public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )

AI type,
fightmode,
10 = distance at which it can see,
1 = rangefight,
0.2 = active speed (when it chases, etc),
0.4 = passive speed (when it has no enemy and wander around).

Also take a look at speedinfo.cs if you modify an existing mobile speed.
 
what i mean is like how does 1 make a creature speed when he engages u its almost instant or as if he teleports to you.
 
active speed: 0.01
passive speed: 0.4

should do it.

if you meant insta sight, use:
public override bool ReacquireOnMovement{ get{ return true; } }
 
Setting the active and passive speeds will work fine. Setting the numbers lower will make them move faster since it's the delay between movements.
 
0.3 corresponds to someone walking on foot.
0.2 corresponds to someone running on foot and walking with a horse,
0.1 corresponds to someone running with a horse.
 
not nessarly looking for corresponding but the movement alone for the creature when it engages an enemy how fast his movement from the point of engaging to going to his target.
 
I think he's asking about how fast a creature will consider a player/pet a combatant. It is a property on Mobiles called Combatant.
 
for example some servers have pets who can be grounded but can keep up with u on mount speed while u explore and such thats what im looking for
 
Dude, this is EXACTLY what ActiveSpeed is for... 0.05 should do it, try it first and clarify if it does not match your needs afterward.
 
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