Kamras
Member
			
				
				
	
		
		
	
			
		
		So I'm about to get slapped with the noob stick but here goes...
I have at least 9 different races, I would like to give them all a variant set of racial bonuses, including resist cap increases like elfs. However I noticed that not even elfs in my case are accepting the +5 energy bonus. The ONLY change i made to elfs is their body type. So I checked playermobile.cs
	
	
	
	
	
	
	
	
		
			
			
			
			
			
		
	
	
	
		
	
	
		
	
I see that it is set correctly per the race type, and that should still be effective but it's not. I also tried adding additional entries for other races but with no success, even on making a new toon.
I do not mind core edits if needed however can anyone point me in the right direction on WHAT to change so i can assign race resist caps? or at least tell me why mine is currently failing.
				
			I have at least 9 different races, I would like to give them all a variant set of racial bonuses, including resist cap increases like elfs. However I noticed that not even elfs in my case are accepting the +5 energy bonus. The ONLY change i made to elfs is their body type. So I checked playermobile.cs
			
				Code:
			
		
		
		            if (Core.ML && Race == Race.Elf && type == ResistanceType.Energy)
            {
                max += 5; //Intended to go after the 60 max from curse
            }I see that it is set correctly per the race type, and that should still be effective but it's not. I also tried adding additional entries for other races but with no success, even on making a new toon.
I do not mind core edits if needed however can anyone point me in the right direction on WHAT to change so i can assign race resist caps? or at least tell me why mine is currently failing.
 
				 
 
		 
 
		 
			
		
	
	
		 
			
		
	
	
		