AI type,
fightmode,
10 = distance at which it can see,
1 = rangefight, 0.2 = active speed (when it chases, etc), 0.4 = passive speed (when it has no enemy and wander around).
Also take a look at speedinfo.cs if you modify an existing mobile speed.
0.3 corresponds to someone walking on foot.
0.2 corresponds to someone running on foot and walking with a horse,
0.1 corresponds to someone running with a horse.
not nessarly looking for corresponding but the movement alone for the creature when it engages an enemy how fast his movement from the point of engaging to going to his target.