- Mar 20, 2013
- Shard Name
I have these cannon guards that are supposed to work as guards for the city system. I have them where they can be spawned in game now however they do not attack or do anything. When a player attacks the cannon guard the server crashes. Any help would be greatly appreciated. Here is the script and server crash log.
ServUO Version 0.5, Build 7217.34674 Operating System: Microsoft Windows NT 6.2.9200.0 .NET Framework: 4.0.30319.42000 Time: 11/29/2019 1:53:34 AM Mobiles: 43089 Items: 227559 Exception: System.NotImplementedException: The method or operation is not implemented. at Server.Mobiles.BaseCannonGuard.FireCanon(IDamageable Combatant) at Server.Mobiles.BaseCannonGuard.OnCombatantChange() at Server.Mobile.set_Combatant(IDamageable value) at Server.Mobiles.BaseCreature.set_Combatant(IDamageable value) at Server.Mobile.AggressiveAction(Mobile aggressor, Boolean criminal) at Server.Mobiles.BaseCreature.AggressiveAction(Mobile aggressor, Boolean criminal) at Server.Mobile.DoHarmful(IDamageable target, Boolean indirect) at Server.Mobiles.PlayerMobile.DoHarmful(IDamageable damageable, Boolean indirect) at Server.Mobile.set_Combatant(IDamageable value) at Server.Mobile.Attack(IDamageable e) at Server.Network.PacketHandlers.AttackReq(NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String args)
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