This is a feature I will likely add to the core very soon.
It requires a TileData mod to read the 'Animation' value into ItemData, which represents the Body value linked to the ItemID.
With that value, it is a case of adding 50,000 or 60,000 depending on the gender you require.

If you have Vita-Nex: Core installed, you can use a single method to retrieve the GumpID:
C#:
int gumpID = VitaNex.ArtworkSupport.LookupGump(itemID, isFemale);
 
This is a feature I will likely add to the core very soon.
It requires a TileData mod to read the 'Animation' value into ItemData, which represents the Body value linked to the ItemID.
With that value, it is a case of adding 50,000 or 60,000 depending on the gender you require.

thanks. its seems that sometimes my ocd governs how many ideas I get for what I want to "customize" on my shard. So if these questions seem out there, that is why. I didnt know I had it till someone at work who has it asked me if I did, because of some filing I was doing.

Damn OCD, shutting up now.
 
All questions welcome!
I edited my reply, I forgot to mention VNc supports it already :)
I use it for SuperGump.AddPaperdoll(...)
 
Just throwing out there, that using the basic gumps you can do < AddItem( x, y, ItemID, hue ); >
The itemid is exactly what it sounds like.
If you don't want it to have a particular color, just use 0 for the hue.
 
He wants to translate ItemID to GumpID to display the wearable gump, not the item artwork.
In this case AddImage is needed.
 
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