable(type) ) return false; activeLootTypes.Add(type); return true; } internal bool AddLootableBaseType(Type type) { if ( type == null ) return false; if ( isTypeLootable(type) ) return false; List<Type> contained = new List<Type>(); foreach ( Type t in activeBaseTypes ) if ( t.IsSubclassOf(type) ) contained.Add(t); foreach ( Type t in contained ) activeBaseTypes.Remove(t); foreach ( Type t in activeLootTypes ) if ( t.IsSubclassOf(type) ) contained.Add(t); foreach ( Type t in contained ) activeLootTypes.Remove(t); activeBaseTypes.Add(type); return true; } internal void RemoveLootableType(Type type) { if ( type == null ) return; if ( activeLootTypes.Contains(type) ) activeLootTypes.Remove(type); else if ( activeBaseTypes.Contains(type) ) activeBaseTypes.Remove(type); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 8 ); // version //version 7 writer.Write(StoragePage); writer.Write(StorageFilter != null); if ( StorageFilter != null ) StorageFilter.Serialize(writer); //version 6 writer.Write(StoredItems.Count); foreach (Type key in StoredItems.Keys) { writer.Write(key.FullName); writer.Write(StoredItems[key]); // Vii edit if (key.IsSubclassOf(typeof(BaseInstrument))) { if (ItemInfoByType.ContainsKey(key) && ItemInfoByType[key].Count == (int)StoredItems[key]) { writer.Write((bool)true); // This is to stop a possible loading crash foreach (ItemInformation info in ItemInfoByType[key]) { info.Serialize(writer); } } else writer.Write((bool)false); // Fix possible loading crash } // end Vii edit } //version 5 writer.Write(KeepItemsOnDeath); //version 4 writer.Write(activeListA); //version 6 change start SerializeTypeList(writer, baseTypesA); SerializeTypeList(writer, lootTypesA); SerializeTypeList(writer, baseTypesB); SerializeTypeList(writer, lootTypesB); //version 6 change end writer.Write( GoldLedger ); writer.Write( TokenLedger ); writer.Write( (int)lootSettings ); writer.Write( GoldAmount ); writer.Write( TokensAmount ); writer.Write( Owner ); //version 8 changed from int to PlayerMobile // Version 2 writer.Write( DeleteAllCorpses ); //version 6 addition writer.Write(StorageList.Count); foreach (BaseStorage storage in StorageList) { //force delete in version 8 without upgrading to 9 intentionally! writer.Write(storage.GetType().FullName); storage.Serialize(writer); } } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version >= 7 ) { StoragePage = reader.ReadInt(); bool hasStorageFilter = reader.ReadBool(); if (hasStorageFilter) StorageFilter = new BaseStorage(reader); } if (version >= 6) { int count = reader.ReadInt(); StoredItems = new Dictionary<Type, ulong>(count); for (int i = 0; i < count; ++i) { try { Type key = Type.GetType(reader.ReadString()); ulong amount = reader.ReadULong(); if (key != null) { StoredItems.Add(key, amount); // Vii edit if (key.IsSubclassOf(typeof(BaseInstrument))) { if (reader.ReadBool()) // For stopping load crash { m_ItemInfoByType = new Dictionary<Type, List<ItemInformation>>(); List<ItemInformation> info = new List<ItemInformation>(); for (int j = 0; j < (int)amount; j++) { ItemInformation iteminfo = new ItemInformation(reader); info.Add(iteminfo); } ItemInfoByType.Add(key, info); } } // end Vii edit } } catch { } } KeepItemsOnDeath = reader.ReadBool(); activeListA = reader.ReadBool(); baseTypesA = DeserializeTypeList(reader, true); lootTypesA = DeserializeTypeList(reader, true); baseTypesB = DeserializeTypeList(reader, true); lootTypesB = DeserializeTypeList(reader, true); GoldLedger = reader.ReadBool(); TokenLedger = reader.ReadBool(); try { lootSettings = (LootSettingsEnum)reader.ReadInt(); } catch { lootSettings = LootSettingsEnum.From_List; } GoldAmount = reader.ReadULong(); TokensAmount = reader.ReadULong(); if (version >= 8) Owner = reader.ReadMobile() as PlayerMobile; else { int serial = reader.ReadInt(); Owner = World.FindMobile(serial) as PlayerMobile; } DeleteAllCorpses = reader.ReadBool(); count = reader.ReadInt(); StorageList = new List<BaseStorage>(count); while (count-- > 0) { try { BaseStorage storage; if (version >= 8) { Type storageType = Type.GetType(reader.ReadString()); if ( storageType != typeof(BaseStorage) ) storage = Activator.CreateInstance(storageType, new object[] { reader }) as BaseStorage; else storage = new BaseStorage(reader); } else storage = new BaseStorage(reader); if (!StorageList.Contains(storage)) StorageList.Add(storage); } catch { } } } else { StorageList = new List<BaseStorage>(); StoredItems = new Dictionary<Type, ulong>(); if (version >= 5) KeepItemsOnDeath = reader.ReadBool(); if (version >= 4) { activeListA = reader.ReadBool(); DeserializeList(reader, true); DeserializeList(reader, false); } else { activeListA = false; RestoreDefaultList(); activeListA = true; DeserializeList(reader, true); } GoldLedger = reader.ReadBool(); TokenLedger = reader.ReadBool(); if (version >= 3) { try { lootSettings = (LootSettingsEnum)reader.ReadInt(); } catch { lootSettings = LootSettingsEnum.From_List; } } else lootSettings = reader.ReadBool() ? LootSettingsEnum.Currency_Only : LootSettingsEnum.From_List; GoldAmount = reader.ReadULong(); TokensAmount = reader.ReadULong(); int serial = reader.ReadInt(); Owner = World.FindMobile(serial) as PlayerMobile; if (version > 1) DeleteAllCorpses = reader.ReadBool(); } } private List<Type> DeserializeTypeList(GenericReader reader, bool CheckLootable) { int count = reader.ReadInt(); List<Type> list = new List<Type>(count); for (int i = 0; i < count; ++i) { try { Type type = Type.GetType(reader.ReadString()); if (type != null && (!CheckLootable || !isTypeLootable(type))) list.Add(type); } catch { } } return list; } private void DeserializeList(GenericReader reader, bool deserActiveListA) { bool tempActiveListA = activeListA; activeListA = deserActiveListA; activeBaseTypes = new List<Type>(); int count = reader.ReadInt(); for ( int i=0; i<count; ++i ) { try { Type type = Type.GetType(reader.ReadString()); if ( type != null && !isTypeLootable(type) ) activeBaseTypes.Add(type); } catch { } } activeLootTypes = new List<Type>(); count = reader.ReadInt(); for ( int i=0; i<count; ++i ) { try { Type type = Type.GetType(reader.ReadString()); if ( type != null && !isTypeLootable(type) ) activeLootTypes.Add(type); } catch { } } activeListA = tempActiveListA; } public void SerializeTypeList(GenericWriter writer, List<Type> list) { writer.Write(list.Count); foreach (Type type in list) writer.Write(type.FullName); } public void SerializeList( GenericWriter writer, bool serActiveListA ) { bool tempActiveListA = activeListA; activeListA = serActiveListA; writer.Write( activeBaseTypes.Count ); foreach ( Type type in activeBaseTypes ) writer.Write( type.FullName ); writer.Write( activeLootTypes.Count ); foreach ( Type type in activeLootTypes ) writer.Write( type.FullName ); activeListA = tempActiveListA; } public override void DropItem( Item dropped ) { if ( AddCurrency(dropped) ) return; base.DropItem(dropped); } public override bool OnDragDropInto( Mobile from, Item item, Point3D p ) { if ( AddCurrency(item) ) return true; return base.OnDragDropInto(from, item, p); } public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage ) { if ( AddCurrency(dropped) ) return true; return base.TryDropItem(from, dropped, sendFullMessage); } public override bool OnDragDrop(Mobile from, Item dropped) { if ( AddCurrency(dropped) ) return true; return base.OnDragDrop(from, dropped); } public void AddCurrencyFromBackpack( PlayerMobile player ) { foreach ( Item item in player.Backpack.FindItemsByType(typeof(Item)) ) AddCurrency(item); } public bool AddCurrency( Item currency ) { if ( !MasterStorageUtils.IsCurrencyType(currency.GetType()) ) return false; if (currency is Gold && GoldLedger) return AddGoldPile(currency as Gold); if (currency is BankCheck && GoldLedger) return AddGoldCheck(currency as BankCheck); #if USE_TOKENS if (currency is Daat99Tokens && TokenLedger) return AddTokensPile(currency as Daat99Tokens); if (currency is TokenCheck && TokenLedger) return AddTokenCheck(currency as TokenCheck); #endif return false; } public bool AddGoldPile(Gold gold) { if ( !GoldLedger ) return false; gold.Amount = (int)AddGoldAmount((ulong)gold.Amount); if (gold.Amount == 0) { gold.Consume(); return true; } return false; } public bool AddGoldCheck(BankCheck check) { if ( !GoldLedger ) return false; check.Worth = (int)AddGoldAmount((ulong)check.Worth); if (check.Worth == 0) { check.Consume(); return true; } return false; } public ulong AddGoldAmount(ulong amount) { if ( !GoldLedger ) return amount; ulong max = ulong.MaxValue - GoldAmount; if (max > amount) { GoldAmount += amount; return (ulong)0; } GoldAmount += max; amount -= max; return amount; } #if USE_TOKENS public bool AddTokensPile(Daat99Tokens tokens) { if ( !TokenLedger ) return false; tokens.Amount = (int)AddTokensAmount((ulong)tokens.Amount); if (tokens.Amount == 0) { tokens.Consume(); return true; } return false; } public bool AddTokenCheck(TokenCheck tokenCheck) { if ( !TokenLedger ) return false; tokenCheck.tokensAmount = (int)AddTokensAmount((ulong)tokenCheck.tokensAmount); if (tokenCheck.tokensAmount == 0) { tokenCheck.Consume(); return true; } return false; } #else public bool AddTokensPile(object tokens) { return false; } public bool AddTokenCheck(object tokenCheck) { return false; } #endif public ulong AddTokensAmount(ulong amount) { if ( !TokenLedger ) return amount; ulong max = ulong.MaxValue - TokensAmount; if (max > amount) { TokensAmount += amount; return (ulong)0; } TokensAmount += max; amount -= max; return amount; } internal bool withdrawGold(PlayerMobile player, int amount, bool intoGoldCheck) { if (amount <= 0) return true; List<Item> gold; Type goldType = intoGoldCheck ? typeof(BankCheck) : typeof(Gold); gold = TryExtractType(goldType, (int)amount); if (gold.Count > 0) { foreach (Item item in gold) player.AddToBackpack(item); return true; } return false; } internal bool withdrawTokens(PlayerMobile player, int amount, bool intoTokensCheck) { if (amount <= 0) return true; #if USE_TOKENS List<Item> tokens; Type tokensType = intoTokensCheck? typeof(TokenCheck) : typeof(Daat99Tokens); tokens = TryExtractType(tokensType, (int)amount); if (tokens.Count > 0) { foreach (Item item in tokens) player.AddToBackpack(item); return true; } #endif return false; } private bool isContainerLootable(PlayerMobile player, Container container) { if (container.Movable || container.Deleted || container.IsAccessibleTo(player) ) return false; if (container is Corpse) return isCorpseLootable(player, (Corpse)container); return true; } private bool isCorpseLootable(PlayerMobile player, Corpse corpse) { if ( corpse.Owner == null || corpse.Deleted || corpse.Owner is PlayerMobile || (corpse.Owner is BaseCreature && ((BaseCreature)corpse.Owner).IsBonded) || !MasterStorageUtils.CheckLoot(corpse, player) || corpse.IsCriminalAction(player) ) return false; return true; } public Type[] GetLootableTypesForPage( int page ) { Type[] types = new Type[10]; int index = page*10; if ( index < 0 || index > LootableTypesCount ) return types; int added = 0; if ( index < activeBaseTypes.Count ) { while ( added < 10 && index < activeBaseTypes.Count) types[added++] = activeBaseTypes[index++]; } index -= activeBaseTypes.Count; while ( added < 10 && index < activeLootTypes.Count) types[added++] = activeLootTypes[index++]; return types; } public bool IsOwner(PlayerMobile player) { if (player == null || this.Deleted || !IsChildOf( player.Backpack )) return false; if ( Owner == null ) { Name = player.Name + "'s " + DefaultLooterName; Owner = player; } if ( Owner != player ) { player.SendMessage("This isn't yours!"); return false; } return true; } public void NextLootSettings() { switch ( lootSettings ) { case LootSettingsEnum.Currency_Only: lootSettings = LootSettingsEnum.Everything; break; case LootSettingsEnum.Everything: lootSettings = LootSettingsEnum.From_List; break; default: case LootSettingsEnum.From_List: lootSettings = LootSettingsEnum.Currency_Only; break; } } public void MoveItemsOnDeath( Container corpse ) { if ( !KeepItemsOnDeath && corpse != null && !corpse.Deleted ) { List<Item> itemsToMove = new List<Item>(); foreach ( Item item in Items ) if ( item.LootType != LootType.Blessed && item.LootType != LootType.Newbied && item.Movable ) itemsToMove.Add(item); foreach ( Item item in itemsToMove ) corpse.DropItem(item); } } public bool ConsumeCurrency( PlayerMobile player, Type currencyType, UInt64 amount ) { return ConsumeCurrency( player, currencyType, amount, false ); } public bool ConsumeCurrency( PlayerMobile player, Type currencyType, UInt64 amount, bool informPlayer ) { bool gold = false; if ( currencyType == typeof(Gold)) gold = true; else #if USE_TOKENS if ( currencyType != typeof(Daat99Tokens) ) #endif { if ( informPlayer ) player.SendMessage("Unable to consume currency type: " + currencyType.Name); return false; } if ( gold ) return ConsumeGold(player, amount, informPlayer); #if USE_TOKENS else return ConsumeTokens(player, amount, informPlayer); #else return false; #endif } public bool ConsumeGold( PlayerMobile player, UInt64 amount, bool informPlayer ) { if ( player == null ) return false; if ( !IsOwner(player) ) { if ( informPlayer ) player.SendMessage("This Master Storage doesn't belong to you!"); return false; } if ( !GoldLedger ) { if ( informPlayer ) player.SendMessage("Your Master Storage doesn't contain Gold."); return false; } if ( GoldAmount < amount ) { if ( informPlayer ) player.SendMessage("Your Master Storage doesn't contain enough Gold."); return false; } GoldAmount -= amount; if ( informPlayer ) player.SendMessage("You successfully consumed " + amount + " of Gold from your Master Storage."); return true; } public bool ConsumeTokens(PlayerMobile player, UInt64 amount, bool informPlayer) { #if USE_TOKENS if (player == null) return false; if (!IsOwner(player)) { if (informPlayer) player.SendMessage("This Master Storage doesn't belong to you!"); return false; } if (!TokenLedger) { if (informPlayer) player.SendMessage("Your Master Storage doesn't contain Tokens."); return false; } if (TokensAmount < amount) { if (informPlayer) player.SendMessage("Your Master Storage doesn't contain enough Tokens."); return false; } TokensAmount -= amount; if (informPlayer) player.SendMessage("You successfully consumed " + amount + " of Tokens from your Master Storage."); return true; #else return false; #endif } public bool HasGold(int amount) { if ( amount <= 0 ) return true; if (GoldLedger && GoldAmount >= (ulong)amount) return true; return false; } public bool HasTokens(int amount) { #if USE_TOKENS if (amount <= 0) return true; if (TokenLedger && TokensAmount >= (ulong)amount) return true; #endif return false; } public bool TryConsume(Type type, int amount) { if (amount <= 0) return true; Type currencyType = MasterStorageUtils.GetCurrencyType(type); if ( currencyType == typeof(Gold) ) { if (HasGold(amount)) { GoldAmount -= (ulong)amount; return true; } else return false; } #if USE_TOKENS else if ( currencyType == typeof(Daat99Tokens) ) { if (HasTokens(amount)) { TokensAmount -= (ulong)amount; return true; } else return false; } #endif if (StoredItems.ContainsKey(type) && StoredItems[type] >= (ulong)amount) { StoredItems[type] -= (ulong)amount; if (StoredItems[type] == 0) StoredItems.Remove(type); if (Owner.HasGump(typeof(MasterStorageStorageGump))) MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter); return true; } return false; } public bool TryConsume(Type[] types, int[] amounts) { if (types.Length != amounts.Length) return false; bool hasEnough = true; for (int i = 0; i < types.Length && hasEnough; ++i) { if (amounts[i] < 0) //we don't need anything continue; if ( StoredItems.ContainsKey(types[i]) ) //we have stored item { if ( StoredItems[types[i]] > (ulong)amounts[i] ) //we have enough continue; hasEnough = false; //we don't have enough break; } Type currencyType = MasterStorageUtils.GetCurrencyType(types[i]); if ( currencyType == typeof(Gold) && HasGold(amounts[i]) ) //we have enough gold continue; #if USE_TOKENS if ( currencyType == typeof(Daat99Tokens) && HasTokens(amounts[i]) ) //we have enough tokens continue; #endif hasEnough = false; //we don't have that item } if (!hasEnough) return false; for (int i = 0; i < types.Length; ++i) if (amounts[i] > 0) { StoredItems[types[i]] -= (ulong)amounts[i]; if (StoredItems[types[i]] == 0) StoredItems.Remove(types[i]); } if (Owner != null && Owner.HasGump(typeof(MasterStorageStorageGump))) MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter); return true; } #region Storage private List<BaseStorage> storageList; [CommandProperty(AccessLevel.GameMaster)] public List<BaseStorage> StorageList { get { return storageList; } set { storageList = value; } } private int storagePage = 0; public int StoragePage { get { return storagePage; } set { storagePage = value; } } private BaseStorage storageFilter = null; public BaseStorage StorageFilter { get { return storageFilter; } set { storageFilter = value; } } private Dictionary<Type, ulong> storedItems; public Dictionary<Type, ulong> StoredItems { get { return storedItems; } private set { storedItems = value; } } public bool HasStorage(BaseStorage storage) { return StorageList.Contains(storage); } public void AddStorage(BaseStorage storage) { if (!StorageList.Contains(storage)) StorageList.Add(storage); } public bool CanStoreType(Type type) { Type currencyType = MasterStorageUtils.GetCurrencyType(type); if (currencyType == typeof(Gold)) return GoldLedger; #if USE_TOKENS if (currencyType == typeof(Daat99Tokens)) return TokenLedger; #endif foreach (BaseStorage storage in StorageList) if (storage.IsTypeStorable(type)) return true; return false; } public Dictionary<Type, int> GetStoreableType(Item item) { Dictionary<Type, int> types = new Dictionary<Type, int>(1); Type currencyType = MasterStorageUtils.GetCurrencyType(item.GetType()); if (currencyType == typeof(Gold)) { if (!GoldLedger) return types; types.Add(currencyType, item.Amount); } #if USE_TOKENS else if (currencyType == typeof(Daat99Tokens)) { if (!TokenLedger) return types; types.Add(currencyType, item.Amount); } #endif else { foreach (BaseStorage storage in StorageList) { types = storage.GetStorableTypesFromItem(item); if (types.Count > 0) return types; } } return types; } public List<Item> TryExtractType(Type type, int amount) { if (!TryConsume(type, amount)) return new List<Item>(0); // Vii edit if ( type.IsSubclassOf(typeof(BaseInstrument)) ) { List<Item> instruments = new List<Item>(); if (ItemInfoByType.ContainsKey(type)) { if (amount <= ItemInfoByType[type].Count) { Console.WriteLine("Instrument confirmed."); for (int i = 0; i < amount; i++) { instruments.Add(MasterStorageUtils.CreateItemFromType(type, ItemInfoByType[type][0])); ItemInfoByType[type].RemoveAt(0); if (ItemInfoByType[type].Count == 0) { ItemInfoByType.Remove(type); break; } } return instruments; } } } // end Vii edit return MasterStorageUtils.CreateItemsFromType(type, amount); } public ulong GetStoredItemAmount(Type type) { if (StoredItems.ContainsKey(type)) return StoredItems[type]; return 0; } public bool TryStoreItem(Item item) { IUsesRemaining tool = item as IUsesRemaining; int amount = item.Amount; if (tool != null) amount = tool.UsesRemaining; return TryStoreItem(item, amount); } public bool TryStoreItem(Item item, int amount) { Dictionary<Type, int> types = GetStoreableType(item); if (types == null || types.Count == 0) return false; if (amount < 0) return false; //first make sure we can add them all //update the amount and make sure we don't have "negative" amounts foreach (Type type in types.Keys) { if ( types[type] <= 0 ) types[type] = amount; ulong usedAmount = (ulong)types[type]; if (usedAmount < 0) return false; if (usedAmount == 0) continue; if (type == typeof(Gold) && GoldAmount + usedAmount < GoldAmount) return false; #if USE_TOKENS else if (type == typeof(Daat99Tokens) && TokensAmount + usedAmount < TokensAmount) return false; #endif else if (StoredItems.ContainsKey(type) && usedAmount + StoredItems[type] < usedAmount) return false; } foreach (Type type in types.Keys) { int usedAmount = types[type]; if (usedAmount == 0) continue; if (type == typeof(Gold)) GoldAmount += (ulong)usedAmount; #if USE_TOKENS else if (type == typeof(Daat99Tokens)) TokensAmount += (ulong)usedAmount; #endif else { if (!StoredItems.ContainsKey(type)) StoredItems[type] = 0; StoredItems[type] += (ulong)usedAmount; } } if (Owner != null && Owner.HasGump(typeof(MasterStorageStorageGump))) MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter); return true; } public bool TryStoreItemType(Type type, int amount) { if (amount < 0) return false; if (amount == 0) return true; Type currencyType = MasterStorageUtils.GetCurrencyType(type); if (currencyType != null) { if (currencyType == typeof(Gold) && GoldLedger) { GoldAmount += (ulong)amount; return true; } #if USE_TOKENS if (currencyType == typeof(Daat99Tokens) && TokenLedger) { TokensAmount += (ulong)amount; return true; } #endif return false; } if (!CanStoreType(type)) return false; if (!StoredItems.ContainsKey(type)) StoredItems[type] = 0; if ((ulong)amount + StoredItems[type] >= (ulong)amount) { StoredItems[type] += (ulong)amount; if (Owner != null && Owner.HasGump(typeof(MasterStorageStorageGump))) MasterStorageStorageGump.SendGump(Owner, this, StoragePage, StorageFilter); return true; } return false; } public MasterStorageStorageGump.StoredItemGumpObject[] GetStoredItemsForPage(int itemsCount, int page) { return GetStoredItemsForPage(itemsCount, page, null); } public MasterStorageStorageGump.StoredItemGumpObject[] GetStoredItemsForPage(int itemsCount, int page, BaseStorage filter) { MasterStorageStorageGump.StoredItemGumpObject[] types = new MasterStorageStorageGump.StoredItemGumpObject[itemsCount+1]; StoragePage = page; StorageFilter = filter; int startIndex = StoragePage * itemsCount; if (startIndex < 0) startIndex = 0; int endIndex = startIndex + itemsCount+1; int current = 0; foreach (Type key in StoredItems.Keys) { if (StorageFilter != null && !StorageFilter.IsTypeStorable(key)) continue; if (current >= startIndex && current < endIndex) types[current - startIndex] = new MasterStorageStorageGump.StoredItemGumpObject(key, StoredItems[key]); ++current; } return types; } public void RefillStorage( PlayerMobile player ) { foreach (Item item in player.Backpack.FindItemsByType(typeof(Item))) { if (AddCurrency(item)) continue; if (TryStoreItem(item)) { // Vii edit if (item is BaseInstrument) { BaseInstrument inst = (BaseInstrument)item; ItemInformation iteminfo = new ItemInformation(inst.Name, new SlayerName[] { inst.Slayer, inst.Slayer2 }, inst.Quality, inst.Crafter, inst.UsesRemaining); if (!ItemInfoByType.ContainsKey(item.GetType())) ItemInfoByType.Add(item.GetType(), new List<ItemInformation>()); ItemInfoByType[item.GetType()].Add(iteminfo); } // end Vii edit item.Consume(item.Amount); } } if (player.HasGump(typeof(MasterStorageStorageGump))) MasterStorageStorageGump.SendGump(player, this, StoragePage, StorageFilter); } #endregion Storage // Vii added private Dictionary<Type, List<ItemInformation>> m_ItemInfoByType; public Dictionary<Type, List<ItemInformation>> ItemInfoByType { get { if (m_ItemInfoByType == null) m_ItemInfoByType = new Dictionary<Type, List<ItemInformation>>(); return m_ItemInfoByType; } set { m_ItemInfoByType = value; } } // end Vii add } // Vii added for the saving of specific item information other than Type public class ItemInformation { private string m_name; public string Name { get { return m_name; } set { m_name = value; } } private SlayerName m_Slayer, m_Slayer2; public SlayerName Slayer { get { return m_Slayer; } set { m_Slayer = value; } } public SlayerName Slayer2 { get { return m_Slayer2; } set { m_Slayer2 = value; } } private InstrumentQuality m_Quality; public InstrumentQuality Quality { get { return m_Quality; } set { m_Quality = value; } } private Mobile m_Crafter; public Mobile Crafter { get { return m_Crafter; } set { m_Crafter = value; } } private int m_UsesRemaining; public int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; } } public ItemInformation(string name, SlayerName[] slayers, InstrumentQuality quality, Mobile crafter, int uses) { m_name = name; if (slayers != null) { m_Slayer = slayers[0]; m_Slayer2 = slayers[1]; } else { m_Slayer = SlayerName.None; m_Slayer2 = SlayerName.None; } m_Quality = quality; m_Crafter = crafter; m_UsesRemaining = uses; } public void Serialize(GenericWriter writer) { writer.Write(0); // version writer.Write(m_name); writer.Write((int)m_Slayer); writer.Write((int)m_Slayer2); writer.Write((int)m_Quality); writer.Write(m_Crafter); writer.Write((int)m_UsesRemaining); } public ItemInformation(GenericReader reader) { int version = reader.ReadInt(); m_name = reader.ReadString(); m_Slayer = (SlayerName)reader.ReadInt(); m_Slayer2 = (SlayerName)reader.ReadInt(); m_Quality = (InstrumentQuality)reader.ReadInt(); m_Crafter = reader.ReadMobile(); m_UsesRemaining = reader.ReadInt(); } } } [QUOTE] /*
Post automatically merged:

Ooops I think I posted my script improperly.... sorry
Post automatically merged:

Here's the mob script that dropped the items:
C#:
using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
    [CorpseName( "a corpse of a guardian dragon" )]
    public class MasterLootTester  : BaseCreature
    {
        [Constructable]
        public MasterLootTester() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
        {
            Name = "a Master Loot Tester";
            Body = 60;
            Hue = 2497;
            BaseSoundID = 362;

            SetStr( 10, 15 );
            SetDex( 10, 14 );
            SetInt( 12, 14 );

            SetHits( 5, 10 );

            SetDamage( 1, 2 );

            SetDamageType( ResistanceType.Physical, 10 );
            SetDamageType( ResistanceType.Fire, 10 );
            SetDamageType( ResistanceType.Cold, 10 );
            SetDamageType( ResistanceType.Poison, 10 );
            SetDamageType( ResistanceType.Energy, 10 );

            SetResistance( ResistanceType.Physical, 5 );
            SetResistance( ResistanceType.Fire, 7 );
            SetResistance( ResistanceType.Cold, 5 );
            SetResistance( ResistanceType.Poison, 5 );
            SetResistance( ResistanceType.Energy, 5 );

            SetSkill( SkillName.Wrestling, 13.0 );
            SetSkill( SkillName.Tactics, 12.0 );
            SetSkill( SkillName.MagicResist, 12.0 );
            SetSkill( SkillName.Anatomy, 18.0 );
        }
        
        
        public override void GenerateLoot()
        {
            //AddLoot( LootPack.AosUltraRich, 4 );
            PackItem( new RockHammer() );
            PackItem( new Blowpipe() );
            PackItem( new Lute() );
            PackItem( new RecallScroll() );
            PackItem( new RoundBasket() );
            PackItem( new MyrmidonGorget() );
            PackItem( new Broadsword() );
            PackItem( new DragonBlood() );
            PackItem( new BoltOfCloth() );
            PackItem( new ABatAddon() );
            PackItem( new Granite() );
            PackItem( new Amber() );
            PackItem( new Amethyst() );
            PackItem( new Citrine() );
            PackItem( new Diamond() );
            PackItem( new Emerald() );
            PackItem( new Ruby() );
            PackItem( new Bandage() );
            PackItem( new Arrow() );
            PackItem( new CrossbowBolts() );
            PackItem( new Gold(100) );
            PackItem( new Sapphire() );
            PackItem( new StarSapphire() );
            PackItem( new Tourmaline() );
            PackItem( new Board() );
            PackItem( new PowerScroll( SkillName.Camping, 105 ) );
        }        
        
        public override bool HasBreath{ get{ return false; } } 
        //public override int Hides{ get{ return 40; } }
        public override int Meat{ get{ return 19; } }
//OFF        public override bool GivesMinorArtifact{ get{ return true; } }
        public override int TreasureMapLevel{ get{ return 5; } }
        
        public MasterLootTester( Serial serial ) : base( serial )
        {
        }
        
        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            
            writer.Write( (int) 0 ); // version
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            
            int version = reader.ReadInt();
        }
    }
}
 
Last edited:
GenerateLoot() doesn't use packitem as its syntax.

AddLoot(LootPack.LootItem<RockHammer>());

and so on and so forth should work.
 
Now I got errors:
Errors:
+ NewFilesMisc/MasterLootTester.cs:
CS0117: Line 55: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 56: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 57: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 58: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 59: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 60: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 61: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 62: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 63: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 64: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 65: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 66: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 67: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 68: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 69: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 70: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 71: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 72: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 73: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 74: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 75: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 76: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 77: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 78: 'Server.LootPack' does not contain a definition for 'LootItem'
CS0117: Line 79: 'Server.LootPack' does not contain a definition for 'LootItem'
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
Post automatically merged:

So, for now I commented out the way you suggested and did it this way. No errors when loading... (yay). But when I killed it, the items stayed on the corpse instead of my Master Storage Backpack looting the items. :(
C#:
using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
    [CorpseName( "a corpse of a guardian dragon" )]
    public class MasterLootTester  : BaseCreature
    {
        [Constructable]
        public MasterLootTester() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
        {
            Name = "a Master Loot Tester";
            Body = 60;
            Hue = 2497;
            BaseSoundID = 362;

            SetStr( 10, 15 );
            SetDex( 10, 14 );
            SetInt( 12, 14 );

            SetHits( 5, 10 );

            SetDamage( 1, 2 );

            SetDamageType( ResistanceType.Physical, 10 );
            SetDamageType( ResistanceType.Fire, 10 );
            SetDamageType( ResistanceType.Cold, 10 );
            SetDamageType( ResistanceType.Poison, 10 );
            SetDamageType( ResistanceType.Energy, 10 );

            SetResistance( ResistanceType.Physical, 5 );
            SetResistance( ResistanceType.Fire, 7 );
            SetResistance( ResistanceType.Cold, 5 );
            SetResistance( ResistanceType.Poison, 5 );
            SetResistance( ResistanceType.Energy, 5 );

            SetSkill( SkillName.Wrestling, 13.0 );
            SetSkill( SkillName.Tactics, 12.0 );
            SetSkill( SkillName.MagicResist, 12.0 );
            SetSkill( SkillName.Anatomy, 18.0 );
        }
        
        /*public override void GenerateLoot()
        {
            //AddLoot( LootPack.AosUltraRich, 4 );
            AddLoot(LootPack.LootItem<RockHammer>());
            AddLoot(LootPack.LootItem<Blowpipe>());
            AddLoot(LootPack.LootItem<Lute>());    
            AddLoot(LootPack.LootItem<RecallScroll>());    
            AddLoot(LootPack.LootItem<RoundBasket>());    
            AddLoot(LootPack.LootItem<MyrmidonGorget>());    
            AddLoot(LootPack.LootItem<Broadsword>());    
            AddLoot(LootPack.LootItem<DragonBlood>());    
            AddLoot(LootPack.LootItem<BoltOfCloth>());    
            AddLoot(LootPack.LootItem<ABatAddon>());    
            AddLoot(LootPack.LootItem<Granite>());    
            AddLoot(LootPack.LootItem<Amber>());    
            AddLoot(LootPack.LootItem<Amethyst>());    
            AddLoot(LootPack.LootItem<Citrine>());    
            AddLoot(LootPack.LootItem<Diamond>());    
            AddLoot(LootPack.LootItem<Emerald>());    
            AddLoot(LootPack.LootItem<Ruby>());    
            AddLoot(LootPack.LootItem<Bandage>());    
            AddLoot(LootPack.LootItem<Arrow>());    
            AddLoot(LootPack.LootItem<CrossbowBolts>());    
            AddLoot(LootPack.LootItem<Gold>(100));    
            AddLoot(LootPack.LootItem<Sapphire>());    
            AddLoot(LootPack.LootItem<StarSapphire>());    
            AddLoot(LootPack.LootItem<Tourmaline>());    
            AddLoot(LootPack.LootItem<Board>());    
            
            //PackItem( new PowerScroll( SkillName.Camping, 105 ) );
        }
        }*/        
        
            public override void OnDeath( Container c )
        {
            base.OnDeath(c);

            c.DropItem( new RockHammer() );
            c.DropItem( new Blowpipe() );            
            c.DropItem( new Lute() );            
            c.DropItem( new RecallScroll() );            
            c.DropItem( new RoundBasket() );            
            c.DropItem( new MyrmidonGorget() );                
            c.DropItem( new Broadsword() );            
            c.DropItem( new DragonBlood() );            
            c.DropItem( new BoltOfCloth() );            
            
            c.DropItem( new ABatAddon() );                            
            c.DropItem( new Granite() );            
            c.DropItem( new Amber() );                
            c.DropItem( new Amethyst() );
            c.DropItem( new Citrine() );
            c.DropItem( new Diamond() );
            c.DropItem( new Emerald() );            
            c.DropItem( new Ruby() );
            c.DropItem( new Bandage() );    
            c.DropItem( new Arrow() );    
            c.DropItem( new CrossbowBolts() );            
            c.DropItem( new Gold(100) );            
            c.DropItem( new Sapphire() );                
            c.DropItem( new StarSapphire() );    
            c.DropItem( new Tourmaline() );
            c.DropItem( new Board() );    
            c.DropItem( new PowerScroll( SkillName.Camping, 105 ) );            
        }
        
        public override bool HasBreath{ get{ return false; } } 
        //public override int Hides{ get{ return 40; } }
        public override int Meat{ get{ return 19; } }
//OFF        public override bool GivesMinorArtifact{ get{ return true; } }
        public override int TreasureMapLevel{ get{ return 5; } }
        
        public MasterLootTester( Serial serial ) : base( serial )
        {
        }
        
        public override void Serialize( GenericWriter writer )
        {
            base.Serialize( writer );
            
            writer.Write( (int) 0 ); // version
        }

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );
            
            int version = reader.ReadInt();
        }
    }
}
 
Last edited:
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