Kamras
Member
So I'm about to get slapped with the noob stick but here goes...
I have at least 9 different races, I would like to give them all a variant set of racial bonuses, including resist cap increases like elfs. However I noticed that not even elfs in my case are accepting the +5 energy bonus. The ONLY change i made to elfs is their body type. So I checked playermobile.cs
I see that it is set correctly per the race type, and that should still be effective but it's not. I also tried adding additional entries for other races but with no success, even on making a new toon.
I do not mind core edits if needed however can anyone point me in the right direction on WHAT to change so i can assign race resist caps? or at least tell me why mine is currently failing.
I have at least 9 different races, I would like to give them all a variant set of racial bonuses, including resist cap increases like elfs. However I noticed that not even elfs in my case are accepting the +5 energy bonus. The ONLY change i made to elfs is their body type. So I checked playermobile.cs
Code:
if (Core.ML && Race == Race.Elf && type == ResistanceType.Energy)
{
max += 5; //Intended to go after the 60 max from curse
}
I see that it is set correctly per the race type, and that should still be effective but it's not. I also tried adding additional entries for other races but with no success, even on making a new toon.
I do not mind core edits if needed however can anyone point me in the right direction on WHAT to change so i can assign race resist caps? or at least tell me why mine is currently failing.